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	core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
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								src/core/frontend/emu_window.cpp
									
										
									
									
									
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								src/core/frontend/emu_window.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,107 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <cmath> | ||||
| #include "common/assert.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/key_map.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| void EmuWindow::ButtonPressed(Service::HID::PadState pad) { | ||||
|     pad_state.hex |= pad.hex; | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::ButtonReleased(Service::HID::PadState pad) { | ||||
|     pad_state.hex &= ~pad.hex; | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::CirclePadUpdated(float x, float y) { | ||||
|     constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
 | ||||
| 
 | ||||
|     // Make sure the coordinates are in the unit circle,
 | ||||
|     // otherwise normalize it.
 | ||||
|     float r = x * x + y * y; | ||||
|     if (r > 1) { | ||||
|         r = std::sqrt(r); | ||||
|         x /= r; | ||||
|         y /= r; | ||||
|     } | ||||
| 
 | ||||
|     circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS); | ||||
|     circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||||
|  * @param layout FramebufferLayout object describing the framebuffer size and screen positions | ||||
|  * @param framebuffer_x Framebuffer x-coordinate to check | ||||
|  * @param framebuffer_y Framebuffer y-coordinate to check | ||||
|  * @return True if the coordinates are within the touchpad, otherwise false | ||||
|  */ | ||||
| static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, | ||||
|                                 unsigned framebuffer_y) { | ||||
|     return ( | ||||
|         framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && | ||||
|         framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right); | ||||
| } | ||||
| 
 | ||||
| std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { | ||||
|     new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); | ||||
|     new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); | ||||
| 
 | ||||
|     new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); | ||||
|     new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1); | ||||
| 
 | ||||
|     return std::make_tuple(new_x, new_y); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||
|         return; | ||||
| 
 | ||||
|     touch_x = VideoCore::kScreenBottomWidth * | ||||
|               (framebuffer_x - framebuffer_layout.bottom_screen.left) / | ||||
|               (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); | ||||
|     touch_y = VideoCore::kScreenBottomHeight * | ||||
|               (framebuffer_y - framebuffer_layout.bottom_screen.top) / | ||||
|               (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | ||||
| 
 | ||||
|     touch_pressed = true; | ||||
|     pad_state.touch.Assign(1); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::TouchReleased() { | ||||
|     touch_pressed = false; | ||||
|     touch_x = 0; | ||||
|     touch_y = 0; | ||||
|     pad_state.touch.Assign(0); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||
|     if (!touch_pressed) | ||||
|         return; | ||||
| 
 | ||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||
|         std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); | ||||
| 
 | ||||
|     TouchPressed(framebuffer_x, framebuffer_y); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { | ||||
|     Layout::FramebufferLayout layout; | ||||
|     switch (Settings::values.layout_option) { | ||||
|     case Settings::LayoutOption::SingleScreen: | ||||
|         layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); | ||||
|         break; | ||||
|     case Settings::LayoutOption::LargeScreen: | ||||
|         layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); | ||||
|         break; | ||||
|     case Settings::LayoutOption::Default: | ||||
|     default: | ||||
|         layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); | ||||
|         break; | ||||
|     } | ||||
|     NotifyFramebufferLayoutChanged(layout); | ||||
| } | ||||
							
								
								
									
										290
									
								
								src/core/frontend/emu_window.h
									
										
									
									
									
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										290
									
								
								src/core/frontend/emu_window.h
									
										
									
									
									
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							|  | @ -0,0 +1,290 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <tuple> | ||||
| #include <utility> | ||||
| #include "common/common_types.h" | ||||
| #include "common/framebuffer_layout.h" | ||||
| #include "common/math_util.h" | ||||
| #include "core/hle/service/hid/hid.h" | ||||
| 
 | ||||
| /**
 | ||||
|  * Abstraction class used to provide an interface between emulation code and the frontend | ||||
|  * (e.g. SDL, QGLWidget, GLFW, etc...). | ||||
|  * | ||||
|  * Design notes on the interaction between EmuWindow and the emulation core: | ||||
|  * - Generally, decisions on anything visible to the user should be left up to the GUI. | ||||
|  *   For example, the emulation core should not try to dictate some window title or size. | ||||
|  *   This stuff is not the core's business and only causes problems with regards to thread-safety | ||||
|  *   anyway. | ||||
|  * - Under certain circumstances, it may be desirable for the core to politely request the GUI | ||||
|  *   to set e.g. a minimum window size. However, the GUI should always be free to ignore any | ||||
|  *   such hints. | ||||
|  * - EmuWindow may expose some of its state as read-only to the emulation core, however care | ||||
|  *   should be taken to make sure the provided information is self-consistent. This requires | ||||
|  *   some sort of synchronization (most of this is still a TODO). | ||||
|  * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please | ||||
|  *   re-read the upper points again and think about it if you don't see this. | ||||
|  */ | ||||
| class EmuWindow { | ||||
| public: | ||||
|     /// Data structure to store emuwindow configuration
 | ||||
|     struct WindowConfig { | ||||
|         bool fullscreen; | ||||
|         int res_width; | ||||
|         int res_height; | ||||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|     }; | ||||
| 
 | ||||
|     /// Swap buffers to display the next frame
 | ||||
|     virtual void SwapBuffers() = 0; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     virtual void PollEvents() = 0; | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     virtual void MakeCurrent() = 0; | ||||
| 
 | ||||
|     /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | ||||
|     virtual void DoneCurrent() = 0; | ||||
| 
 | ||||
|     virtual void ReloadSetKeymaps() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signals a button press action to the HID module. | ||||
|      * @param pad_state indicates which button to press | ||||
|      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. | ||||
|      */ | ||||
|     void ButtonPressed(Service::HID::PadState pad_state); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signals a button release action to the HID module. | ||||
|      * @param pad_state indicates which button to press | ||||
|      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. | ||||
|      */ | ||||
|     void ButtonReleased(Service::HID::PadState pad_state); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signals a circle pad change action to the HID module. | ||||
|      * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0] | ||||
|      * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0] | ||||
|      * @note the coordinates will be normalized if the radius is larger than 1 | ||||
|      */ | ||||
|     void CirclePadUpdated(float x, float y); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) | ||||
|      * @param framebuffer_x Framebuffer x-coordinate that was pressed | ||||
|      * @param framebuffer_y Framebuffer y-coordinate that was pressed | ||||
|      */ | ||||
|     void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); | ||||
| 
 | ||||
|     /// Signal that a touch released event has occurred (e.g. mouse click released)
 | ||||
|     void TouchReleased(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) | ||||
|      * @param framebuffer_x Framebuffer x-coordinate | ||||
|      * @param framebuffer_y Framebuffer y-coordinate | ||||
|      */ | ||||
|     void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current pad state (which buttons are pressed). | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @note This doesn't include analog input like circle pad direction | ||||
|      * @todo Fix this function to be thread-safe. | ||||
|      * @return PadState object indicating the current pad state | ||||
|      */ | ||||
|     Service::HID::PadState GetPadState() const { | ||||
|         return pad_state; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current circle pad state. | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @todo Fix this function to be thread-safe. | ||||
|      * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates | ||||
|      */ | ||||
|     std::tuple<s16, s16> GetCirclePadState() const { | ||||
|         return std::make_tuple(circle_pad_x, circle_pad_y); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @todo Fix this function to be thread-safe. | ||||
|      * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and | ||||
|      *         `pressed` is true if the touch screen is currently being pressed | ||||
|      */ | ||||
|     std::tuple<u16, u16, bool> GetTouchState() const { | ||||
|         return std::make_tuple(touch_x, touch_y, touch_pressed); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current accelerometer state (acceleration along each three axis). | ||||
|      * Axis explained: | ||||
|      *   +x is the same direction as LEFT on D-pad. | ||||
|      *   +y is normal to the touch screen, pointing outward. | ||||
|      *   +z is the same direction as UP on D-pad. | ||||
|      * Units: | ||||
|      *   1 unit of return value = 1/512 g (measured by hw test), | ||||
|      *   where g is the gravitational acceleration (9.8 m/sec2). | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @todo Implement accelerometer input in front-end. | ||||
|      * @return std::tuple of (x, y, z) | ||||
|      */ | ||||
|     std::tuple<s16, s16, s16> GetAccelerometerState() const { | ||||
|         // stubbed
 | ||||
|         return std::make_tuple(0, -512, 0); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current gyroscope state (angular rates about each three axis). | ||||
|      * Axis explained: | ||||
|      *   +x is the same direction as LEFT on D-pad. | ||||
|      *   +y is normal to the touch screen, pointing outward. | ||||
|      *   +z is the same direction as UP on D-pad. | ||||
|      * Orientation is determined by right-hand rule. | ||||
|      * Units: | ||||
|      *   1 unit of return value = (1/coef) deg/sec, | ||||
|      *   where coef is the return value of GetGyroscopeRawToDpsCoefficient(). | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @todo Implement gyroscope input in front-end. | ||||
|      * @return std::tuple of (x, y, z) | ||||
|      */ | ||||
|     std::tuple<s16, s16, s16> GetGyroscopeState() const { | ||||
|         // stubbed
 | ||||
|         return std::make_tuple(0, 0, 0); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the coefficient for units conversion of gyroscope state. | ||||
|      * The conversion formula is r = coefficient * v, | ||||
|      * where v is angular rate in deg/sec, | ||||
|      * and r is the gyroscope state. | ||||
|      * @return float-type coefficient | ||||
|      */ | ||||
|     f32 GetGyroscopeRawToDpsCoefficient() const { | ||||
|         return 14.375f; // taken from hw test, and gyroscope's document
 | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns currently active configuration. | ||||
|      * @note Accesses to the returned object need not be consistent because it may be modified in | ||||
|      * another thread | ||||
|      */ | ||||
|     const WindowConfig& GetActiveConfig() const { | ||||
|         return active_config; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Requests the internal configuration to be replaced by the specified argument at some point in | ||||
|      * the future. | ||||
|      * @note This method is thread-safe, because it delays configuration changes to the GUI event | ||||
|      * loop. Hence there is no guarantee on when the requested configuration will be active. | ||||
|      */ | ||||
|     void SetConfig(const WindowConfig& val) { | ||||
|         config = val; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|       * Gets the framebuffer layout (width, height, and screen regions) | ||||
|       * @note This method is thread-safe | ||||
|       */ | ||||
|     const Layout::FramebufferLayout& GetFramebufferLayout() const { | ||||
|         return framebuffer_layout; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Convenience method to update the current frame layout | ||||
|      * Read from the current settings to determine which layout to use. | ||||
|      */ | ||||
|     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); | ||||
| 
 | ||||
| protected: | ||||
|     EmuWindow() { | ||||
|         // TODO: Find a better place to set this.
 | ||||
|         config.min_client_area_size = std::make_pair(400u, 480u); | ||||
|         active_config = config; | ||||
|         pad_state.hex = 0; | ||||
|         touch_x = 0; | ||||
|         touch_y = 0; | ||||
|         circle_pad_x = 0; | ||||
|         circle_pad_y = 0; | ||||
|         touch_pressed = false; | ||||
|     } | ||||
|     virtual ~EmuWindow() {} | ||||
| 
 | ||||
|     /**
 | ||||
|      * Processes any pending configuration changes from the last SetConfig call. | ||||
|      * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration | ||||
|      * field changed. | ||||
|      * @note Implementations will usually want to call this from the GUI thread. | ||||
|      * @todo Actually call this in existing implementations. | ||||
|      */ | ||||
|     void ProcessConfigurationChanges() { | ||||
|         // TODO: For proper thread safety, we should eventually implement a proper
 | ||||
|         // multiple-writer/single-reader queue...
 | ||||
| 
 | ||||
|         if (config.min_client_area_size != active_config.min_client_area_size) { | ||||
|             OnMinimalClientAreaChangeRequest(config.min_client_area_size); | ||||
|             config.min_client_area_size = active_config.min_client_area_size; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Update framebuffer layout with the given parameter. | ||||
|      * @note EmuWindow implementations will usually use this in window resize event handlers. | ||||
|      */ | ||||
|     void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) { | ||||
|         framebuffer_layout = layout; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Update internal client area size with the given parameter. | ||||
|      * @note EmuWindow implementations will usually use this in window resize event handlers. | ||||
|      */ | ||||
|     void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) { | ||||
|         client_area_width = size.first; | ||||
|         client_area_height = size.second; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Handler called when the minimal client area was requested to be changed via SetConfig. | ||||
|      * For the request to be honored, EmuWindow implementations will usually reimplement this | ||||
|      * function. | ||||
|      */ | ||||
|     virtual void OnMinimalClientAreaChangeRequest( | ||||
|         const std::pair<unsigned, unsigned>& minimal_size) { | ||||
|         // By default, ignore this request and do nothing.
 | ||||
|     } | ||||
| 
 | ||||
|     Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||
| 
 | ||||
|     unsigned client_area_width;  ///< Current client width, should be set by window impl.
 | ||||
|     unsigned client_area_height; ///< Current client height, should be set by window impl.
 | ||||
| 
 | ||||
|     WindowConfig config;        ///< Internal configuration (changes pending for being applied in
 | ||||
|                                 /// ProcessConfigurationChanges)
 | ||||
|     WindowConfig active_config; ///< Internal active configuration
 | ||||
| 
 | ||||
|     bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
 | ||||
| 
 | ||||
|     u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 | ||||
|     u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 | ||||
| 
 | ||||
|     s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
 | ||||
|     s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
 | ||||
| 
 | ||||
|     /**
 | ||||
|      * Clip the provided coordinates to be inside the touchscreen area. | ||||
|      */ | ||||
|     std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); | ||||
| 
 | ||||
|     Service::HID::PadState pad_state; | ||||
| }; | ||||
							
								
								
									
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								src/core/frontend/key_map.cpp
									
										
									
									
									
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								src/core/frontend/key_map.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,152 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <map> | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/key_map.h" | ||||
| 
 | ||||
| namespace KeyMap { | ||||
| 
 | ||||
| // TODO (wwylele): currently we treat c-stick as four direction buttons
 | ||||
| //     and map it directly to EmuWindow::ButtonPressed.
 | ||||
| //     It should go the analog input way like circle pad does.
 | ||||
| const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ | ||||
|     Service::HID::PAD_A, | ||||
|     Service::HID::PAD_B, | ||||
|     Service::HID::PAD_X, | ||||
|     Service::HID::PAD_Y, | ||||
|     Service::HID::PAD_L, | ||||
|     Service::HID::PAD_R, | ||||
|     Service::HID::PAD_ZL, | ||||
|     Service::HID::PAD_ZR, | ||||
|     Service::HID::PAD_START, | ||||
|     Service::HID::PAD_SELECT, | ||||
|     Service::HID::PAD_NONE, | ||||
|     Service::HID::PAD_UP, | ||||
|     Service::HID::PAD_DOWN, | ||||
|     Service::HID::PAD_LEFT, | ||||
|     Service::HID::PAD_RIGHT, | ||||
|     Service::HID::PAD_C_UP, | ||||
|     Service::HID::PAD_C_DOWN, | ||||
|     Service::HID::PAD_C_LEFT, | ||||
|     Service::HID::PAD_C_RIGHT, | ||||
| 
 | ||||
|     IndirectTarget::CirclePadUp, | ||||
|     IndirectTarget::CirclePadDown, | ||||
|     IndirectTarget::CirclePadLeft, | ||||
|     IndirectTarget::CirclePadRight, | ||||
|     IndirectTarget::CirclePadModifier, | ||||
| }}; | ||||
| 
 | ||||
| static std::map<HostDeviceKey, KeyTarget> key_map; | ||||
| static int next_device_id = 0; | ||||
| 
 | ||||
| static bool circle_pad_up = false; | ||||
| static bool circle_pad_down = false; | ||||
| static bool circle_pad_left = false; | ||||
| static bool circle_pad_right = false; | ||||
| static bool circle_pad_modifier = false; | ||||
| 
 | ||||
| static void UpdateCirclePad(EmuWindow& emu_window) { | ||||
|     constexpr float SQRT_HALF = 0.707106781f; | ||||
|     int x = 0, y = 0; | ||||
| 
 | ||||
|     if (circle_pad_right) | ||||
|         ++x; | ||||
|     if (circle_pad_left) | ||||
|         --x; | ||||
|     if (circle_pad_up) | ||||
|         ++y; | ||||
|     if (circle_pad_down) | ||||
|         --y; | ||||
| 
 | ||||
|     float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; | ||||
|     emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), | ||||
|                                 y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); | ||||
| } | ||||
| 
 | ||||
| int NewDeviceId() { | ||||
|     return next_device_id++; | ||||
| } | ||||
| 
 | ||||
| void SetKeyMapping(HostDeviceKey key, KeyTarget target) { | ||||
|     key_map[key] = target; | ||||
| } | ||||
| 
 | ||||
| void ClearKeyMapping(int device_id) { | ||||
|     auto iter = key_map.begin(); | ||||
|     while (iter != key_map.end()) { | ||||
|         if (iter->first.device_id == device_id) | ||||
|             key_map.erase(iter++); | ||||
|         else | ||||
|             ++iter; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void PressKey(EmuWindow& emu_window, HostDeviceKey key) { | ||||
|     auto target = key_map.find(key); | ||||
|     if (target == key_map.end()) | ||||
|         return; | ||||
| 
 | ||||
|     if (target->second.direct) { | ||||
|         emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); | ||||
|     } else { | ||||
|         switch (target->second.target.indirect_target) { | ||||
|         case IndirectTarget::CirclePadUp: | ||||
|             circle_pad_up = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadDown: | ||||
|             circle_pad_down = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadLeft: | ||||
|             circle_pad_left = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadRight: | ||||
|             circle_pad_right = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadModifier: | ||||
|             circle_pad_modifier = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) { | ||||
|     auto target = key_map.find(key); | ||||
|     if (target == key_map.end()) | ||||
|         return; | ||||
| 
 | ||||
|     if (target->second.direct) { | ||||
|         emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); | ||||
|     } else { | ||||
|         switch (target->second.target.indirect_target) { | ||||
|         case IndirectTarget::CirclePadUp: | ||||
|             circle_pad_up = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadDown: | ||||
|             circle_pad_down = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadLeft: | ||||
|             circle_pad_left = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadRight: | ||||
|             circle_pad_right = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadModifier: | ||||
|             circle_pad_modifier = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| } | ||||
							
								
								
									
										93
									
								
								src/core/frontend/key_map.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										93
									
								
								src/core/frontend/key_map.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,93 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <tuple> | ||||
| #include "core/hle/service/hid/hid.h" | ||||
| 
 | ||||
| class EmuWindow; | ||||
| 
 | ||||
| namespace KeyMap { | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents key mapping targets that are not real 3DS buttons. | ||||
|  * They will be handled by KeyMap and translated to 3DS input. | ||||
|  */ | ||||
| enum class IndirectTarget { | ||||
|     CirclePadUp, | ||||
|     CirclePadDown, | ||||
|     CirclePadLeft, | ||||
|     CirclePadRight, | ||||
|     CirclePadModifier, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, | ||||
|  * or an IndirectTarget. | ||||
|  */ | ||||
| struct KeyTarget { | ||||
|     bool direct; | ||||
|     union { | ||||
|         u32 direct_target_hex; | ||||
|         IndirectTarget indirect_target; | ||||
|     } target; | ||||
| 
 | ||||
|     KeyTarget() : direct(true) { | ||||
|         target.direct_target_hex = 0; | ||||
|     } | ||||
| 
 | ||||
|     KeyTarget(Service::HID::PadState pad) : direct(true) { | ||||
|         target.direct_target_hex = pad.hex; | ||||
|     } | ||||
| 
 | ||||
|     KeyTarget(IndirectTarget i) : direct(false) { | ||||
|         target.indirect_target = i; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents a key for a specific host device. | ||||
|  */ | ||||
| struct HostDeviceKey { | ||||
|     int key_code; | ||||
|     int device_id; ///< Uniquely identifies a host device
 | ||||
| 
 | ||||
|     bool operator<(const HostDeviceKey& other) const { | ||||
|         return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const HostDeviceKey& other) const { | ||||
|         return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates a new device id, which uniquely identifies a host device within KeyMap. | ||||
|  */ | ||||
| int NewDeviceId(); | ||||
| 
 | ||||
| /**
 | ||||
|  * Maps a device-specific key to a target (a PadState or an IndirectTarget). | ||||
|  */ | ||||
| void SetKeyMapping(HostDeviceKey key, KeyTarget target); | ||||
| 
 | ||||
| /**
 | ||||
|  * Clears all key mappings belonging to one device. | ||||
|  */ | ||||
| void ClearKeyMapping(int device_id); | ||||
| 
 | ||||
| /**
 | ||||
|  * Maps a key press action and call the corresponding function in EmuWindow | ||||
|  */ | ||||
| void PressKey(EmuWindow& emu_window, HostDeviceKey key); | ||||
| 
 | ||||
| /**
 | ||||
|  * Maps a key release action and call the corresponding function in EmuWindow | ||||
|  */ | ||||
| void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); | ||||
| } | ||||
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