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	citra_qt: add Restart hotkey & menu action code
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					 1 changed files with 10 additions and 0 deletions
				
			
		|  | @ -309,6 +309,7 @@ void GMainWindow::InitializeHotkeys() { | |||
|     RegisterHotkey("Main Window", "Load File", QKeySequence::Open); | ||||
|     RegisterHotkey("Main Window", "Start Emulation"); | ||||
|     RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4)); | ||||
|     RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5)); | ||||
|     RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9"))); | ||||
|     RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10"))); | ||||
|     RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen); | ||||
|  | @ -335,6 +336,11 @@ void GMainWindow::InitializeHotkeys() { | |||
|             } | ||||
|         } | ||||
|     }); | ||||
|     connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [&] { | ||||
|         if (!Core::System::GetInstance().IsPoweredOn()) | ||||
|             return; | ||||
|         BootGame(QString(UISettings::values.recent_files.first())); | ||||
|     }); | ||||
|     connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated, | ||||
|             ui.action_Screen_Layout_Swap_Screens, &QAction::trigger); | ||||
|     connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated, | ||||
|  | @ -450,6 +456,8 @@ void GMainWindow::ConnectMenuEvents() { | |||
|     connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); | ||||
|     connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); | ||||
|     connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); | ||||
|     connect(ui.action_Restart, &QAction::triggered, this, | ||||
|             [&] { BootGame(QString(UISettings::values.recent_files.first())); }); | ||||
|     connect(ui.action_Report_Compatibility, &QAction::triggered, this, | ||||
|             &GMainWindow::OnMenuReportCompatibility); | ||||
|     connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); | ||||
|  | @ -740,6 +748,7 @@ void GMainWindow::ShutdownGame() { | |||
|     ui.action_Start->setText(tr("Start")); | ||||
|     ui.action_Pause->setEnabled(false); | ||||
|     ui.action_Stop->setEnabled(false); | ||||
|     ui.action_Restart->setEnabled(false); | ||||
|     ui.action_Report_Compatibility->setEnabled(false); | ||||
|     render_window->hide(); | ||||
|     if (game_list->isEmpty()) | ||||
|  | @ -1016,6 +1025,7 @@ void GMainWindow::OnStartGame() { | |||
| 
 | ||||
|     ui.action_Pause->setEnabled(true); | ||||
|     ui.action_Stop->setEnabled(true); | ||||
|     ui.action_Restart->setEnabled(true); | ||||
|     ui.action_Report_Compatibility->setEnabled(true); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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