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	common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
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					 40 changed files with 309 additions and 301 deletions
				
			
		|  | @ -11,8 +11,8 @@ namespace Common { | |||
| template <typename T> | ||||
| class Quaternion { | ||||
| public: | ||||
|     Math::Vec3<T> xyz; | ||||
|     T w; | ||||
|     Vec3<T> xyz; | ||||
|     T w{}; | ||||
| 
 | ||||
|     Quaternion<decltype(-T{})> Inverse() const { | ||||
|         return {-xyz, w}; | ||||
|  | @ -38,11 +38,11 @@ public: | |||
| }; | ||||
| 
 | ||||
| template <typename T> | ||||
| auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) { | ||||
| auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) { | ||||
|     return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w); | ||||
| } | ||||
| 
 | ||||
| inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) { | ||||
| inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) { | ||||
|     return {axis * std::sin(angle / 2), std::cos(angle / 2)}; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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