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	qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
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					 2 changed files with 10 additions and 11 deletions
				
			
		|  | @ -27,7 +27,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString | ||||||
|                                    Core::System& system_) |                                    Core::System& system_) | ||||||
|     : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), |     : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), | ||||||
|       filename{file_name.toStdString()}, title_id{title_id_}, system{system_} { |       filename{file_name.toStdString()}, title_id{title_id_}, system{system_} { | ||||||
|     const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id); |     const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename)) | ||||||
|  |                                                 : fmt::format("{:016X}", title_id); | ||||||
|     game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); |     game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); | ||||||
| 
 | 
 | ||||||
|     audio_tab = std::make_unique<ConfigureAudio>(this); |     audio_tab = std::make_unique<ConfigureAudio>(this); | ||||||
|  |  | ||||||
|  | @ -1171,20 +1171,18 @@ void GMainWindow::BootGame(const QString& filename) { | ||||||
|         movie.PrepareForPlayback(movie_playback_path.toStdString()); |         movie.PrepareForPlayback(movie_playback_path.toStdString()); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     u64 title_id{0}; |  | ||||||
|     const std::string path = filename.toStdString(); |     const std::string path = filename.toStdString(); | ||||||
|     const auto loader = Loader::GetLoader(path); |     const auto loader = Loader::GetLoader(path); | ||||||
| 
 | 
 | ||||||
|     if (loader && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) { |     u64 title_id{0}; | ||||||
|         // Load per game settings
 |     loader->ReadProgramId(title_id); | ||||||
|         const std::string name{FileUtil::GetFilename(filename.toStdString())}; |  | ||||||
|         const std::string config_file_name = |  | ||||||
|             title_id == 0 ? name : fmt::format("{:016X}", title_id); |  | ||||||
|         Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); |  | ||||||
|         system.ApplySettings(); |  | ||||||
| 
 | 
 | ||||||
|         LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name); |     // Load per game settings
 | ||||||
|     } |     const std::string name{FileUtil::GetFilename(filename.toStdString())}; | ||||||
|  |     const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id); | ||||||
|  |     LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); | ||||||
|  |     Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); | ||||||
|  |     system.ApplySettings(); | ||||||
| 
 | 
 | ||||||
|     Settings::LogSettings(); |     Settings::LogSettings(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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