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	GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
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					 2 changed files with 29 additions and 10 deletions
				
			
		|  | @ -217,19 +217,37 @@ inline void Write(u32 addr, const T data) { | |||
|                     u32 dst_offset; | ||||
| 
 | ||||
|                     if (config.output_tiled) { | ||||
|                         // Interpret the input as linear and the output as tiled
 | ||||
|                         u32 coarse_y = y & ~7; | ||||
|                         u32 stride = output_width * dst_bytes_per_pixel; | ||||
|                         if (!config.dont_swizzle) { | ||||
|                             // Interpret the input as linear and the output as tiled
 | ||||
|                             u32 coarse_y = y & ~7; | ||||
|                             u32 stride = output_width * dst_bytes_per_pixel; | ||||
| 
 | ||||
|                         src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                         dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; | ||||
|                             src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                             dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; | ||||
|                         } else { | ||||
|                            // Both input and output are linear
 | ||||
|                             src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                             dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                         } | ||||
|                     } else { | ||||
|                         // Interpret the input as tiled and the output as linear
 | ||||
|                         u32 coarse_y = input_y & ~7; | ||||
|                         u32 stride = config.input_width * src_bytes_per_pixel; | ||||
|                         if (!config.dont_swizzle) { | ||||
|                             // Interpret the input as tiled and the output as linear
 | ||||
|                             u32 coarse_y = input_y & ~7; | ||||
|                             u32 stride = config.input_width * src_bytes_per_pixel; | ||||
| 
 | ||||
|                         src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; | ||||
|                         dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                             src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; | ||||
|                             dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                         } else { | ||||
|                             // Both input and output are tiled
 | ||||
|                             u32 out_coarse_y = y & ~7; | ||||
|                             u32 out_stride = output_width * dst_bytes_per_pixel; | ||||
| 
 | ||||
|                             u32 in_coarse_y = input_y & ~7; | ||||
|                             u32 in_stride = config.input_width * src_bytes_per_pixel; | ||||
| 
 | ||||
|                             src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride; | ||||
|                             dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride; | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     const u8* src_pixel = src_pointer + src_offset; | ||||
|  |  | |||
|  | @ -203,6 +203,7 @@ struct Regs { | |||
|             BitField< 0, 1, u32> flip_vertically;  // flips input data vertically
 | ||||
|             BitField< 1, 1, u32> output_tiled;     // Converts from linear to tiled format
 | ||||
|             BitField< 3, 1, u32> raw_copy;         // Copies the data without performing any processing
 | ||||
|             BitField< 5, 1, u32> dont_swizzle; | ||||
|             BitField< 8, 3, PixelFormat> input_format; | ||||
|             BitField<12, 3, PixelFormat> output_format; | ||||
| 
 | ||||
|  |  | |||
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