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	Rework frame layouts to use a max rectangle instead of hardcoded calculations
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					 2 changed files with 109 additions and 259 deletions
				
			
		|  | @ -9,290 +9,128 @@ | |||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Layout { | ||||
| static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| static const float TOP_SCREEN_ASPECT_RATIO = | ||||
|     static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; | ||||
| static const float BOT_SCREEN_ASPECT_RATIO = | ||||
|     static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; | ||||
| static const float BOT_TO_TOP_SCREEN_RATIO_DIFFERENCE = | ||||
|     BOT_SCREEN_ASPECT_RATIO - TOP_SCREEN_ASPECT_RATIO; | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | ||||
|         VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = res.top_screen.bottom; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = res.top_screen.bottom; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
 | ||||
| template <class T> | ||||
| static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, | ||||
|                                            float screen_aspect_ratio) { | ||||
|     float scale = std::min(static_cast<float>(window_area.GetWidth()), | ||||
|                            window_area.GetHeight() / screen_aspect_ratio); | ||||
|     return MathUtil::Rectangle<T>{0, 0, static_cast<T>(scale), | ||||
|                                   static_cast<T>(scale * screen_aspect_ratio)}; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { | ||||
| 
 | ||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
|     FramebufferLayout res{width, height, true, true, {}, {}}; | ||||
|     // Default layout gives equal screen sizes to the top and bottom screen
 | ||||
|     MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2}; | ||||
|     MathUtil::Rectangle<unsigned> top_screen = | ||||
|         maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); | ||||
|     MathUtil::Rectangle<unsigned> bot_screen = | ||||
|         maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | ||||
|         VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||
| 
 | ||||
|         res.top_screen.top = res.bottom_screen.bottom; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||
| 
 | ||||
|         res.top_screen.top = res.bottom_screen.bottom; | ||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, false, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / | ||||
|         VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height; | ||||
| 
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = VideoCore::kScreenBottomWidth; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = res.top_screen.top + height; | ||||
| 
 | ||||
|         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = VideoCore::kScreenBottomWidth; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, false, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||
|         VideoCore::kScreenBottomWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + width; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | ||||
| 
 | ||||
|         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = VideoCore::kScreenTopWidth; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = VideoCore::kScreenTopHeight; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.bottom_screen.left = (width - viewport_width) / 2; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + viewport_width; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height; | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = VideoCore::kScreenTopWidth; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = VideoCore::kScreenTopHeight; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res{ width, height, true, true,{},{} }; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(width) / height; | ||||
|     float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / | ||||
|         VideoCore::kScreenTopHeight; | ||||
| 
 | ||||
|     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / | ||||
|         top_screen_aspect_ratio)); | ||||
|     int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + | ||||
|         VideoCore::kScreenBottomWidth)); | ||||
|     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||||
|     // both screens height are taken into account by multiplying by 2
 | ||||
|     float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2; | ||||
| 
 | ||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = width - VideoCore::kScreenBottomWidth; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = viewport_height + res.top_screen.top; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.right; | ||||
|         res.bottom_screen.right = width; | ||||
|         res.bottom_screen.bottom = res.top_screen.bottom; | ||||
|         res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; | ||||
|         // Apply borders to the left and right sides of the window.
 | ||||
|         top_screen = | ||||
|             top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); | ||||
|         bot_screen = | ||||
|             bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = height; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.right; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; | ||||
|         res.bottom_screen.bottom = height; | ||||
|         res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); | ||||
|         // Recalculate the bottom screen to account for the width difference between top and bottom
 | ||||
|         screen_window_area = {0, 0, width, top_screen.GetHeight()}; | ||||
|         bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||||
|         bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); | ||||
|     } | ||||
| 
 | ||||
|     // Move the top screen to the bottom if we are swapped.
 | ||||
|     res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; | ||||
|     res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2); | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { | ||||
| FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
|     // The drawing code needs at least somewhat valid values for both screens
 | ||||
|     // so just calculate them both even if the other isn't showing.
 | ||||
|     FramebufferLayout res{width, height, !swapped, swapped, {}, {}}; | ||||
| 
 | ||||
|     MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | ||||
|     MathUtil::Rectangle<unsigned> top_screen = | ||||
|         maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); | ||||
|     MathUtil::Rectangle<unsigned> bot_screen = | ||||
|         maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||||
| 
 | ||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||
|         top_screen = | ||||
|             top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); | ||||
|         bot_screen = | ||||
|             bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); | ||||
|     } else { | ||||
|         top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2); | ||||
|         bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2); | ||||
|     } | ||||
|     res.top_screen = top_screen; | ||||
|     res.bottom_screen = bot_screen; | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
|     FramebufferLayout res{width, height, true, true, {}, {}}; | ||||
|     // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
 | ||||
|     // To do that, find the total emulation box and maximize that based on window size
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = | ||||
|         swapped | ||||
|             ? VideoCore::kScreenBottomHeight * 4 / | ||||
|                   (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) | ||||
|             : VideoCore::kScreenTopHeight * 4 / | ||||
|                   (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); | ||||
|     float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||||
|     float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(width) / height; | ||||
|     float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|         VideoCore::kScreenBottomHeight; | ||||
| 
 | ||||
|     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / | ||||
|         bottom_screen_aspect_ratio)); | ||||
|     int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + | ||||
|         VideoCore::kScreenTopWidth)); | ||||
|     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||||
|     MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | ||||
|     MathUtil::Rectangle<unsigned> total_rect = | ||||
|         maxRectangle(screen_window_area, emulation_aspect_ratio); | ||||
|     MathUtil::Rectangle<unsigned> large_screen = | ||||
|         maxRectangle(total_rect, large_screen_aspect_ratio); | ||||
|     MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f); | ||||
|     MathUtil::Rectangle<unsigned> small_screen = | ||||
|         maxRectangle(fourth_size_rect, small_screen_aspect_ratio); | ||||
| 
 | ||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = width - VideoCore::kScreenTopWidth; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; | ||||
| 
 | ||||
|         res.top_screen.left = res.bottom_screen.right; | ||||
|         res.top_screen.right = width; | ||||
|         res.top_screen.bottom = res.bottom_screen.bottom; | ||||
|         res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; | ||||
|         large_screen = | ||||
|             large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2); | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         res.bottom_screen.left = (width - viewport_width) / 2; | ||||
|         res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = height; | ||||
| 
 | ||||
|         res.top_screen.left = res.bottom_screen.right; | ||||
|         res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; | ||||
|         res.top_screen.bottom = height; | ||||
|         res.top_screen.top = height - VideoCore::kScreenTopHeight; | ||||
|         large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2); | ||||
|     } | ||||
| 
 | ||||
|     // Shift the small screen to the bottom right corner
 | ||||
|     small_screen = | ||||
|         small_screen.TranslateX(large_screen.right) | ||||
|             .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight()); | ||||
|     res.top_screen = swapped ? small_screen : large_screen; | ||||
|     res.bottom_screen = swapped ? large_screen : small_screen; | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); | ||||
| } | ||||
| } | ||||
|  |  | |||
|  | @ -38,6 +38,18 @@ struct Rectangle { | |||
|     T GetHeight() const { | ||||
|         return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); | ||||
|     } | ||||
|     Rectangle<T> TranslateX(const T x) const { | ||||
|         return Rectangle{left + x, top, right + x, bottom}; | ||||
|     } | ||||
|     Rectangle<T> TranslateY(const T y) const { | ||||
|         return Rectangle{left, top + y, right, bottom + y}; | ||||
|     } | ||||
|     Rectangle<T> Scale(const float s) const { | ||||
|         ASSERT(s > 0); | ||||
|         return Rectangle { | ||||
|             left, top, static_cast<T>((right + left) * s), static_cast<T>((top + bottom) * s) | ||||
|         }; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace MathUtil
 | ||||
|  |  | |||
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