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	fix clang format
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					 4 changed files with 8 additions and 7 deletions
				
			
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			@ -779,8 +779,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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        temp_tex.Create();
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        glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
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        auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
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        OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, type,
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                             color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
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        OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format,
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                             type, color_surface->GetScaledWidth(),
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                             color_surface->GetScaledHeight());
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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			@ -52,9 +52,8 @@ void OGLTexture::Release() {
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    handle = 0;
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}
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void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
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                                 GLenum format, GLenum type, GLsizei width, GLsizei height,
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                                 GLsizei depth) {
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void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
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                          GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
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    const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES;
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    switch (target) {
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			@ -59,7 +59,8 @@ public:
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    /// Deletes the internal OpenGL resource
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    void Release();
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    static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
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    static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
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                         GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
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    GLuint handle = 0;
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};
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			@ -384,7 +384,7 @@ void RendererOpenGL::SwapBuffers() {
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    if (frame_dumper.IsDumping()) {
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        try {
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            RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
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        } catch(const OGLTextureMailboxException& exception) {
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        } catch (const OGLTextureMailboxException& exception) {
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            LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what());
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        }
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    }
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