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swkbd: Fix a bug where clicking Cancel hangs the game (#5294)
* swkbd: Fix a bug where clicking Cancel hangs the game The text is validated in `Finalize`. If the validation fails, an error is returned and the applet is not actually finalized. This can result in hangs. This is usually not a problem as the frontend is expected to validate the text passed to `Finalize`. However, when the user clicked on `Cancel`, the text is ignored and the frontend won't do any validation. Therefore, we should skip the validation here as well. Also fixed a potential data race. All these functions should now be called on the same thread * Address review comments Renamed the fields Remove close button
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4 changed files with 21 additions and 13 deletions
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@ -4,7 +4,6 @@
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#pragma once
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#include <atomic>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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@ -135,7 +134,7 @@ protected:
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KeyboardConfig config;
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KeyboardData data;
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std::atomic_bool data_ready = false;
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bool data_ready = false;
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};
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class DefaultKeyboard final : public SoftwareKeyboard {
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