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	Merge pull request #1462 from yuriks/depth-test-write
Pica: Write depth value even when depth test is disabled
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						6436d101b5
					
				
					 2 changed files with 12 additions and 10 deletions
				
			
		|  | @ -858,12 +858,12 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             // TODO: Does depth indeed only get written even if depth testing is enabled?
 |             unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format); | ||||||
|  |             u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 + | ||||||
|  |                            v1.screenpos[2].ToFloat32() * w1 + | ||||||
|  |                            v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum); | ||||||
|  | 
 | ||||||
|             if (output_merger.depth_test_enable) { |             if (output_merger.depth_test_enable) { | ||||||
|                 unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format); |  | ||||||
|                 u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 + |  | ||||||
|                                v1.screenpos[2].ToFloat32() * w1 + |  | ||||||
|                                v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum); |  | ||||||
|                 u32 ref_z = GetDepth(x >> 4, y >> 4); |                 u32 ref_z = GetDepth(x >> 4, y >> 4); | ||||||
| 
 | 
 | ||||||
|                 bool pass = false; |                 bool pass = false; | ||||||
|  | @ -907,11 +907,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | ||||||
|                         UpdateStencil(stencil_test.action_depth_fail); |                         UpdateStencil(stencil_test.action_depth_fail); | ||||||
|                     continue; |                     continue; | ||||||
|                 } |                 } | ||||||
| 
 |  | ||||||
|                 if (output_merger.depth_write_enable) |  | ||||||
|                     SetDepth(x >> 4, y >> 4, z); |  | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |             if (output_merger.depth_write_enable) | ||||||
|  |                 SetDepth(x >> 4, y >> 4, z); | ||||||
|  | 
 | ||||||
|             // The stencil depth_pass action is executed even if depth testing is disabled
 |             // The stencil depth_pass action is executed even if depth testing is disabled
 | ||||||
|             if (stencil_action_enable) |             if (stencil_action_enable) | ||||||
|                 UpdateStencil(stencil_test.action_depth_pass); |                 UpdateStencil(stencil_test.action_depth_pass); | ||||||
|  |  | ||||||
|  | @ -887,8 +887,10 @@ void RasterizerOpenGL::SyncStencilTest() { | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncDepthTest() { | void RasterizerOpenGL::SyncDepthTest() { | ||||||
|     const auto& regs = Pica::g_state.regs; |     const auto& regs = Pica::g_state.regs; | ||||||
|     state.depth.test_enabled = (regs.output_merger.depth_test_enable == 1); |     state.depth.test_enabled = regs.output_merger.depth_test_enable  == 1 || | ||||||
|     state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func); |                                regs.output_merger.depth_write_enable == 1; | ||||||
|  |     state.depth.test_func = regs.output_merger.depth_test_enable == 1 ? | ||||||
|  |                             PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS; | ||||||
|     state.color_mask.red_enabled = regs.output_merger.red_enable; |     state.color_mask.red_enabled = regs.output_merger.red_enable; | ||||||
|     state.color_mask.green_enabled = regs.output_merger.green_enable; |     state.color_mask.green_enabled = regs.output_merger.green_enable; | ||||||
|     state.color_mask.blue_enabled = regs.output_merger.blue_enable; |     state.color_mask.blue_enabled = regs.output_merger.blue_enable; | ||||||
|  |  | ||||||
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