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	Rework frame layouts to use a max rectangle instead of hardcoded calculations
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					 2 changed files with 109 additions and 259 deletions
				
			
		|  | @ -9,290 +9,128 @@ | ||||||
| #include "video_core/video_core.h" | #include "video_core/video_core.h" | ||||||
| 
 | 
 | ||||||
| namespace Layout { | namespace Layout { | ||||||
| static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { |  | ||||||
| 
 | 
 | ||||||
|     ASSERT(width > 0); | static const float TOP_SCREEN_ASPECT_RATIO = | ||||||
|     ASSERT(height > 0); |     static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; | ||||||
|  | static const float BOT_SCREEN_ASPECT_RATIO = | ||||||
|  |     static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; | ||||||
|  | static const float BOT_TO_TOP_SCREEN_RATIO_DIFFERENCE = | ||||||
|  |     BOT_SCREEN_ASPECT_RATIO - TOP_SCREEN_ASPECT_RATIO; | ||||||
| 
 | 
 | ||||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
 | ||||||
| 
 | template <class T> | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, | ||||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |                                            float screen_aspect_ratio) { | ||||||
|         VideoCore::kScreenTopWidth; |     float scale = std::min(static_cast<float>(window_area.GetWidth()), | ||||||
| 
 |                            window_area.GetHeight() / screen_aspect_ratio); | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |     return MathUtil::Rectangle<T>{0, 0, static_cast<T>(scale), | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |                                   static_cast<T>(scale * screen_aspect_ratio)}; | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = 0; |  | ||||||
|         res.top_screen.right = res.top_screen.left + width; |  | ||||||
|         res.top_screen.top = (height - viewport_height) / 2; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |  | ||||||
| 
 |  | ||||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |  | ||||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |  | ||||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = bottom_border; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; |  | ||||||
|         res.bottom_screen.top = res.top_screen.bottom; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |  | ||||||
|     } else { |  | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |  | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = (width - viewport_width) / 2; |  | ||||||
|         res.top_screen.right = res.top_screen.left + viewport_width; |  | ||||||
|         res.top_screen.top = 0; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; |  | ||||||
| 
 |  | ||||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |  | ||||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |  | ||||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; |  | ||||||
|         res.bottom_screen.top = res.top_screen.bottom; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return res; |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||||
| 
 |  | ||||||
|     ASSERT(width > 0); |     ASSERT(width > 0); | ||||||
|     ASSERT(height > 0); |     ASSERT(height > 0); | ||||||
| 
 | 
 | ||||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; |     FramebufferLayout res{width, height, true, true, {}, {}}; | ||||||
|  |     // Default layout gives equal screen sizes to the top and bottom screen
 | ||||||
|  |     MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2}; | ||||||
|  |     MathUtil::Rectangle<unsigned> top_screen = | ||||||
|  |         maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); | ||||||
|  |     MathUtil::Rectangle<unsigned> bot_screen = | ||||||
|  |         maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||||||
| 
 | 
 | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / |     // both screens height are taken into account by multiplying by 2
 | ||||||
|         VideoCore::kScreenTopWidth; |     float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2; | ||||||
| 
 |  | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |  | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |  | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = 0; |  | ||||||
|         res.top_screen.right = res.top_screen.left + width; |  | ||||||
| 
 |  | ||||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |  | ||||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |  | ||||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = bottom_border; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; |  | ||||||
|         res.bottom_screen.top = (height - viewport_height) / 2; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |  | ||||||
| 
 |  | ||||||
|         res.top_screen.top = res.bottom_screen.bottom; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |  | ||||||
|     } else { |  | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |  | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
|         res.top_screen.left = (width - viewport_width) / 2; |  | ||||||
|         res.top_screen.right = res.top_screen.left + viewport_width; |  | ||||||
| 
 |  | ||||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / |  | ||||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); |  | ||||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; |  | ||||||
|         res.bottom_screen.top = 0; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |  | ||||||
| 
 |  | ||||||
|         res.top_screen.top = res.bottom_screen.bottom; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return res; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { |  | ||||||
| 
 |  | ||||||
|     ASSERT(width > 0); |  | ||||||
|     ASSERT(height > 0); |  | ||||||
| 
 |  | ||||||
|     FramebufferLayout res {width, height, true, false, {}, {}}; |  | ||||||
| 
 |  | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; |  | ||||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / |  | ||||||
|         VideoCore::kScreenTopWidth; |  | ||||||
| 
 |  | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |  | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |  | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = 0; |  | ||||||
|         res.top_screen.right = res.top_screen.left + width; |  | ||||||
|         res.top_screen.top = (height - viewport_height) / 2; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = 0; |  | ||||||
|         res.bottom_screen.right = VideoCore::kScreenBottomWidth; |  | ||||||
|         res.bottom_screen.top = 0; |  | ||||||
|         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |  | ||||||
|     } else { |  | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |  | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = (width - viewport_width) / 2; |  | ||||||
|         res.top_screen.right = res.top_screen.left + viewport_width; |  | ||||||
|         res.top_screen.top = 0; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + height; |  | ||||||
| 
 |  | ||||||
|         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 |  | ||||||
|         res.bottom_screen.left = 0; |  | ||||||
|         res.bottom_screen.right = VideoCore::kScreenBottomWidth; |  | ||||||
|         res.bottom_screen.top = 0; |  | ||||||
|         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return res; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { |  | ||||||
| 
 |  | ||||||
|     ASSERT(width > 0); |  | ||||||
|     ASSERT(height > 0); |  | ||||||
| 
 |  | ||||||
|     FramebufferLayout res {width, height, false, true, {}, {}}; |  | ||||||
| 
 |  | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; |  | ||||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / |  | ||||||
|         VideoCore::kScreenBottomWidth; |  | ||||||
| 
 |  | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |  | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |  | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = 0; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + width; |  | ||||||
|         res.bottom_screen.top = (height - viewport_height) / 2; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |  | ||||||
| 
 |  | ||||||
|         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 |  | ||||||
|         res.top_screen.left = 0; |  | ||||||
|         res.top_screen.right = VideoCore::kScreenTopWidth; |  | ||||||
|         res.top_screen.top = 0; |  | ||||||
|         res.top_screen.bottom = VideoCore::kScreenTopHeight; |  | ||||||
|     } else { |  | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |  | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = (width - viewport_width) / 2; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + viewport_width; |  | ||||||
|         res.bottom_screen.top = 0; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height; |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = 0; |  | ||||||
|         res.top_screen.right = VideoCore::kScreenTopWidth; |  | ||||||
|         res.top_screen.top = 0; |  | ||||||
|         res.top_screen.bottom = VideoCore::kScreenTopHeight; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return res; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { |  | ||||||
| 
 |  | ||||||
|     ASSERT(width > 0); |  | ||||||
|     ASSERT(height > 0); |  | ||||||
| 
 |  | ||||||
|     FramebufferLayout res{ width, height, true, true,{},{} }; |  | ||||||
| 
 |  | ||||||
|     float window_aspect_ratio = static_cast<float>(width) / height; |  | ||||||
|     float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / |  | ||||||
|         VideoCore::kScreenTopHeight; |  | ||||||
| 
 |  | ||||||
|     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / |  | ||||||
|         top_screen_aspect_ratio)); |  | ||||||
|     int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + |  | ||||||
|         VideoCore::kScreenBottomWidth)); |  | ||||||
|     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; |  | ||||||
| 
 | 
 | ||||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { |     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |         // Apply borders to the left and right sides of the window.
 | ||||||
|         res.top_screen.left = 0; |         top_screen = | ||||||
|         res.top_screen.right = width - VideoCore::kScreenBottomWidth; |             top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); | ||||||
|         res.top_screen.top = (height - viewport_height) / 2; |         bot_screen = | ||||||
|         res.top_screen.bottom = viewport_height + res.top_screen.top; |             bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = res.top_screen.right; |  | ||||||
|         res.bottom_screen.right = width; |  | ||||||
|         res.bottom_screen.bottom = res.top_screen.bottom; |  | ||||||
|         res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; |  | ||||||
|     } else { |     } else { | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|         res.top_screen.left = (width - viewport_width) / 2; |         top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); | ||||||
|         res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; |         // Recalculate the bottom screen to account for the width difference between top and bottom
 | ||||||
|         res.top_screen.top = 0; |         screen_window_area = {0, 0, width, top_screen.GetHeight()}; | ||||||
|         res.top_screen.bottom = height; |         bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||||||
| 
 |         bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); | ||||||
|         res.bottom_screen.left = res.top_screen.right; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; |  | ||||||
|         res.bottom_screen.bottom = height; |  | ||||||
|         res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; |  | ||||||
|     } |     } | ||||||
| 
 |     // Move the top screen to the bottom if we are swapped.
 | ||||||
|  |     res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; | ||||||
|  |     res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2); | ||||||
|     return res; |     return res; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { | FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  |     // The drawing code needs at least somewhat valid values for both screens
 | ||||||
|  |     // so just calculate them both even if the other isn't showing.
 | ||||||
|  |     FramebufferLayout res{width, height, !swapped, swapped, {}, {}}; | ||||||
| 
 | 
 | ||||||
|  |     MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | ||||||
|  |     MathUtil::Rectangle<unsigned> top_screen = | ||||||
|  |         maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); | ||||||
|  |     MathUtil::Rectangle<unsigned> bot_screen = | ||||||
|  |         maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||||
|  |         top_screen = | ||||||
|  |             top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); | ||||||
|  |         bot_screen = | ||||||
|  |             bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); | ||||||
|  |     } else { | ||||||
|  |         top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2); | ||||||
|  |         bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2); | ||||||
|  |     } | ||||||
|  |     res.top_screen = top_screen; | ||||||
|  |     res.bottom_screen = bot_screen; | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||||
|     ASSERT(width > 0); |     ASSERT(width > 0); | ||||||
|     ASSERT(height > 0); |     ASSERT(height > 0); | ||||||
| 
 | 
 | ||||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; |     FramebufferLayout res{width, height, true, true, {}, {}}; | ||||||
|  |     // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
 | ||||||
|  |     // To do that, find the total emulation box and maximize that based on window size
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = | ||||||
|  |         swapped | ||||||
|  |             ? VideoCore::kScreenBottomHeight * 4 / | ||||||
|  |                   (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) | ||||||
|  |             : VideoCore::kScreenTopHeight * 4 / | ||||||
|  |                   (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); | ||||||
|  |     float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||||||
|  |     float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; | ||||||
| 
 | 
 | ||||||
|     float window_aspect_ratio = static_cast<float>(width) / height; |     MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | ||||||
|     float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / |     MathUtil::Rectangle<unsigned> total_rect = | ||||||
|         VideoCore::kScreenBottomHeight; |         maxRectangle(screen_window_area, emulation_aspect_ratio); | ||||||
| 
 |     MathUtil::Rectangle<unsigned> large_screen = | ||||||
|     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / |         maxRectangle(total_rect, large_screen_aspect_ratio); | ||||||
|         bottom_screen_aspect_ratio)); |     MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f); | ||||||
|     int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + |     MathUtil::Rectangle<unsigned> small_screen = | ||||||
|         VideoCore::kScreenTopWidth)); |         maxRectangle(fourth_size_rect, small_screen_aspect_ratio); | ||||||
|     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; |  | ||||||
| 
 | 
 | ||||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { |     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |         large_screen = | ||||||
|         res.bottom_screen.left = 0; |             large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2); | ||||||
|         res.bottom_screen.right = width - VideoCore::kScreenTopWidth; |  | ||||||
|         res.bottom_screen.top = (height - viewport_height) / 2; |  | ||||||
|         res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = res.bottom_screen.right; |  | ||||||
|         res.top_screen.right = width; |  | ||||||
|         res.top_screen.bottom = res.bottom_screen.bottom; |  | ||||||
|         res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; |  | ||||||
|     } else { |     } else { | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |         large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2); | ||||||
|         res.bottom_screen.left = (width - viewport_width) / 2; |  | ||||||
|         res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; |  | ||||||
|         res.bottom_screen.top = 0; |  | ||||||
|         res.bottom_screen.bottom = height; |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = res.bottom_screen.right; |  | ||||||
|         res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; |  | ||||||
|         res.top_screen.bottom = height; |  | ||||||
|         res.top_screen.top = height - VideoCore::kScreenTopHeight; |  | ||||||
|     } |     } | ||||||
| 
 |     // Shift the small screen to the bottom right corner
 | ||||||
|  |     small_screen = | ||||||
|  |         small_screen.TranslateX(large_screen.right) | ||||||
|  |             .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight()); | ||||||
|  |     res.top_screen = swapped ? small_screen : large_screen; | ||||||
|  |     res.bottom_screen = swapped ? large_screen : small_screen; | ||||||
|     return res; |     return res; | ||||||
| } | } | ||||||
| 
 |  | ||||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { |  | ||||||
|     return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { |  | ||||||
|     return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { |  | ||||||
|     return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); |  | ||||||
| } |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -38,6 +38,18 @@ struct Rectangle { | ||||||
|     T GetHeight() const { |     T GetHeight() const { | ||||||
|         return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); |         return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); | ||||||
|     } |     } | ||||||
|  |     Rectangle<T> TranslateX(const T x) const { | ||||||
|  |         return Rectangle{left + x, top, right + x, bottom}; | ||||||
|  |     } | ||||||
|  |     Rectangle<T> TranslateY(const T y) const { | ||||||
|  |         return Rectangle{left, top + y, right, bottom + y}; | ||||||
|  |     } | ||||||
|  |     Rectangle<T> Scale(const float s) const { | ||||||
|  |         ASSERT(s > 0); | ||||||
|  |         return Rectangle { | ||||||
|  |             left, top, static_cast<T>((right + left) * s), static_cast<T>((top + bottom) * s) | ||||||
|  |         }; | ||||||
|  |     } | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // namespace MathUtil
 | } // namespace MathUtil
 | ||||||
|  |  | ||||||
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