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	Scheduler refactor Pt. 1
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
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					 7 changed files with 289 additions and 286 deletions
				
			
		|  | @ -85,6 +85,15 @@ public: | ||||||
|      */ |      */ | ||||||
|     virtual void AddTicks(u64 ticks) = 0; |     virtual void AddTicks(u64 ticks) = 0; | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Initializes a CPU context for use on this CPU | ||||||
|  |      * @param context Thread context to reset | ||||||
|  |      * @param stack_top Pointer to the top of the stack | ||||||
|  |      * @param entry_point Entry point for execution | ||||||
|  |      * @param arg User argument for thread | ||||||
|  |      */ | ||||||
|  |     virtual void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) = 0; | ||||||
|  | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Saves the current CPU context |      * Saves the current CPU context | ||||||
|      * @param ctx Thread context to save |      * @param ctx Thread context to save | ||||||
|  |  | ||||||
|  | @ -93,6 +93,16 @@ void ARM_DynCom::ExecuteInstructions(int num_instructions) { | ||||||
|     AddTicks(ticks_executed); |     AddTicks(ticks_executed); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void ARM_DynCom::ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) { | ||||||
|  |     memset(&context, 0, sizeof(Core::ThreadContext)); | ||||||
|  | 
 | ||||||
|  |     context.cpu_registers[0] = arg; | ||||||
|  |     context.pc = entry_point; | ||||||
|  |     context.sp = stack_top; | ||||||
|  |     context.cpsr = 0x1F; // Usermode
 | ||||||
|  |     context.mode = 8;    // Instructs dyncom CPU core to start execution as if it's "resuming" a thread.
 | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void ARM_DynCom::SaveContext(Core::ThreadContext& ctx) { | void ARM_DynCom::SaveContext(Core::ThreadContext& ctx) { | ||||||
|     memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers)); |     memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers)); | ||||||
|     memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); |     memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); | ||||||
|  |  | ||||||
|  | @ -13,79 +13,24 @@ | ||||||
| 
 | 
 | ||||||
| class ARM_DynCom final : virtual public ARM_Interface { | class ARM_DynCom final : virtual public ARM_Interface { | ||||||
| public: | public: | ||||||
| 
 |  | ||||||
|     ARM_DynCom(); |     ARM_DynCom(); | ||||||
|     ~ARM_DynCom(); |     ~ARM_DynCom(); | ||||||
| 
 | 
 | ||||||
|     /**
 |  | ||||||
|      * Set the Program Counter to an address |  | ||||||
|      * @param pc Address to set PC to |  | ||||||
|      */ |  | ||||||
|     void SetPC(u32 pc) override; |     void SetPC(u32 pc) override; | ||||||
| 
 |  | ||||||
|     /*
 |  | ||||||
|      * Get the current Program Counter |  | ||||||
|      * @return Returns current PC |  | ||||||
|      */ |  | ||||||
|     u32 GetPC() const override; |     u32 GetPC() const override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Get an ARM register |  | ||||||
|      * @param index Register index (0-15) |  | ||||||
|      * @return Returns the value in the register |  | ||||||
|      */ |  | ||||||
|     u32 GetReg(int index) const override; |     u32 GetReg(int index) const override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Set an ARM register |  | ||||||
|      * @param index Register index (0-15) |  | ||||||
|      * @param value Value to set register to |  | ||||||
|      */ |  | ||||||
|     void SetReg(int index, u32 value) override; |     void SetReg(int index, u32 value) override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Get the current CPSR register |  | ||||||
|      * @return Returns the value of the CPSR register |  | ||||||
|      */ |  | ||||||
|     u32 GetCPSR() const override; |     u32 GetCPSR() const override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Set the current CPSR register |  | ||||||
|      * @param cpsr Value to set CPSR to |  | ||||||
|      */ |  | ||||||
|     void SetCPSR(u32 cpsr) override; |     void SetCPSR(u32 cpsr) override; | ||||||
| 
 | 
 | ||||||
|     /**
 |  | ||||||
|      * Returns the number of clock ticks since the last reset |  | ||||||
|      * @return Returns number of clock ticks |  | ||||||
|      */ |  | ||||||
|     u64 GetTicks() const override; |     u64 GetTicks() const override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|     * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) |  | ||||||
|     * @param ticks Number of ticks to advance the CPU core |  | ||||||
|     */ |  | ||||||
|     void AddTicks(u64 ticks) override; |     void AddTicks(u64 ticks) override; | ||||||
| 
 | 
 | ||||||
|     /**
 |     void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg); | ||||||
|      * Saves the current CPU context |  | ||||||
|      * @param ctx Thread context to save |  | ||||||
|      */ |  | ||||||
|     void SaveContext(Core::ThreadContext& ctx) override; |     void SaveContext(Core::ThreadContext& ctx) override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Loads a CPU context |  | ||||||
|      * @param ctx Thread context to load |  | ||||||
|      */ |  | ||||||
|     void LoadContext(const Core::ThreadContext& ctx) override; |     void LoadContext(const Core::ThreadContext& ctx) override; | ||||||
| 
 | 
 | ||||||
|     /// Prepare core for thread reschedule (if needed to correctly handle state)
 |  | ||||||
|     void PrepareReschedule() override; |     void PrepareReschedule() override; | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Executes the given number of instructions |  | ||||||
|      * @param num_instructions Number of instructions to executes |  | ||||||
|      */ |  | ||||||
|     void ExecuteInstructions(int num_instructions) override; |     void ExecuteInstructions(int num_instructions) override; | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|  |  | ||||||
|  | @ -153,12 +153,8 @@ void Shutdown() { | ||||||
|  * @return True on success, otherwise false |  * @return True on success, otherwise false | ||||||
|  */ |  */ | ||||||
| bool LoadExec(u32 entry_point) { | bool LoadExec(u32 entry_point) { | ||||||
|     Core::g_app_core->SetPC(entry_point); |  | ||||||
| 
 |  | ||||||
|     // 0x30 is the typical main thread priority I've seen used so far
 |     // 0x30 is the typical main thread priority I've seen used so far
 | ||||||
|     g_main_thread = Kernel::SetupMainThread(0x30, Kernel::DEFAULT_STACK_SIZE); |     g_main_thread = Kernel::SetupMainThread(Kernel::DEFAULT_STACK_SIZE, entry_point, 0x30); | ||||||
|     // Setup the idle thread
 |  | ||||||
|     Kernel::SetupIdleThread(); |  | ||||||
| 
 | 
 | ||||||
|     return true; |     return true; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -21,8 +21,11 @@ | ||||||
| 
 | 
 | ||||||
| namespace Kernel { | namespace Kernel { | ||||||
| 
 | 
 | ||||||
|  | /// Event type for the thread wake up event
 | ||||||
|  | static int ThreadWakeupEventType = -1; | ||||||
|  | 
 | ||||||
| bool Thread::ShouldWait() { | bool Thread::ShouldWait() { | ||||||
|     return status != THREADSTATUS_DORMANT; |     return status != THREADSTATUS_DEAD; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Thread::Acquire() { | void Thread::Acquire() { | ||||||
|  | @ -33,12 +36,20 @@ void Thread::Acquire() { | ||||||
| static std::vector<SharedPtr<Thread>> thread_list; | static std::vector<SharedPtr<Thread>> thread_list; | ||||||
| 
 | 
 | ||||||
| // Lists only ready thread ids.
 | // Lists only ready thread ids.
 | ||||||
| static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue; | static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue; | ||||||
| 
 | 
 | ||||||
| static Thread* current_thread; | static Thread* current_thread; | ||||||
| 
 | 
 | ||||||
| static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
 | // The first available thread id at startup
 | ||||||
| static u32 next_thread_id; ///< The next available thread id
 | static u32 next_thread_id = 1; | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Creates a new thread ID | ||||||
|  |  * @return The new thread ID | ||||||
|  |  */ | ||||||
|  | inline static u32 const NewThreadId() { | ||||||
|  |     return next_thread_id++; | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| Thread::Thread() {} | Thread::Thread() {} | ||||||
| Thread::~Thread() {} | Thread::~Thread() {} | ||||||
|  | @ -47,86 +58,53 @@ Thread* GetCurrentThread() { | ||||||
|     return current_thread; |     return current_thread; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Resets a thread
 | /**
 | ||||||
| static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { |  * Check if a thread is waiting on the specified wait object | ||||||
|     memset(&t->context, 0, sizeof(Core::ThreadContext)); |  * @param thread The thread to test | ||||||
| 
 |  * @param wait_object The object to test against | ||||||
|     t->context.cpu_registers[0] = arg; |  * @return True if the thread is waiting, false otherwise | ||||||
|     t->context.pc = t->entry_point; |  */ | ||||||
|     t->context.sp = t->stack_top; |  | ||||||
|     t->context.cpsr = 0x1F; // Usermode
 |  | ||||||
| 
 |  | ||||||
|     // TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
 |  | ||||||
|     // thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
 |  | ||||||
|     // agnostic of the CPU core.
 |  | ||||||
|     t->context.mode = 8; |  | ||||||
| 
 |  | ||||||
|     if (t->current_priority < lowest_priority) { |  | ||||||
|         t->current_priority = t->initial_priority; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     t->wait_objects.clear(); |  | ||||||
|     t->wait_address = 0; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /// Change a thread to "ready" state
 |  | ||||||
| static void ChangeReadyState(Thread* t, bool ready) { |  | ||||||
|     if (t->IsReady()) { |  | ||||||
|         if (!ready) { |  | ||||||
|             thread_ready_queue.remove(t->current_priority, t); |  | ||||||
|         } |  | ||||||
|     }  else if (ready) { |  | ||||||
|         if (t->IsRunning()) { |  | ||||||
|             thread_ready_queue.push_front(t->current_priority, t); |  | ||||||
|         } else { |  | ||||||
|             thread_ready_queue.push_back(t->current_priority, t); |  | ||||||
|         } |  | ||||||
|         t->status = THREADSTATUS_READY; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /// Check if a thread is waiting on a the specified wait object
 |  | ||||||
| static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) { | static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) { | ||||||
|     auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object); |     if (thread->status != THREADSTATUS_WAIT_SYNCH) | ||||||
| 
 |  | ||||||
|     if (itr != thread->wait_objects.end()) |  | ||||||
|         return thread->IsWaiting(); |  | ||||||
| 
 |  | ||||||
|         return false; |         return false; | ||||||
|  | 
 | ||||||
|  |     auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object); | ||||||
|  |     return itr != thread->wait_objects.end(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Check if the specified thread is waiting on the specified address to be arbitrated
 | /**
 | ||||||
|  |  * Check if the specified thread is waiting on the specified address to be arbitrated | ||||||
|  |  * @param thread The thread to test | ||||||
|  |  * @param wait_address The address to test against | ||||||
|  |  * @return True if the thread is waiting, false otherwise | ||||||
|  |  */ | ||||||
| static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) { | static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) { | ||||||
|     return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address; |     return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Stops the current thread
 | void Thread::Stop() { | ||||||
| void Thread::Stop(const char* reason) { |  | ||||||
|     // Release all the mutexes that this thread holds
 |     // Release all the mutexes that this thread holds
 | ||||||
|     ReleaseThreadMutexes(this); |     ReleaseThreadMutexes(this); | ||||||
| 
 | 
 | ||||||
|     ChangeReadyState(this, false); |     // Cancel any outstanding wakeup events for this thread
 | ||||||
|     status = THREADSTATUS_DORMANT; |     CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); | ||||||
|  | 
 | ||||||
|  |     // Clean up thread from ready queue
 | ||||||
|  |     // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
 | ||||||
|  |     if (status == THREADSTATUS_READY){ | ||||||
|  |         ready_queue.remove(current_priority, this); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     status = THREADSTATUS_DEAD; | ||||||
|  |      | ||||||
|     WakeupAllWaitingThreads(); |     WakeupAllWaitingThreads(); | ||||||
| 
 | 
 | ||||||
|     // Stopped threads are never waiting.
 |     // Clean up any dangling references in objects that this thread was waiting for
 | ||||||
|     for (auto& wait_object : wait_objects) { |     for (auto& wait_object : wait_objects) { | ||||||
|         wait_object->RemoveWaitingThread(this); |         wait_object->RemoveWaitingThread(this); | ||||||
|     } |     } | ||||||
|     wait_objects.clear(); |  | ||||||
|     wait_address = 0; |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Changes a threads state
 |  | ||||||
| static void ChangeThreadState(Thread* t, ThreadStatus new_status) { |  | ||||||
|     if (!t || t->status == new_status) { |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
|     ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); |  | ||||||
|     t->status = new_status; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /// Arbitrate the highest priority thread that is waiting
 |  | ||||||
| Thread* ArbitrateHighestPriorityThread(u32 address) { | Thread* ArbitrateHighestPriorityThread(u32 address) { | ||||||
|     Thread* highest_priority_thread = nullptr; |     Thread* highest_priority_thread = nullptr; | ||||||
|     s32 priority = THREADPRIO_LOWEST; |     s32 priority = THREADPRIO_LOWEST; | ||||||
|  | @ -153,108 +131,113 @@ Thread* ArbitrateHighestPriorityThread(u32 address) { | ||||||
|     return highest_priority_thread; |     return highest_priority_thread; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Arbitrate all threads currently waiting
 |  | ||||||
| void ArbitrateAllThreads(u32 address) { | void ArbitrateAllThreads(u32 address) { | ||||||
| 
 |     // Resume all threads found to be waiting on the address
 | ||||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 |  | ||||||
|     for (auto& thread : thread_list) { |     for (auto& thread : thread_list) { | ||||||
|         if (CheckWait_AddressArbiter(thread.get(), address)) |         if (CheckWait_AddressArbiter(thread.get(), address)) | ||||||
|             thread->ResumeFromWait(); |             thread->ResumeFromWait(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
 | /** 
 | ||||||
| static void CallThread(Thread* t) { |  * Switches the CPU's active thread context to that of the specified thread | ||||||
|     // Stop waiting
 |  * @param new_thread The thread to switch to | ||||||
|     ChangeThreadState(t, THREADSTATUS_READY); |  */ | ||||||
| } | static void SwitchContext(Thread* new_thread) { | ||||||
|  |     _dbg_assert_msg_(Kernel, new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running."); | ||||||
| 
 | 
 | ||||||
| /// Switches CPU context to that of the specified thread
 |     Thread* previous_thread = GetCurrentThread(); | ||||||
| static void SwitchContext(Thread* t) { |  | ||||||
|     Thread* cur = GetCurrentThread(); |  | ||||||
| 
 | 
 | ||||||
|     // Save context for current thread
 |     // Save context for previous thread
 | ||||||
|     if (cur) { |     if (previous_thread) { | ||||||
|         Core::g_app_core->SaveContext(cur->context); |         Core::g_app_core->SaveContext(previous_thread->context); | ||||||
| 
 | 
 | ||||||
|         if (cur->IsRunning()) { |         if (previous_thread->status == THREADSTATUS_RUNNING) { | ||||||
|             ChangeReadyState(cur, true); |             // This is only the case when a reschedule is triggered without the current thread
 | ||||||
|  |             // yielding execution (i.e. an event triggered, system core time-sliced, etc)
 | ||||||
|  |             ready_queue.push_front(previous_thread->current_priority, previous_thread); | ||||||
|  |             previous_thread->status = THREADSTATUS_READY; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|     // Load context of new thread
 |     // Load context of new thread
 | ||||||
|     if (t) { |     if (new_thread) { | ||||||
|         current_thread = t; |         current_thread = new_thread; | ||||||
|         ChangeReadyState(t, false); | 
 | ||||||
|         t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; |         ready_queue.remove(new_thread->current_priority, new_thread); | ||||||
|         Core::g_app_core->LoadContext(t->context); |         new_thread->status = THREADSTATUS_RUNNING; | ||||||
|  | 
 | ||||||
|  |         Core::g_app_core->LoadContext(new_thread->context); | ||||||
|     } else { |     } else { | ||||||
|         current_thread = nullptr; |         current_thread = nullptr; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Gets the next thread that is ready to be run by priority
 | /**
 | ||||||
| static Thread* NextThread() { |  * Pops and returns the next thread from the thread queue | ||||||
|  |  * @return A pointer to the next ready thread | ||||||
|  |  */ | ||||||
|  | static Thread* PopNextReadyThread() { | ||||||
|     Thread* next; |     Thread* next; | ||||||
|     Thread* cur = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
| 
 | 
 | ||||||
|     if (cur && cur->IsRunning()) { |     if (thread && thread->status == THREADSTATUS_RUNNING) { | ||||||
|         next = thread_ready_queue.pop_first_better(cur->current_priority); |         // We have to do better than the current thread.
 | ||||||
|  |         // This call returns null when that's not possible.
 | ||||||
|  |         next = ready_queue.pop_first_better(thread->current_priority); | ||||||
|     } else  { |     } else  { | ||||||
|         next = thread_ready_queue.pop_first(); |         next = ready_queue.pop_first(); | ||||||
|     } |  | ||||||
|     if (next == 0) { |  | ||||||
|         return nullptr; |  | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|     return next; |     return next; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitCurrentThread_Sleep() { | void WaitCurrentThread_Sleep() { | ||||||
|     Thread* thread = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |     thread->status = THREADSTATUS_WAIT_SLEEP; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) { | void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) { | ||||||
|     Thread* thread = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
|     thread->wait_set_output = wait_set_output; |     thread->wait_set_output = wait_set_output; | ||||||
|     thread->wait_all = wait_all; |     thread->wait_all = wait_all; | ||||||
| 
 |     thread->wait_objects = std::move(wait_objects); | ||||||
|     // It's possible to call WaitSynchronizationN without any objects passed in...
 |     thread->status = THREADSTATUS_WAIT_SYNCH; | ||||||
|     if (wait_object != nullptr) |  | ||||||
|         thread->wait_objects.push_back(wait_object); |  | ||||||
| 
 |  | ||||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) { | void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) { | ||||||
|     Thread* thread = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
|     thread->wait_address = wait_address; |     thread->wait_address = wait_address; | ||||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |     thread->status = THREADSTATUS_WAIT_ARB; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Event type for the thread wake up event
 |  | ||||||
| static int ThreadWakeupEventType = -1; |  | ||||||
| // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
 | // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
 | ||||||
| //               us to simply use a pool index or similar.
 | //               us to simply use a pool index or similar.
 | ||||||
| static Kernel::HandleTable wakeup_callback_handle_table; | static Kernel::HandleTable wakeup_callback_handle_table; | ||||||
| 
 | 
 | ||||||
| /// Callback that will wake up the thread it was scheduled for
 | /**
 | ||||||
|  |  * Callback that will wake up the thread it was scheduled for | ||||||
|  |  * @param thread_handle The handle of the thread that's been awoken | ||||||
|  |  * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time | ||||||
|  |  */ | ||||||
| static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { | static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { | ||||||
|     SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle); |     SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle); | ||||||
|     if (thread == nullptr) { |     if (thread == nullptr) { | ||||||
|         LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle); |         LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     if (thread->status == THREADSTATUS_WAIT_SYNCH) { | ||||||
|         thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, |         thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, | ||||||
|                                                         ErrorSummary::StatusChanged, ErrorLevel::Info)); |                                                         ErrorSummary::StatusChanged, ErrorLevel::Info)); | ||||||
| 
 | 
 | ||||||
|         if (thread->wait_set_output) |         if (thread->wait_set_output) | ||||||
|             thread->SetWaitSynchronizationOutput(-1); |             thread->SetWaitSynchronizationOutput(-1); | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     thread->ResumeFromWait(); |     thread->ResumeFromWait(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| void Thread::WakeAfterDelay(s64 nanoseconds) { | void Thread::WakeAfterDelay(s64 nanoseconds) { | ||||||
|     // Don't schedule a wakeup if the thread wants to wait forever
 |     // Don't schedule a wakeup if the thread wants to wait forever
 | ||||||
|     if (nanoseconds == -1) |     if (nanoseconds == -1) | ||||||
|  | @ -265,7 +248,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Thread::ReleaseWaitObject(WaitObject* wait_object) { | void Thread::ReleaseWaitObject(WaitObject* wait_object) { | ||||||
|     if (wait_objects.empty()) { |     if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) { | ||||||
|         LOG_CRITICAL(Kernel, "thread is not waiting on any objects!"); |         LOG_CRITICAL(Kernel, "thread is not waiting on any objects!"); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  | @ -307,34 +290,48 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Thread::ResumeFromWait() { | void Thread::ResumeFromWait() { | ||||||
|     // Cancel any outstanding wakeup events
 |     // Cancel any outstanding wakeup events for this thread
 | ||||||
|     CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); |     CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); | ||||||
| 
 | 
 | ||||||
|     status &= ~THREADSTATUS_WAIT; |     switch (status) { | ||||||
| 
 |         case THREADSTATUS_WAIT_SYNCH: | ||||||
|             // Remove this thread from all other WaitObjects
 |             // Remove this thread from all other WaitObjects
 | ||||||
|             for (auto wait_object : wait_objects) |             for (auto wait_object : wait_objects) | ||||||
|                 wait_object->RemoveWaitingThread(this); |                 wait_object->RemoveWaitingThread(this); | ||||||
| 
 |             break; | ||||||
|     wait_objects.clear(); |         case THREADSTATUS_WAIT_ARB: | ||||||
|     wait_set_output = false; |         case THREADSTATUS_WAIT_SLEEP: | ||||||
|     wait_all = false; |             break; | ||||||
|     wait_address = 0; |         case THREADSTATUS_RUNNING: | ||||||
| 
 |         case THREADSTATUS_READY: | ||||||
|     if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { |             LOG_ERROR(Kernel, "Thread with object id %u has already resumed.", GetObjectId()); | ||||||
|         ChangeReadyState(this, true); |             _dbg_assert_(Kernel, false); | ||||||
|     } |             return; | ||||||
|  |         case THREADSTATUS_DEAD: | ||||||
|  |             // This should never happen, as threads must complete before being stopped.
 | ||||||
|  |             LOG_CRITICAL(Kernel, "Thread with object id %u cannot be resumed because it's DEAD.", | ||||||
|  |                 GetObjectId()); | ||||||
|  |             _dbg_assert_(Kernel, false); | ||||||
|  |             return; | ||||||
|     } |     } | ||||||
|      |      | ||||||
| /// Prints the thread queue for debugging purposes
 |     ready_queue.push_back(current_priority, this); | ||||||
|  |     status = THREADSTATUS_READY; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Prints the thread queue for debugging purposes | ||||||
|  |  */ | ||||||
| static void DebugThreadQueue() { | static void DebugThreadQueue() { | ||||||
|     Thread* thread = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
|     if (!thread) { |     if (!thread) { | ||||||
|         return; |         LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD"); | ||||||
|     } |     } else { | ||||||
|         LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId()); |         LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId()); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     for (auto& t : thread_list) { |     for (auto& t : thread_list) { | ||||||
|         s32 priority = thread_ready_queue.contains(t.get()); |         s32 priority = ready_queue.contains(t.get()); | ||||||
|         if (priority != -1) { |         if (priority != -1) { | ||||||
|             LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId()); |             LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId()); | ||||||
|         } |         } | ||||||
|  | @ -342,14 +339,7 @@ static void DebugThreadQueue() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority, | ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority, | ||||||
|         u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) { |         u32 arg, s32 processor_id, VAddr stack_top) { | ||||||
|     if (stack_size < 0x200) { |  | ||||||
|         LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size); |  | ||||||
|         // TODO: Verify error
 |  | ||||||
|         return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel, |  | ||||||
|                 ErrorSummary::InvalidArgument, ErrorLevel::Permanent); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { |     if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { | ||||||
|         s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); |         s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); | ||||||
|         LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", |         LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", | ||||||
|  | @ -369,13 +359,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, | ||||||
|     SharedPtr<Thread> thread(new Thread); |     SharedPtr<Thread> thread(new Thread); | ||||||
| 
 | 
 | ||||||
|     thread_list.push_back(thread); |     thread_list.push_back(thread); | ||||||
|     thread_ready_queue.prepare(priority); |     ready_queue.prepare(priority); | ||||||
| 
 | 
 | ||||||
|     thread->thread_id = next_thread_id++; |     thread->thread_id = NewThreadId(); | ||||||
|     thread->status = THREADSTATUS_DORMANT; |     thread->status = THREADSTATUS_DORMANT; | ||||||
|     thread->entry_point = entry_point; |     thread->entry_point = entry_point; | ||||||
|     thread->stack_top = stack_top; |     thread->stack_top = stack_top; | ||||||
|     thread->stack_size = stack_size; |  | ||||||
|     thread->initial_priority = thread->current_priority = priority; |     thread->initial_priority = thread->current_priority = priority; | ||||||
|     thread->processor_id = processor_id; |     thread->processor_id = processor_id; | ||||||
|     thread->wait_set_output = false; |     thread->wait_set_output = false; | ||||||
|  | @ -385,75 +374,74 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, | ||||||
|     thread->name = std::move(name); |     thread->name = std::move(name); | ||||||
|     thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom(); |     thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom(); | ||||||
| 
 | 
 | ||||||
|     ResetThread(thread.get(), arg, 0); |     // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
 | ||||||
|     CallThread(thread.get()); |     // to initialize the context
 | ||||||
|  |     Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg); | ||||||
|  | 
 | ||||||
|  |     ready_queue.push_back(thread->current_priority, thread.get()); | ||||||
|  |     thread->status = THREADSTATUS_READY; | ||||||
| 
 | 
 | ||||||
|     return MakeResult<SharedPtr<Thread>>(std::move(thread)); |     return MakeResult<SharedPtr<Thread>>(std::move(thread)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Set the priority of the thread specified by handle
 | // TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
 | ||||||
| void Thread::SetPriority(s32 priority) { | static void ClampPriority(const Thread* thread, s32* priority) { | ||||||
|     // If priority is invalid, clamp to valid range
 |     if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) { | ||||||
|     if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { |         _dbg_assert_msg_(Kernel, false, "Application passed an out of range priority. An error should be returned."); | ||||||
|         s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); | 
 | ||||||
|         LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority); |         s32 new_priority = CLAMP(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); | ||||||
|  |         LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", | ||||||
|  |                     thread->name.c_str(), *priority, new_priority); | ||||||
|         // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
 |         // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
 | ||||||
|         // validity of this
 |         // validity of this
 | ||||||
|         priority = new_priority; |         *priority = new_priority; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Thread::SetPriority(s32 priority) { | ||||||
|  |     ClampPriority(this, &priority); | ||||||
|  | 
 | ||||||
|  |     if (current_priority == priority) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (status == THREADSTATUS_READY) { | ||||||
|  |         // If thread was ready, adjust queues
 | ||||||
|  |         ready_queue.remove(current_priority, this); | ||||||
|  |         ready_queue.prepare(priority); | ||||||
|  |         ready_queue.push_back(priority, this); | ||||||
|     } |     } | ||||||
|      |      | ||||||
|     // Change thread priority
 |  | ||||||
|     s32 old = current_priority; |  | ||||||
|     thread_ready_queue.remove(old, this); |  | ||||||
|     current_priority = priority; |     current_priority = priority; | ||||||
|     thread_ready_queue.prepare(current_priority); |  | ||||||
| 
 |  | ||||||
|     // Change thread status to "ready" and push to ready queue
 |  | ||||||
|     if (IsRunning()) { |  | ||||||
|         status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY; |  | ||||||
|     } |  | ||||||
|     if (IsReady()) { |  | ||||||
|         thread_ready_queue.push_back(current_priority, this); |  | ||||||
|     } |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| SharedPtr<Thread> SetupIdleThread() { | SharedPtr<Thread> SetupIdleThread() { | ||||||
|     // We need to pass a few valid values to get around parameter checking in Thread::Create.
 |     // We need to pass a few valid values to get around parameter checking in Thread::Create.
 | ||||||
|     auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0, |     auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0, | ||||||
|             THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom(); |             THREADPROCESSORID_0, 0).MoveFrom(); | ||||||
| 
 | 
 | ||||||
|     thread->idle = true; |     thread->idle = true; | ||||||
|     CallThread(thread.get()); |  | ||||||
|     return thread; |     return thread; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) { | SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) { | ||||||
|     // Initialize new "main" thread
 |     _dbg_assert_(Kernel, !GetCurrentThread()); | ||||||
|     auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0, |  | ||||||
|             THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); |  | ||||||
|     // TODO(yuriks): Propagate error
 |  | ||||||
|     _dbg_assert_(Kernel, thread_res.Succeeded()); |  | ||||||
|     SharedPtr<Thread> thread = std::move(*thread_res); |  | ||||||
| 
 | 
 | ||||||
|     // If running another thread already, set it to "ready" state
 |     // Initialize new "main" thread
 | ||||||
|     Thread* cur = GetCurrentThread(); |     auto thread_res = Thread::Create("main", entry_point, priority, 0, | ||||||
|     if (cur && cur->IsRunning()) { |             THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END); | ||||||
|         ChangeReadyState(cur, true); | 
 | ||||||
|     } |     SharedPtr<Thread> thread = thread_res.MoveFrom(); | ||||||
| 
 | 
 | ||||||
|     // Run new "main" thread
 |     // Run new "main" thread
 | ||||||
|     current_thread = thread.get(); |     SwitchContext(thread.get()); | ||||||
|     thread->status = THREADSTATUS_RUNNING; |  | ||||||
|     Core::g_app_core->LoadContext(thread->context); |  | ||||||
| 
 | 
 | ||||||
|     return thread; |     return thread; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| /// Reschedules to the next available thread (call after current thread is suspended)
 |  | ||||||
| void Reschedule() { | void Reschedule() { | ||||||
|     Thread* prev = GetCurrentThread(); |     Thread* prev = GetCurrentThread(); | ||||||
|     Thread* next = NextThread(); |     Thread* next = PopNextReadyThread(); | ||||||
|     HLE::g_reschedule = false; |     HLE::g_reschedule = false; | ||||||
| 
 | 
 | ||||||
|     if (next != nullptr) { |     if (next != nullptr) { | ||||||
|  | @ -480,8 +468,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) { | ||||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||||
| 
 | 
 | ||||||
| void ThreadingInit() { | void ThreadingInit() { | ||||||
|     next_thread_id = INITIAL_THREAD_ID; |  | ||||||
|     ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); |     ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); | ||||||
|  | 
 | ||||||
|  |     // Setup the idle thread
 | ||||||
|  |     SetupIdleThread(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ThreadingShutdown() { | void ThreadingShutdown() { | ||||||
|  |  | ||||||
|  | @ -31,13 +31,13 @@ enum ThreadProcessorId { | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| enum ThreadStatus { | enum ThreadStatus { | ||||||
|     THREADSTATUS_RUNNING        = 1, |     THREADSTATUS_RUNNING,       ///< Currently running
 | ||||||
|     THREADSTATUS_READY          = 2, |     THREADSTATUS_READY,         ///< Ready to run
 | ||||||
|     THREADSTATUS_WAIT           = 4, |     THREADSTATUS_WAIT_ARB,      ///< Waiting on an address arbiter
 | ||||||
|     THREADSTATUS_SUSPEND        = 8, |     THREADSTATUS_WAIT_SLEEP,    ///< Waiting due to a SleepThread SVC
 | ||||||
|     THREADSTATUS_DORMANT        = 16, |     THREADSTATUS_WAIT_SYNCH,    ///< Waiting due to a WaitSynchronization SVC
 | ||||||
|     THREADSTATUS_DEAD           = 32, |     THREADSTATUS_DORMANT,       ///< Created but not yet made ready
 | ||||||
|     THREADSTATUS_WAITSUSPEND    = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND |     THREADSTATUS_DEAD           ///< Run to completion, or forcefully terminated
 | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| namespace Kernel { | namespace Kernel { | ||||||
|  | @ -46,8 +46,19 @@ class Mutex; | ||||||
| 
 | 
 | ||||||
| class Thread final : public WaitObject { | class Thread final : public WaitObject { | ||||||
| public: | public: | ||||||
|  |     /**
 | ||||||
|  |      * Creates and returns a new thread. The new thread is immediately scheduled | ||||||
|  |      * @param name The friendly name desired for the thread | ||||||
|  |      * @param entry_point The address at which the thread should start execution | ||||||
|  |      * @param priority The thread's priority | ||||||
|  |      * @param arg User data to pass to the thread | ||||||
|  |      * @param processor_id The ID(s) of the processors on which the thread is desired to be run | ||||||
|  |      * @param stack_top The address of the thread's stack top | ||||||
|  |      * @param stack_size The size of the thread's stack | ||||||
|  |      * @return A shared pointer to the newly created thread | ||||||
|  |      */ | ||||||
|     static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority, |     static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority, | ||||||
|         u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size); |         u32 arg, s32 processor_id, VAddr stack_top); | ||||||
| 
 | 
 | ||||||
|     std::string GetName() const override { return name; } |     std::string GetName() const override { return name; } | ||||||
|     std::string GetTypeName() const override { return "Thread"; } |     std::string GetTypeName() const override { return "Thread"; } | ||||||
|  | @ -55,35 +66,47 @@ public: | ||||||
|     static const HandleType HANDLE_TYPE = HandleType::Thread; |     static const HandleType HANDLE_TYPE = HandleType::Thread; | ||||||
|     HandleType GetHandleType() const override { return HANDLE_TYPE; } |     HandleType GetHandleType() const override { return HANDLE_TYPE; } | ||||||
| 
 | 
 | ||||||
|     inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } |  | ||||||
|     inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } |  | ||||||
|     inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } |  | ||||||
|     inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } |  | ||||||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } |  | ||||||
|     inline bool IsIdle() const { return idle; } |  | ||||||
| 
 |  | ||||||
|     bool ShouldWait() override; |     bool ShouldWait() override; | ||||||
|     void Acquire() override; |     void Acquire() override; | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Checks if the thread is an idle (stub) thread | ||||||
|  |      * @return True if the thread is an idle (stub) thread, false otherwise | ||||||
|  |      */ | ||||||
|  |     inline bool IsIdle() const { return idle; } | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Gets the thread's current priority | ||||||
|  |      * @return The current thread's priority | ||||||
|  |      */ | ||||||
|     s32 GetPriority() const { return current_priority; } |     s32 GetPriority() const { return current_priority; } | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Sets the thread's current priority | ||||||
|  |      * @param priority The new priority | ||||||
|  |      */ | ||||||
|     void SetPriority(s32 priority); |     void SetPriority(s32 priority); | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Gets the thread's thread ID | ||||||
|  |      * @return The thread's ID | ||||||
|  |      */ | ||||||
|     u32 GetThreadId() const { return thread_id; } |     u32 GetThreadId() const { return thread_id; } | ||||||
|      |      | ||||||
|     void Stop(const char* reason); |  | ||||||
|      |  | ||||||
|     /**
 |     /**
 | ||||||
|      * Release an acquired wait object |      * Release an acquired wait object | ||||||
|      * @param wait_object WaitObject to release |      * @param wait_object WaitObject to release | ||||||
|      */ |      */ | ||||||
|     void ReleaseWaitObject(WaitObject* wait_object); |     void ReleaseWaitObject(WaitObject* wait_object); | ||||||
| 
 | 
 | ||||||
|     /// Resumes a thread from waiting by marking it as "ready"
 |     /**
 | ||||||
|  |      * Resumes a thread from waiting | ||||||
|  |      */ | ||||||
|     void ResumeFromWait(); |     void ResumeFromWait(); | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|     * Schedules an event to wake up the specified thread after the specified delay. |     * Schedules an event to wake up the specified thread after the specified delay | ||||||
|     * @param nanoseconds The time this thread will be allowed to sleep for. |     * @param nanoseconds The time this thread will be allowed to sleep for | ||||||
|     */ |     */ | ||||||
|     void WakeAfterDelay(s64 nanoseconds); |     void WakeAfterDelay(s64 nanoseconds); | ||||||
| 
 | 
 | ||||||
|  | @ -99,6 +122,11 @@ public: | ||||||
|      */ |      */ | ||||||
|     void SetWaitSynchronizationOutput(s32 output); |     void SetWaitSynchronizationOutput(s32 output); | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Stops a thread, invalidating it from further use | ||||||
|  |      */ | ||||||
|  |     void Stop(); | ||||||
|  | 
 | ||||||
|     Core::ThreadContext context; |     Core::ThreadContext context; | ||||||
| 
 | 
 | ||||||
|     u32 thread_id; |     u32 thread_id; | ||||||
|  | @ -106,7 +134,6 @@ public: | ||||||
|     u32 status; |     u32 status; | ||||||
|     u32 entry_point; |     u32 entry_point; | ||||||
|     u32 stack_top; |     u32 stack_top; | ||||||
|     u32 stack_size; |  | ||||||
| 
 | 
 | ||||||
|     s32 initial_priority; |     s32 initial_priority; | ||||||
|     s32 current_priority; |     s32 current_priority; | ||||||
|  | @ -136,31 +163,49 @@ private: | ||||||
| 
 | 
 | ||||||
| extern SharedPtr<Thread> g_main_thread; | extern SharedPtr<Thread> g_main_thread; | ||||||
| 
 | 
 | ||||||
| /// Sets up the primary application thread
 | /**
 | ||||||
| SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size); |  * Sets up the primary application thread | ||||||
|  |  * @param stack_size The size of the thread's stack | ||||||
|  |  * @param entry_point The address at which the thread should start execution | ||||||
|  |  * @param priority The priority to give the main thread | ||||||
|  |  * @return A shared pointer to the main thread | ||||||
|  |  */ | ||||||
|  | SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority); | ||||||
| 
 | 
 | ||||||
| /// Reschedules to the next available thread (call after current thread is suspended)
 | /**
 | ||||||
|  |  * Reschedules to the next available thread (call after current thread is suspended) | ||||||
|  |  */ | ||||||
| void Reschedule(); | void Reschedule(); | ||||||
| 
 | 
 | ||||||
| /// Arbitrate the highest priority thread that is waiting
 | /**
 | ||||||
|  |  * Arbitrate the highest priority thread that is waiting | ||||||
|  |  * @param address The address for which waiting threads should be arbitrated | ||||||
|  |  */ | ||||||
| Thread* ArbitrateHighestPriorityThread(u32 address); | Thread* ArbitrateHighestPriorityThread(u32 address); | ||||||
| 
 | 
 | ||||||
| /// Arbitrate all threads currently waiting...
 | /**
 | ||||||
|  |  * Arbitrate all threads currently waiting. | ||||||
|  |  * @param address The address for which waiting threads should be arbitrated | ||||||
|  |  */ | ||||||
| void ArbitrateAllThreads(u32 address); | void ArbitrateAllThreads(u32 address); | ||||||
| 
 | 
 | ||||||
| /// Gets the current thread
 | /**
 | ||||||
|  |  * Gets the current thread | ||||||
|  |  */ | ||||||
| Thread* GetCurrentThread(); | Thread* GetCurrentThread(); | ||||||
| 
 | 
 | ||||||
| /// Waits the current thread on a sleep
 | /**
 | ||||||
|  |  * Waits the current thread on a sleep | ||||||
|  |  */ | ||||||
| void WaitCurrentThread_Sleep(); | void WaitCurrentThread_Sleep(); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Waits the current thread from a WaitSynchronization call |  * Waits the current thread from a WaitSynchronization call | ||||||
|  * @param wait_object Kernel object that we are waiting on |  * @param wait_objects Kernel objects that we are waiting on | ||||||
|  * @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only) |  * @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only) | ||||||
|  * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only) |  * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only) | ||||||
|  */ |  */ | ||||||
| void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all); | void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Waits the current thread from an ArbitrateAddress call |  * Waits the current thread from an ArbitrateAddress call | ||||||
|  | @ -172,14 +217,18 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address); | ||||||
|  * Sets up the idle thread, this is a thread that is intended to never execute instructions, |  * Sets up the idle thread, this is a thread that is intended to never execute instructions, | ||||||
|  * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue |  * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue | ||||||
|  * and will try to yield on every call. |  * and will try to yield on every call. | ||||||
|  * @returns The handle of the idle thread |  * @return The handle of the idle thread | ||||||
|  */ |  */ | ||||||
| SharedPtr<Thread> SetupIdleThread(); | SharedPtr<Thread> SetupIdleThread(); | ||||||
| 
 | 
 | ||||||
| /// Initialize threading
 | /**
 | ||||||
|  |  * Initialize threading | ||||||
|  |  */ | ||||||
| void ThreadingInit(); | void ThreadingInit(); | ||||||
| 
 | 
 | ||||||
| /// Shutdown threading
 | /**
 | ||||||
|  |  * Shutdown threading | ||||||
|  |  */ | ||||||
| void ThreadingShutdown(); | void ThreadingShutdown(); | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
|  |  | ||||||
|  | @ -150,7 +150,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) { | ||||||
|     if (object->ShouldWait()) { |     if (object->ShouldWait()) { | ||||||
| 
 | 
 | ||||||
|         object->AddWaitingThread(Kernel::GetCurrentThread()); |         object->AddWaitingThread(Kernel::GetCurrentThread()); | ||||||
|         Kernel::WaitCurrentThread_WaitSynchronization(object, false, false); |         Kernel::WaitCurrentThread_WaitSynchronization({ object }, false, false); | ||||||
| 
 | 
 | ||||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 |         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||||
|         Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); |         Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); | ||||||
|  | @ -212,7 +212,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou | ||||||
|         // NOTE: This should deadlock the current thread if no timeout was specified
 |         // NOTE: This should deadlock the current thread if no timeout was specified
 | ||||||
|         if (!wait_all) { |         if (!wait_all) { | ||||||
|             wait_thread = true; |             wait_thread = true; | ||||||
|             Kernel::WaitCurrentThread_WaitSynchronization(nullptr, true, wait_all); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -222,12 +221,17 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou | ||||||
|     if (wait_thread) { |     if (wait_thread) { | ||||||
| 
 | 
 | ||||||
|         // Actually wait the current thread on each object if we decided to wait...
 |         // Actually wait the current thread on each object if we decided to wait...
 | ||||||
|  |         std::vector<SharedPtr<Kernel::WaitObject>> wait_objects; | ||||||
|  |         wait_objects.reserve(handle_count); | ||||||
|  |          | ||||||
|         for (int i = 0; i < handle_count; ++i) { |         for (int i = 0; i < handle_count; ++i) { | ||||||
|             auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); |             auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); | ||||||
|             object->AddWaitingThread(Kernel::GetCurrentThread()); |             object->AddWaitingThread(Kernel::GetCurrentThread()); | ||||||
|             Kernel::WaitCurrentThread_WaitSynchronization(object, true, wait_all); |             wait_objects.push_back(object); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all); | ||||||
|  | 
 | ||||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 |         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||||
|         Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); |         Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); | ||||||
| 
 | 
 | ||||||
|  | @ -319,7 +323,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     CASCADE_RESULT(SharedPtr<Thread> thread, Kernel::Thread::Create( |     CASCADE_RESULT(SharedPtr<Thread> thread, Kernel::Thread::Create( | ||||||
|             name, entry_point, priority, arg, processor_id, stack_top, Kernel::DEFAULT_STACK_SIZE)); |             name, entry_point, priority, arg, processor_id, stack_top)); | ||||||
|     CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread))); |     CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread))); | ||||||
| 
 | 
 | ||||||
|     LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, " |     LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, " | ||||||
|  | @ -338,7 +342,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u | ||||||
| static void ExitThread() { | static void ExitThread() { | ||||||
|     LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); |     LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); | ||||||
| 
 | 
 | ||||||
|     Kernel::GetCurrentThread()->Stop(__func__); |     Kernel::GetCurrentThread()->Stop(); | ||||||
|     HLE::Reschedule(__func__); |     HLE::Reschedule(__func__); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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