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	Fix Lobby filtering with player list
* Make double clicking the player list open the correct room * Fix an issue where filtering with search broke the whos playing list
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					 2 changed files with 23 additions and 8 deletions
				
			
		|  | @ -56,8 +56,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, | |||
|     connect(ui->games_owned, &QCheckBox::stateChanged, proxy, | ||||
|             &LobbyFilterProxyModel::SetFilterOwned); | ||||
|     connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull); | ||||
|     connect(ui->search, &QLineEdit::textChanged, proxy, | ||||
|             &LobbyFilterProxyModel::setFilterFixedString); | ||||
|     connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch); | ||||
|     connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom); | ||||
|     connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom); | ||||
| 
 | ||||
|  | @ -86,7 +85,12 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { | |||
|     auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList(); | ||||
| } | ||||
| 
 | ||||
| void Lobby::OnJoinRoom(const QModelIndex& index) { | ||||
| void Lobby::OnJoinRoom(const QModelIndex& source) { | ||||
|     QModelIndex index = source; | ||||
|     // If the user double clicks on a child row (aka the player list) then use the parent instead
 | ||||
|     if (source.parent() != QModelIndex()) { | ||||
|         index = source.parent(); | ||||
|     } | ||||
|     if (!ui->nickname->hasAcceptableInput()) { | ||||
|         NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID); | ||||
|         return; | ||||
|  | @ -213,6 +217,11 @@ LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel | |||
| bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const { | ||||
|     // Prioritize filters by fastest to compute
 | ||||
| 
 | ||||
|     // pass over any child rows (aka row that shows the players in the room)
 | ||||
|     if (sourceParent != QModelIndex()) { | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     // filter by filled rooms
 | ||||
|     if (filter_full) { | ||||
|         QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent); | ||||
|  | @ -226,23 +235,22 @@ bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& s | |||
|     } | ||||
| 
 | ||||
|     // filter by search parameters
 | ||||
|     auto search_param = filterRegExp(); | ||||
|     if (!search_param.isEmpty()) { | ||||
|     if (!filter_search.isEmpty()) { | ||||
|         QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent); | ||||
|         QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent); | ||||
|         QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent); | ||||
|         bool preferred_game_match = sourceModel() | ||||
|                                         ->data(game_name, LobbyItemGame::GameNameRole) | ||||
|                                         .toString() | ||||
|                                         .contains(search_param); | ||||
|                                         .contains(filter_search, filterCaseSensitivity()); | ||||
|         bool room_name_match = sourceModel() | ||||
|                                    ->data(room_name, LobbyItemName::NameRole) | ||||
|                                    .toString() | ||||
|                                    .contains(search_param); | ||||
|                                    .contains(filter_search, filterCaseSensitivity()); | ||||
|         bool username_match = sourceModel() | ||||
|                                   ->data(host_name, LobbyItemHost::HostUsernameRole) | ||||
|                                   .toString() | ||||
|                                   .contains(search_param); | ||||
|                                   .contains(filter_search, filterCaseSensitivity()); | ||||
|         if (!preferred_game_match && !room_name_match && !username_match) { | ||||
|             return false; | ||||
|         } | ||||
|  | @ -289,6 +297,11 @@ void LobbyFilterProxyModel::SetFilterFull(bool filter) { | |||
|     invalidate(); | ||||
| } | ||||
| 
 | ||||
| void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) { | ||||
|     filter_search = filter; | ||||
|     invalidate(); | ||||
| } | ||||
| 
 | ||||
| void Lobby::OnConnection() { | ||||
|     if (auto room_member = Network::GetRoomMember().lock()) { | ||||
|         switch (room_member->GetState()) { | ||||
|  |  | |||
|  | @ -122,9 +122,11 @@ public: | |||
| public slots: | ||||
|     void SetFilterOwned(bool); | ||||
|     void SetFilterFull(bool); | ||||
|     void SetFilterSearch(const QString&); | ||||
| 
 | ||||
| private: | ||||
|     QStandardItemModel* game_list; | ||||
|     bool filter_owned = false; | ||||
|     bool filter_full = false; | ||||
|     QString filter_search; | ||||
| }; | ||||
|  |  | |||
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