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	yuzu/game_list_worker: Silence warnings
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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					 2 changed files with 6 additions and 5 deletions
				
			
		|  | @ -135,7 +135,7 @@ void GameListWorker::run() { | |||
|             watch_list.append(games_path); | ||||
|             watch_list.append(demos_path); | ||||
|             auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir); | ||||
|             emit DirEntryReady({game_list_dir}); | ||||
|             emit DirEntryReady(game_list_dir); | ||||
|             AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); | ||||
|             AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); | ||||
|         } else if (game_dir.path == "SYSTEM") { | ||||
|  | @ -144,12 +144,12 @@ void GameListWorker::run() { | |||
|                 "00000000000000000000000000000000/title/00040010"; | ||||
|             watch_list.append(path); | ||||
|             auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir); | ||||
|             emit DirEntryReady({game_list_dir}); | ||||
|             emit DirEntryReady(game_list_dir); | ||||
|             AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir); | ||||
|         } else { | ||||
|             watch_list.append(game_dir.path); | ||||
|             auto* const game_list_dir = new GameListDir(game_dir); | ||||
|             emit DirEntryReady({game_list_dir}); | ||||
|             emit DirEntryReady(game_list_dir); | ||||
|             AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, | ||||
|                                     game_list_dir); | ||||
|         } | ||||
|  |  | |||
|  | @ -56,8 +56,9 @@ private: | |||
|     void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion, | ||||
|                                  GameListDir* parent_dir); | ||||
| 
 | ||||
|     QStringList watch_list; | ||||
|     const CompatibilityList& compatibility_list; | ||||
|     QVector<UISettings::GameDir>& game_dirs; | ||||
|     const CompatibilityList& compatibility_list; | ||||
| 
 | ||||
|     QStringList watch_list; | ||||
|     std::atomic_bool stop_processing; | ||||
| }; | ||||
|  |  | |||
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