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	Common: add Quaternion
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		|  | @ -46,6 +46,7 @@ set(HEADERS | |||
|             microprofileui.h | ||||
|             platform.h | ||||
|             profiler_reporting.h | ||||
|             quaternion.h | ||||
|             scm_rev.h | ||||
|             scope_exit.h | ||||
|             string_util.h | ||||
|  |  | |||
							
								
								
									
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								src/common/quaternion.h
									
										
									
									
									
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								src/common/quaternion.h
									
										
									
									
									
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							|  | @ -0,0 +1,44 @@ | |||
| // Copyright 2016 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/vector_math.h" | ||||
| 
 | ||||
| namespace Math { | ||||
| 
 | ||||
| template <typename T> | ||||
| class Quaternion { | ||||
| public: | ||||
|     Math::Vec3<T> xyz; | ||||
|     T w; | ||||
| 
 | ||||
|     Quaternion<decltype(-T{})> Inverse() const { | ||||
|         return {-xyz, w}; | ||||
|     } | ||||
| 
 | ||||
|     Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const { | ||||
|         return {xyz + other.xyz, w + other.w}; | ||||
|     } | ||||
| 
 | ||||
|     Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const { | ||||
|         return {xyz - other.xyz, w - other.w}; | ||||
|     } | ||||
| 
 | ||||
|     Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const { | ||||
|         return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz), | ||||
|                 w * other.w - Dot(xyz, other.xyz)}; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| template <typename T> | ||||
| auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) { | ||||
|     return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w); | ||||
| } | ||||
| 
 | ||||
| inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) { | ||||
|     return {axis * std::sin(angle / 2), std::cos(angle / 2)}; | ||||
| } | ||||
| 
 | ||||
| } // namspace Math
 | ||||
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