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	Merge pull request #236 from rohit-n/sign-compare
Silence a few -Wsign-compare warnings.
This commit is contained in:
		
						commit
						63b1453dd8
					
				
					 3 changed files with 6 additions and 6 deletions
				
			
		|  | @ -60,7 +60,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                 const u8* load_address = base_address + loader_config.data_offset; | ||||
| 
 | ||||
|                 // TODO: What happens if a loader overwrites a previous one's data?
 | ||||
|                 for (int component = 0; component < loader_config.component_count; ++component) { | ||||
|                 for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||
|                     u32 attribute_index = loader_config.GetComponent(component); | ||||
|                     vertex_attribute_sources[attribute_index] = load_address; | ||||
|                     vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||||
|  |  | |||
|  | @ -155,7 +155,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data | |||
| 
 | ||||
|     // This is put into a try-catch block to make sure we notice unknown configurations.
 | ||||
|     std::vector<OutputRegisterInfo> output_info_table; | ||||
|         for (int i = 0; i < 7; ++i) { | ||||
|         for (unsigned i = 0; i < 7; ++i) { | ||||
|             using OutputAttributes = Pica::Regs::VSOutputAttributes; | ||||
| 
 | ||||
|             // TODO: It's still unclear how the attribute components map to the register!
 | ||||
|  | @ -375,8 +375,8 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { | |||
|     png_write_info(png_ptr, info_ptr); | ||||
| 
 | ||||
|     buf = new u8[row_stride * texture_config.height]; | ||||
|     for (int y = 0; y < texture_config.height; ++y) { | ||||
|         for (int x = 0; x < texture_config.width; ++x) { | ||||
|     for (unsigned y = 0; y < texture_config.height; ++y) { | ||||
|         for (unsigned x = 0; x < texture_config.width; ++x) { | ||||
|             // Cf. rasterizer code for an explanation of this algorithm.
 | ||||
|             int texel_index_within_tile = 0; | ||||
|             for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | ||||
|  | @ -402,7 +402,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { | |||
|     } | ||||
| 
 | ||||
|     // Write image data
 | ||||
|     for (auto y = 0; y < texture_config.height; ++y) | ||||
|     for (unsigned y = 0; y < texture_config.height; ++y) | ||||
|     { | ||||
|         u8* row_ptr = (u8*)buf + y * row_stride; | ||||
|         u8* ptr = row_ptr; | ||||
|  |  | |||
|  | @ -61,7 +61,7 @@ void RendererOpenGL::SwapBuffers() { | |||
|     for(int i : {0, 1}) { | ||||
|         const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; | ||||
| 
 | ||||
|         if (textures[i].width != framebuffer.width || textures[i].height != framebuffer.height) { | ||||
|         if (textures[i].width != (GLsizei)framebuffer.width || textures[i].height != (GLsizei)framebuffer.height) { | ||||
|             // Reallocate texture if the framebuffer size has changed.
 | ||||
|             // This is expected to not happen very often and hence should not be a
 | ||||
|             // performance problem.
 | ||||
|  |  | |||
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