mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 05:40:04 +00:00 
			
		
		
		
	gl_rasterizer: Use the shared texture buffer for the fog lut.
This commit is contained in:
		
							parent
							
								
									4679487640
								
							
						
					
					
						commit
						63fb7dcc1b
					
				
					 6 changed files with 8 additions and 36 deletions
				
			
		|  | @ -135,16 +135,6 @@ RasterizerOpenGL::RasterizerOpenGL() | |||
|     glActiveTexture(TextureUnits::TextureBufferLUT_RGBA.Enum()); | ||||
|     glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, texture_buffer.GetHandle()); | ||||
| 
 | ||||
|     // Setup the LUT for the fog
 | ||||
|     fog_lut.Create(); | ||||
|     state.fog_lut.texture_buffer = fog_lut.handle; | ||||
|     state.Apply(); | ||||
|     fog_lut_buffer.Create(); | ||||
|     glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); | ||||
|     glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); | ||||
|     glActiveTexture(TextureUnits::FogLUT.Enum()); | ||||
|     glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, fog_lut_buffer.handle); | ||||
| 
 | ||||
|     // Setup the noise LUT for proctex
 | ||||
|     proctex_noise_lut.Create(); | ||||
|     state.proctex_noise_lut.texture_buffer = proctex_noise_lut.handle; | ||||
|  | @ -1978,7 +1968,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() { | |||
|     uniform_block_data.lighting_lut_dirty_any = false; | ||||
| 
 | ||||
|     // Sync the fog lut
 | ||||
|     if (uniform_block_data.fog_lut_dirty) { | ||||
|     if (uniform_block_data.fog_lut_dirty || invalidate) { | ||||
|         std::array<GLvec2, 128> new_data; | ||||
| 
 | ||||
|         std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), | ||||
|  | @ -1986,11 +1976,12 @@ void RasterizerOpenGL::SyncAndUploadLUTs() { | |||
|                            return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; | ||||
|                        }); | ||||
| 
 | ||||
|         if (new_data != fog_lut_data) { | ||||
|         if (new_data != fog_lut_data || invalidate) { | ||||
|             fog_lut_data = new_data; | ||||
|             glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); | ||||
|             glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), | ||||
|                             new_data.data()); | ||||
|             std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2)); | ||||
|             uniform_block_data.data.fog_lut_offset = (offset + bytes_used) / sizeof(GLvec2); | ||||
|             uniform_block_data.dirty = true; | ||||
|             bytes_used += new_data.size() * sizeof(GLvec2); | ||||
|         } | ||||
|         uniform_block_data.fog_lut_dirty = false; | ||||
|     } | ||||
|  |  | |||
|  | @ -290,9 +290,6 @@ private: | |||
|     OGLTexture texture_buffer_lut_rgba; | ||||
| 
 | ||||
|     std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{}; | ||||
| 
 | ||||
|     OGLBuffer fog_lut_buffer; | ||||
|     OGLTexture fog_lut; | ||||
|     std::array<GLvec2, 128> fog_lut_data{}; | ||||
| 
 | ||||
|     OGLBuffer proctex_noise_lut_buffer; | ||||
|  |  | |||
|  | @ -1224,7 +1224,6 @@ uniform sampler2D tex2; | |||
| uniform samplerCube tex_cube; | ||||
| uniform samplerBuffer texture_buffer_lut_rg; | ||||
| uniform samplerBuffer texture_buffer_lut_rgba; | ||||
| uniform samplerBuffer fog_lut; | ||||
| uniform samplerBuffer proctex_noise_lut; | ||||
| uniform samplerBuffer proctex_color_map; | ||||
| uniform samplerBuffer proctex_alpha_map; | ||||
|  | @ -1494,7 +1493,8 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|         // Generate clamped fog factor from LUT for given fog index
 | ||||
|         out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n"; | ||||
|         out += "float fog_f = fog_index - fog_i;\n"; | ||||
|         out += "vec2 fog_lut_entry = texelFetch(fog_lut, int(fog_i) + fog_lut_offset).rg;\n"; | ||||
|         out += "vec2 fog_lut_entry = texelFetch(texture_buffer_lut_rg, int(fog_i) + " | ||||
|                "fog_lut_offset).rg;\n"; | ||||
|         out += "float fog_factor = fog_lut_entry.r + fog_lut_entry.g * fog_f;\n"; | ||||
|         out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n"; | ||||
| 
 | ||||
|  |  | |||
|  | @ -57,7 +57,6 @@ static void SetShaderSamplerBindings(GLuint shader) { | |||
|     // Set the texture samplers to correspond to different lookup table texture units
 | ||||
|     SetShaderSamplerBinding(shader, "texture_buffer_lut_rg", TextureUnits::TextureBufferLUT_RG); | ||||
|     SetShaderSamplerBinding(shader, "texture_buffer_lut_rgba", TextureUnits::TextureBufferLUT_RGBA); | ||||
|     SetShaderSamplerBinding(shader, "fog_lut", TextureUnits::FogLUT); | ||||
|     SetShaderSamplerBinding(shader, "proctex_noise_lut", TextureUnits::ProcTexNoiseLUT); | ||||
|     SetShaderSamplerBinding(shader, "proctex_color_map", TextureUnits::ProcTexColorMap); | ||||
|     SetShaderSamplerBinding(shader, "proctex_alpha_map", TextureUnits::ProcTexAlphaMap); | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ OpenGLState::OpenGLState() { | |||
|     texture_buffer_lut_rg.texture_buffer = 0; | ||||
|     texture_buffer_lut_rgba.texture_buffer = 0; | ||||
| 
 | ||||
|     fog_lut.texture_buffer = 0; | ||||
| 
 | ||||
|     proctex_lut.texture_buffer = 0; | ||||
|     proctex_diff_lut.texture_buffer = 0; | ||||
|     proctex_color_map.texture_buffer = 0; | ||||
|  | @ -235,12 +233,6 @@ void OpenGLState::Apply() const { | |||
|         glBindTexture(GL_TEXTURE_BUFFER, texture_buffer_lut_rgba.texture_buffer); | ||||
|     } | ||||
| 
 | ||||
|     // Fog LUT
 | ||||
|     if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) { | ||||
|         glActiveTexture(TextureUnits::FogLUT.Enum()); | ||||
|         glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer); | ||||
|     } | ||||
| 
 | ||||
|     // ProcTex Noise LUT
 | ||||
|     if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) { | ||||
|         glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); | ||||
|  | @ -386,8 +378,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) { | |||
|         texture_buffer_lut_rg.texture_buffer = 0; | ||||
|     if (texture_buffer_lut_rgba.texture_buffer == handle) | ||||
|         texture_buffer_lut_rgba.texture_buffer = 0; | ||||
|     if (fog_lut.texture_buffer == handle) | ||||
|         fog_lut.texture_buffer = 0; | ||||
|     if (proctex_noise_lut.texture_buffer == handle) | ||||
|         proctex_noise_lut.texture_buffer = 0; | ||||
|     if (proctex_color_map.texture_buffer == handle) | ||||
|  |  | |||
|  | @ -20,7 +20,6 @@ constexpr TextureUnit PicaTexture(int unit) { | |||
|     return TextureUnit{unit}; | ||||
| } | ||||
| 
 | ||||
| constexpr TextureUnit FogLUT{4}; | ||||
| constexpr TextureUnit ProcTexNoiseLUT{5}; | ||||
| constexpr TextureUnit ProcTexColorMap{6}; | ||||
| constexpr TextureUnit ProcTexAlphaMap{7}; | ||||
|  | @ -112,10 +111,6 @@ public: | |||
|         GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
 | ||||
|     } texture_buffer_lut_rgba; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
 | ||||
|     } fog_lut; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
 | ||||
|     } proctex_noise_lut; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue