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	qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
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					 2 changed files with 10 additions and 11 deletions
				
			
		|  | @ -27,7 +27,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString | |||
|                                    Core::System& system_) | ||||
|     : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), | ||||
|       filename{file_name.toStdString()}, title_id{title_id_}, system{system_} { | ||||
|     const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id); | ||||
|     const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename)) | ||||
|                                                 : fmt::format("{:016X}", title_id); | ||||
|     game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); | ||||
| 
 | ||||
|     audio_tab = std::make_unique<ConfigureAudio>(this); | ||||
|  |  | |||
|  | @ -1171,20 +1171,18 @@ void GMainWindow::BootGame(const QString& filename) { | |||
|         movie.PrepareForPlayback(movie_playback_path.toStdString()); | ||||
|     } | ||||
| 
 | ||||
|     u64 title_id{0}; | ||||
|     const std::string path = filename.toStdString(); | ||||
|     const auto loader = Loader::GetLoader(path); | ||||
| 
 | ||||
|     if (loader && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) { | ||||
|         // Load per game settings
 | ||||
|         const std::string name{FileUtil::GetFilename(filename.toStdString())}; | ||||
|         const std::string config_file_name = | ||||
|             title_id == 0 ? name : fmt::format("{:016X}", title_id); | ||||
|         Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); | ||||
|         system.ApplySettings(); | ||||
|     u64 title_id{0}; | ||||
|     loader->ReadProgramId(title_id); | ||||
| 
 | ||||
|         LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name); | ||||
|     } | ||||
|     // Load per game settings
 | ||||
|     const std::string name{FileUtil::GetFilename(filename.toStdString())}; | ||||
|     const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id); | ||||
|     LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); | ||||
|     Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); | ||||
|     system.ApplySettings(); | ||||
| 
 | ||||
|     Settings::LogSettings(); | ||||
| 
 | ||||
|  |  | |||
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