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	Add Support for Room Descriptions
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					 16 changed files with 110 additions and 23 deletions
				
			
		|  | @ -124,6 +124,7 @@ public: | |||
|      * The packet has the structure: | ||||
|      * <MessageID>ID_ROOM_INFORMATION | ||||
|      * <String> room_name | ||||
|      * <String> room_description | ||||
|      * <u32> member_slots: The max number of clients allowed in this room | ||||
|      * <String> uid | ||||
|      * <u16> port | ||||
|  | @ -404,6 +405,7 @@ void Room::RoomImpl::BroadcastRoomInformation() { | |||
|     Packet packet; | ||||
|     packet << static_cast<u8>(IdRoomInformation); | ||||
|     packet << room_information.name; | ||||
|     packet << room_information.description; | ||||
|     packet << room_information.member_slots; | ||||
|     packet << room_information.uid; | ||||
|     packet << room_information.port; | ||||
|  | @ -584,9 +586,10 @@ Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} | |||
| 
 | ||||
| Room::~Room() = default; | ||||
| 
 | ||||
| bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port, | ||||
|                   const std::string& password, const u32 max_connections, | ||||
|                   const std::string& preferred_game, u64 preferred_game_id) { | ||||
| bool Room::Create(const std::string& name, const std::string& description, | ||||
|                   const std::string& server_address, u16 server_port, const std::string& password, | ||||
|                   const u32 max_connections, const std::string& preferred_game, | ||||
|                   u64 preferred_game_id) { | ||||
|     ENetAddress address; | ||||
|     address.host = ENET_HOST_ANY; | ||||
|     if (!server_address.empty()) { | ||||
|  | @ -603,6 +606,7 @@ bool Room::Create(const std::string& name, const std::string& server_address, u1 | |||
|     room_impl->state = State::Open; | ||||
| 
 | ||||
|     room_impl->room_information.name = name; | ||||
|     room_impl->room_information.description = description; | ||||
|     room_impl->room_information.member_slots = max_connections; | ||||
|     room_impl->room_information.port = server_port; | ||||
|     room_impl->room_information.preferred_game = preferred_game; | ||||
|  |  | |||
|  | @ -25,6 +25,7 @@ constexpr std::size_t NumChannels = 1; // Number of channels used for the connec | |||
| 
 | ||||
| struct RoomInformation { | ||||
|     std::string name;           ///< Name of the server
 | ||||
|     std::string description;    ///< Server description
 | ||||
|     u32 member_slots;           ///< Maximum number of members in this room
 | ||||
|     std::string uid;            ///< The unique ID of the room
 | ||||
|     u16 port;                   ///< The port of this room
 | ||||
|  | @ -103,8 +104,9 @@ public: | |||
|      * Creates the socket for this room. Will bind to default address if | ||||
|      * server is empty string. | ||||
|      */ | ||||
|     bool Create(const std::string& name, const std::string& server = "", | ||||
|                 u16 server_port = DefaultRoomPort, const std::string& password = "", | ||||
|     bool Create(const std::string& name, const std::string& description = "", | ||||
|                 const std::string& server = "", u16 server_port = DefaultRoomPort, | ||||
|                 const std::string& password = "", | ||||
|                 const u32 max_connections = MaxConcurrentConnections, | ||||
|                 const std::string& preferred_game = "", u64 preferred_game_id = 0); | ||||
| 
 | ||||
|  |  | |||
|  | @ -230,11 +230,13 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev | |||
| 
 | ||||
|     RoomInformation info{}; | ||||
|     packet >> info.name; | ||||
|     packet >> info.description; | ||||
|     packet >> info.member_slots; | ||||
|     packet >> info.uid; | ||||
|     packet >> info.port; | ||||
|     packet >> info.preferred_game; | ||||
|     room_information.name = info.name; | ||||
|     room_information.description = info.description; | ||||
|     room_information.member_slots = info.member_slots; | ||||
|     room_information.port = info.port; | ||||
|     room_information.preferred_game = info.preferred_game; | ||||
|  |  | |||
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