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	gl_rasterizer: BindCubeFace is const
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
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		|  | @ -630,7 +630,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face, | ||||
|     const auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face, | ||||
|                             Pica::Texture::TextureInfo& info) { | ||||
|         info.physical_address = regs.texturing.GetCubePhysicalAddress(face); | ||||
|         Surface surface = res_cache.GetTextureSurface(info); | ||||
|  |  | |||
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