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	Merge pull request #2666 from yuriks/gl-cleanups
PicaShaderConfig cleanups
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						commit
						5d852467a2
					
				
					 5 changed files with 215 additions and 214 deletions
				
			
		|  | @ -20,7 +20,6 @@ | ||||||
| #include "video_core/regs_texturing.h" | #include "video_core/regs_texturing.h" | ||||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_util.h" |  | ||||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | #include "video_core/renderer_opengl/pica_to_gl.h" | ||||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | #include "video_core/renderer_opengl/renderer_opengl.h" | ||||||
| 
 | 
 | ||||||
|  | @ -1005,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig( | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SetShader() { | void RasterizerOpenGL::SetShader() { | ||||||
|     PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); |     auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs); | ||||||
|     std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); |     std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); | ||||||
| 
 | 
 | ||||||
|     // Find (or generate) the GLSL shader for the current TEV state
 |     // Find (or generate) the GLSL shader for the current TEV state
 | ||||||
|  |  | ||||||
|  | @ -25,210 +25,13 @@ | ||||||
| #include "video_core/regs_texturing.h" | #include "video_core/regs_texturing.h" | ||||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
| #include "video_core/renderer_opengl/gl_state.h" | #include "video_core/renderer_opengl/gl_state.h" | ||||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | #include "video_core/renderer_opengl/pica_to_gl.h" | ||||||
| #include "video_core/shader/shader.h" | #include "video_core/shader/shader.h" | ||||||
| 
 | 
 | ||||||
| struct ScreenInfo; | struct ScreenInfo; | ||||||
| 
 | 
 | ||||||
| /**
 |  | ||||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current |  | ||||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader |  | ||||||
|  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by |  | ||||||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where |  | ||||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) |  | ||||||
|  * two separate shaders sharing the same key. |  | ||||||
|  * |  | ||||||
|  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object |  | ||||||
|  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the |  | ||||||
|  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important |  | ||||||
|  * because the padding bytes are included in the hash and comparison between objects. |  | ||||||
|  */ |  | ||||||
| union PicaShaderConfig { |  | ||||||
| 
 |  | ||||||
|     /// Construct a PicaShaderConfig with the current Pica register configuration.
 |  | ||||||
|     static PicaShaderConfig CurrentConfig() { |  | ||||||
|         PicaShaderConfig res; |  | ||||||
| 
 |  | ||||||
|         auto& state = res.state; |  | ||||||
|         std::memset(&state, 0, sizeof(PicaShaderConfig::State)); |  | ||||||
| 
 |  | ||||||
|         const auto& regs = Pica::g_state.regs; |  | ||||||
| 
 |  | ||||||
|         state.scissor_test_mode = regs.rasterizer.scissor_test.mode; |  | ||||||
| 
 |  | ||||||
|         state.depthmap_enable = regs.rasterizer.depthmap_enable; |  | ||||||
| 
 |  | ||||||
|         state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable |  | ||||||
|                                     ? regs.framebuffer.output_merger.alpha_test.func.Value() |  | ||||||
|                                     : Pica::FramebufferRegs::CompareFunc::Always; |  | ||||||
| 
 |  | ||||||
|         state.texture0_type = regs.texturing.texture0.type; |  | ||||||
| 
 |  | ||||||
|         // Copy relevant tev stages fields.
 |  | ||||||
|         // We don't sync const_color here because of the high variance, it is a
 |  | ||||||
|         // shader uniform instead.
 |  | ||||||
|         const auto& tev_stages = regs.texturing.GetTevStages(); |  | ||||||
|         DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); |  | ||||||
|         for (size_t i = 0; i < tev_stages.size(); i++) { |  | ||||||
|             const auto& tev_stage = tev_stages[i]; |  | ||||||
|             state.tev_stages[i].sources_raw = tev_stage.sources_raw; |  | ||||||
|             state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; |  | ||||||
|             state.tev_stages[i].ops_raw = tev_stage.ops_raw; |  | ||||||
|             state.tev_stages[i].scales_raw = tev_stage.scales_raw; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         state.fog_mode = regs.texturing.fog_mode; |  | ||||||
|         state.fog_flip = regs.texturing.fog_flip != 0; |  | ||||||
| 
 |  | ||||||
|         state.combiner_buffer_input = |  | ||||||
|             regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | |  | ||||||
|             regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4; |  | ||||||
| 
 |  | ||||||
|         // Fragment lighting
 |  | ||||||
| 
 |  | ||||||
|         state.lighting.enable = !regs.lighting.disable; |  | ||||||
|         state.lighting.src_num = regs.lighting.max_light_index + 1; |  | ||||||
| 
 |  | ||||||
|         for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { |  | ||||||
|             unsigned num = regs.lighting.light_enable.GetNum(light_index); |  | ||||||
|             const auto& light = regs.lighting.light[num]; |  | ||||||
|             state.lighting.light[light_index].num = num; |  | ||||||
|             state.lighting.light[light_index].directional = light.config.directional != 0; |  | ||||||
|             state.lighting.light[light_index].two_sided_diffuse = |  | ||||||
|                 light.config.two_sided_diffuse != 0; |  | ||||||
|             state.lighting.light[light_index].dist_atten_enable = |  | ||||||
|                 !regs.lighting.IsDistAttenDisabled(num); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; |  | ||||||
|         state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; |  | ||||||
|         state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); |  | ||||||
|         state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); |  | ||||||
| 
 |  | ||||||
|         state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; |  | ||||||
|         state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; |  | ||||||
|         state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); |  | ||||||
|         state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); |  | ||||||
| 
 |  | ||||||
|         state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; |  | ||||||
|         state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; |  | ||||||
|         state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); |  | ||||||
|         state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); |  | ||||||
| 
 |  | ||||||
|         state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; |  | ||||||
|         state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; |  | ||||||
|         state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); |  | ||||||
|         state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); |  | ||||||
| 
 |  | ||||||
|         state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; |  | ||||||
|         state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; |  | ||||||
|         state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); |  | ||||||
|         state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); |  | ||||||
| 
 |  | ||||||
|         state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; |  | ||||||
|         state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; |  | ||||||
|         state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); |  | ||||||
|         state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); |  | ||||||
| 
 |  | ||||||
|         state.lighting.config = regs.lighting.config0.config; |  | ||||||
|         state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; |  | ||||||
|         state.lighting.bump_mode = regs.lighting.config0.bump_mode; |  | ||||||
|         state.lighting.bump_selector = regs.lighting.config0.bump_selector; |  | ||||||
|         state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; |  | ||||||
|         state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; |  | ||||||
| 
 |  | ||||||
|         return res; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { |  | ||||||
|         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { |  | ||||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     bool operator==(const PicaShaderConfig& o) const { |  | ||||||
|         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; |  | ||||||
|     }; |  | ||||||
| 
 |  | ||||||
|     // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 |  | ||||||
|     //       This makes BitField not TC when used in a union or struct so we have to resort
 |  | ||||||
|     //       to this ugly hack.
 |  | ||||||
|     //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 |  | ||||||
|     //       Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
 |  | ||||||
|     struct TevStageConfigRaw { |  | ||||||
|         u32 sources_raw; |  | ||||||
|         u32 modifiers_raw; |  | ||||||
|         u32 ops_raw; |  | ||||||
|         u32 scales_raw; |  | ||||||
|         explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { |  | ||||||
|             Pica::TexturingRegs::TevStageConfig stage; |  | ||||||
|             stage.sources_raw = sources_raw; |  | ||||||
|             stage.modifiers_raw = modifiers_raw; |  | ||||||
|             stage.ops_raw = ops_raw; |  | ||||||
|             stage.const_color = 0; |  | ||||||
|             stage.scales_raw = scales_raw; |  | ||||||
|             return stage; |  | ||||||
|         } |  | ||||||
|     }; |  | ||||||
| 
 |  | ||||||
|     struct State { |  | ||||||
|         Pica::FramebufferRegs::CompareFunc alpha_test_func; |  | ||||||
|         Pica::RasterizerRegs::ScissorMode scissor_test_mode; |  | ||||||
|         Pica::TexturingRegs::TextureConfig::TextureType texture0_type; |  | ||||||
|         std::array<TevStageConfigRaw, 6> tev_stages; |  | ||||||
|         u8 combiner_buffer_input; |  | ||||||
| 
 |  | ||||||
|         Pica::RasterizerRegs::DepthBuffering depthmap_enable; |  | ||||||
|         Pica::TexturingRegs::FogMode fog_mode; |  | ||||||
|         bool fog_flip; |  | ||||||
| 
 |  | ||||||
|         struct { |  | ||||||
|             struct { |  | ||||||
|                 unsigned num; |  | ||||||
|                 bool directional; |  | ||||||
|                 bool two_sided_diffuse; |  | ||||||
|                 bool dist_atten_enable; |  | ||||||
|             } light[8]; |  | ||||||
| 
 |  | ||||||
|             bool enable; |  | ||||||
|             unsigned src_num; |  | ||||||
|             Pica::LightingRegs::LightingBumpMode bump_mode; |  | ||||||
|             unsigned bump_selector; |  | ||||||
|             bool bump_renorm; |  | ||||||
|             bool clamp_highlights; |  | ||||||
| 
 |  | ||||||
|             Pica::LightingRegs::LightingConfig config; |  | ||||||
|             Pica::LightingRegs::LightingFresnelSelector fresnel_selector; |  | ||||||
| 
 |  | ||||||
|             struct { |  | ||||||
|                 bool enable; |  | ||||||
|                 bool abs_input; |  | ||||||
|                 Pica::LightingRegs::LightingLutInput type; |  | ||||||
|                 float scale; |  | ||||||
|             } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; |  | ||||||
|         } lighting; |  | ||||||
| 
 |  | ||||||
|     } state; |  | ||||||
| }; |  | ||||||
| #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) |  | ||||||
| static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, |  | ||||||
|               "PicaShaderConfig::State must be trivially copyable"); |  | ||||||
| #endif |  | ||||||
| 
 |  | ||||||
| namespace std { |  | ||||||
| 
 |  | ||||||
| template <> |  | ||||||
| struct hash<PicaShaderConfig> { |  | ||||||
|     size_t operator()(const PicaShaderConfig& k) const { |  | ||||||
|         return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State)); |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| } // namespace std
 |  | ||||||
| 
 |  | ||||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||||
| public: | public: | ||||||
|     RasterizerOpenGL(); |     RasterizerOpenGL(); | ||||||
|  | @ -437,7 +240,7 @@ private: | ||||||
| 
 | 
 | ||||||
|     std::vector<HardwareVertex> vertex_batch; |     std::vector<HardwareVertex> vertex_batch; | ||||||
| 
 | 
 | ||||||
|     std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; |     std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; | ||||||
|     const PicaShader* current_shader = nullptr; |     const PicaShader* current_shader = nullptr; | ||||||
|     bool shader_dirty; |     bool shader_dirty; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -4,6 +4,7 @@ | ||||||
| 
 | 
 | ||||||
| #include <array> | #include <array> | ||||||
| #include <cstddef> | #include <cstddef> | ||||||
|  | #include <cstring> | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/bit_field.h" | #include "common/bit_field.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
|  | @ -23,6 +24,97 @@ using TevStageConfig = TexturingRegs::TevStageConfig; | ||||||
| 
 | 
 | ||||||
| namespace GLShader { | namespace GLShader { | ||||||
| 
 | 
 | ||||||
|  | PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | ||||||
|  |     PicaShaderConfig res; | ||||||
|  | 
 | ||||||
|  |     auto& state = res.state; | ||||||
|  |     std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||||||
|  | 
 | ||||||
|  |     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||||
|  | 
 | ||||||
|  |     state.depthmap_enable = regs.rasterizer.depthmap_enable; | ||||||
|  | 
 | ||||||
|  |     state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable | ||||||
|  |                                 ? regs.framebuffer.output_merger.alpha_test.func.Value() | ||||||
|  |                                 : Pica::FramebufferRegs::CompareFunc::Always; | ||||||
|  | 
 | ||||||
|  |     state.texture0_type = regs.texturing.texture0.type; | ||||||
|  | 
 | ||||||
|  |     // Copy relevant tev stages fields.
 | ||||||
|  |     // We don't sync const_color here because of the high variance, it is a
 | ||||||
|  |     // shader uniform instead.
 | ||||||
|  |     const auto& tev_stages = regs.texturing.GetTevStages(); | ||||||
|  |     DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); | ||||||
|  |     for (size_t i = 0; i < tev_stages.size(); i++) { | ||||||
|  |         const auto& tev_stage = tev_stages[i]; | ||||||
|  |         state.tev_stages[i].sources_raw = tev_stage.sources_raw; | ||||||
|  |         state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; | ||||||
|  |         state.tev_stages[i].ops_raw = tev_stage.ops_raw; | ||||||
|  |         state.tev_stages[i].scales_raw = tev_stage.scales_raw; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     state.fog_mode = regs.texturing.fog_mode; | ||||||
|  |     state.fog_flip = regs.texturing.fog_flip != 0; | ||||||
|  | 
 | ||||||
|  |     state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | | ||||||
|  |                                   regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() | ||||||
|  |                                       << 4; | ||||||
|  | 
 | ||||||
|  |     // Fragment lighting
 | ||||||
|  | 
 | ||||||
|  |     state.lighting.enable = !regs.lighting.disable; | ||||||
|  |     state.lighting.src_num = regs.lighting.max_light_index + 1; | ||||||
|  | 
 | ||||||
|  |     for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { | ||||||
|  |         unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||||
|  |         const auto& light = regs.lighting.light[num]; | ||||||
|  |         state.lighting.light[light_index].num = num; | ||||||
|  |         state.lighting.light[light_index].directional = light.config.directional != 0; | ||||||
|  |         state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||||||
|  |         state.lighting.light[light_index].dist_atten_enable = | ||||||
|  |             !regs.lighting.IsDistAttenDisabled(num); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||||
|  |     state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||||||
|  |     state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||||||
|  |     state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||||
|  | 
 | ||||||
|  |     state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; | ||||||
|  |     state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||||||
|  |     state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||||
|  |     state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||||
|  | 
 | ||||||
|  |     state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||||
|  |     state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||||
|  |     state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||||
|  |     state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||||||
|  | 
 | ||||||
|  |     state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; | ||||||
|  |     state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||||||
|  |     state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||||||
|  |     state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||||||
|  | 
 | ||||||
|  |     state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; | ||||||
|  |     state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||||||
|  |     state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||||||
|  |     state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||||||
|  | 
 | ||||||
|  |     state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; | ||||||
|  |     state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||||||
|  |     state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||||||
|  |     state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||||||
|  | 
 | ||||||
|  |     state.lighting.config = regs.lighting.config0.config; | ||||||
|  |     state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; | ||||||
|  |     state.lighting.bump_mode = regs.lighting.config0.bump_mode; | ||||||
|  |     state.lighting.bump_selector = regs.lighting.config0.bump_selector; | ||||||
|  |     state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; | ||||||
|  |     state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
 | /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
 | ||||||
| static bool IsPassThroughTevStage(const TevStageConfig& stage) { | static bool IsPassThroughTevStage(const TevStageConfig& stage) { | ||||||
|     return (stage.color_op == TevStageConfig::Operation::Replace && |     return (stage.color_op == TevStageConfig::Operation::Replace && | ||||||
|  |  | ||||||
|  | @ -4,12 +4,121 @@ | ||||||
| 
 | 
 | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
|  | #include <array> | ||||||
|  | #include <cstring> | ||||||
|  | #include <functional> | ||||||
| #include <string> | #include <string> | ||||||
| 
 | #include <type_traits> | ||||||
| union PicaShaderConfig; | #include "video_core/regs.h" | ||||||
| 
 | 
 | ||||||
| namespace GLShader { | namespace GLShader { | ||||||
| 
 | 
 | ||||||
|  | enum Attributes { | ||||||
|  |     ATTRIBUTE_POSITION, | ||||||
|  |     ATTRIBUTE_COLOR, | ||||||
|  |     ATTRIBUTE_TEXCOORD0, | ||||||
|  |     ATTRIBUTE_TEXCOORD1, | ||||||
|  |     ATTRIBUTE_TEXCOORD2, | ||||||
|  |     ATTRIBUTE_TEXCOORD0_W, | ||||||
|  |     ATTRIBUTE_NORMQUAT, | ||||||
|  |     ATTRIBUTE_VIEW, | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||||
|  |  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||||
|  |  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||||||
|  |  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||||
|  |  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||||
|  |  * two separate shaders sharing the same key. | ||||||
|  |  * | ||||||
|  |  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object | ||||||
|  |  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the | ||||||
|  |  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important | ||||||
|  |  * because the padding bytes are included in the hash and comparison between objects. | ||||||
|  |  */ | ||||||
|  | union PicaShaderConfig { | ||||||
|  | 
 | ||||||
|  |     /// Construct a PicaShaderConfig with the given Pica register configuration.
 | ||||||
|  |     static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); | ||||||
|  | 
 | ||||||
|  |     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||||||
|  |         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||||
|  |         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     bool operator==(const PicaShaderConfig& o) const { | ||||||
|  |         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||||
|  |     //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||||
|  |     //       to this ugly hack.
 | ||||||
|  |     //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | ||||||
|  |     //       Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
 | ||||||
|  |     struct TevStageConfigRaw { | ||||||
|  |         u32 sources_raw; | ||||||
|  |         u32 modifiers_raw; | ||||||
|  |         u32 ops_raw; | ||||||
|  |         u32 scales_raw; | ||||||
|  |         explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { | ||||||
|  |             Pica::TexturingRegs::TevStageConfig stage; | ||||||
|  |             stage.sources_raw = sources_raw; | ||||||
|  |             stage.modifiers_raw = modifiers_raw; | ||||||
|  |             stage.ops_raw = ops_raw; | ||||||
|  |             stage.const_color = 0; | ||||||
|  |             stage.scales_raw = scales_raw; | ||||||
|  |             return stage; | ||||||
|  |         } | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     struct State { | ||||||
|  |         Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||||
|  |         Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||||
|  |         Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||||
|  |         std::array<TevStageConfigRaw, 6> tev_stages; | ||||||
|  |         u8 combiner_buffer_input; | ||||||
|  | 
 | ||||||
|  |         Pica::RasterizerRegs::DepthBuffering depthmap_enable; | ||||||
|  |         Pica::TexturingRegs::FogMode fog_mode; | ||||||
|  |         bool fog_flip; | ||||||
|  | 
 | ||||||
|  |         struct { | ||||||
|  |             struct { | ||||||
|  |                 unsigned num; | ||||||
|  |                 bool directional; | ||||||
|  |                 bool two_sided_diffuse; | ||||||
|  |                 bool dist_atten_enable; | ||||||
|  |             } light[8]; | ||||||
|  | 
 | ||||||
|  |             bool enable; | ||||||
|  |             unsigned src_num; | ||||||
|  |             Pica::LightingRegs::LightingBumpMode bump_mode; | ||||||
|  |             unsigned bump_selector; | ||||||
|  |             bool bump_renorm; | ||||||
|  |             bool clamp_highlights; | ||||||
|  | 
 | ||||||
|  |             Pica::LightingRegs::LightingConfig config; | ||||||
|  |             Pica::LightingRegs::LightingFresnelSelector fresnel_selector; | ||||||
|  | 
 | ||||||
|  |             struct { | ||||||
|  |                 bool enable; | ||||||
|  |                 bool abs_input; | ||||||
|  |                 Pica::LightingRegs::LightingLutInput type; | ||||||
|  |                 float scale; | ||||||
|  |             } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; | ||||||
|  |         } lighting; | ||||||
|  | 
 | ||||||
|  |     } state; | ||||||
|  | }; | ||||||
|  | #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) | ||||||
|  | static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, | ||||||
|  |               "PicaShaderConfig::State must be trivially copyable"); | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Generates the GLSL vertex shader program source code for the current Pica state |  * Generates the GLSL vertex shader program source code for the current Pica state | ||||||
|  * @returns String of the shader source code |  * @returns String of the shader source code | ||||||
|  | @ -25,3 +134,12 @@ std::string GenerateVertexShader(); | ||||||
| std::string GenerateFragmentShader(const PicaShaderConfig& config); | std::string GenerateFragmentShader(const PicaShaderConfig& config); | ||||||
| 
 | 
 | ||||||
| } // namespace GLShader
 | } // namespace GLShader
 | ||||||
|  | 
 | ||||||
|  | namespace std { | ||||||
|  | template <> | ||||||
|  | struct hash<GLShader::PicaShaderConfig> { | ||||||
|  |     size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||||||
|  |         return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  | } // namespace std
 | ||||||
|  |  | ||||||
|  | @ -8,17 +8,6 @@ | ||||||
| 
 | 
 | ||||||
| namespace GLShader { | namespace GLShader { | ||||||
| 
 | 
 | ||||||
| enum Attributes { |  | ||||||
|     ATTRIBUTE_POSITION, |  | ||||||
|     ATTRIBUTE_COLOR, |  | ||||||
|     ATTRIBUTE_TEXCOORD0, |  | ||||||
|     ATTRIBUTE_TEXCOORD1, |  | ||||||
|     ATTRIBUTE_TEXCOORD2, |  | ||||||
|     ATTRIBUTE_TEXCOORD0_W, |  | ||||||
|     ATTRIBUTE_NORMQUAT, |  | ||||||
|     ATTRIBUTE_VIEW, |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) |  * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) | ||||||
|  * @param vertex_shader String of the GLSL vertex shader program |  * @param vertex_shader String of the GLSL vertex shader program | ||||||
|  |  | ||||||
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