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	Clear out state before deserialization - fixes many crashes.
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					 5 changed files with 24 additions and 9 deletions
				
			
		|  | @ -132,7 +132,9 @@ void OpenGLWindow::Present() { | |||
|         return; | ||||
| 
 | ||||
|     context->makeCurrent(this); | ||||
|     VideoCore::g_renderer->TryPresent(100); | ||||
|     if (VideoCore::g_renderer) { | ||||
|         VideoCore::g_renderer->TryPresent(100); | ||||
|     } | ||||
|     context->swapBuffers(this); | ||||
|     auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>(); | ||||
|     f->glFinish(); | ||||
|  |  | |||
|  | @ -12,7 +12,7 @@ namespace boost::serialization { | |||
| 
 | ||||
| template <class Archive, class T> | ||||
| void save(Archive& ar, const boost::icl::interval_set<T>& set, const unsigned int file_version) { | ||||
|     ar << static_cast<u64>(set.size()); | ||||
|     ar << static_cast<u64>(set.iterative_size()); | ||||
|     for (auto& v : set) { | ||||
|         ar << v; | ||||
|     } | ||||
|  | @ -24,9 +24,9 @@ void load(Archive& ar, boost::icl::interval_set<T>& set, const unsigned int file | |||
|     ar >> count; | ||||
|     set.clear(); | ||||
|     for (u64 i = 0; i < count; i++) { | ||||
|         T value{}; | ||||
|         typename boost::icl::interval_set<T>::interval_type value{}; | ||||
|         ar >> value; | ||||
|         set.insert(value); | ||||
|         set.add(value); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -478,7 +478,7 @@ void System::RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> im | |||
|     registered_image_interface = std::move(image_interface); | ||||
| } | ||||
| 
 | ||||
| void System::Shutdown() { | ||||
| void System::Shutdown(bool is_deserializing) { | ||||
|     // Log last frame performance stats
 | ||||
|     const auto perf_results = GetAndResetPerfStats(); | ||||
|     telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", | ||||
|  | @ -494,17 +494,19 @@ void System::Shutdown() { | |||
|     GDBStub::Shutdown(); | ||||
|     VideoCore::Shutdown(); | ||||
|     HW::Shutdown(); | ||||
|     if (!is_deserializing) { | ||||
|         perf_stats.reset(); | ||||
|         cheat_engine.reset(); | ||||
|         app_loader.reset(); | ||||
|     } | ||||
|     telemetry_session.reset(); | ||||
|     perf_stats.reset(); | ||||
|     rpc_server.reset(); | ||||
|     cheat_engine.reset(); | ||||
|     archive_manager.reset(); | ||||
|     service_manager.reset(); | ||||
|     dsp_core.reset(); | ||||
|     cpu_cores.clear(); | ||||
|     kernel.reset(); | ||||
|     timing.reset(); | ||||
|     app_loader.reset(); | ||||
| 
 | ||||
|     if (video_dumper->IsDumping()) { | ||||
|         video_dumper->StopDumping(); | ||||
|  | @ -565,6 +567,7 @@ void System::serialize(Archive& ar, const unsigned int file_version) { | |||
|     // This needs to be set from somewhere - might as well be here!
 | ||||
|     if (Archive::is_loading::value) { | ||||
|         Service::GSP::SetGlobalModule(*this); | ||||
|         memory->SetDSP(*dsp_core); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -113,7 +113,7 @@ public: | |||
|     ResultStatus SingleStep(); | ||||
| 
 | ||||
|     /// Shutdown the emulated system.
 | ||||
|     void Shutdown(); | ||||
|     void Shutdown(bool is_deserializing = false); | ||||
| 
 | ||||
|     /// Shutdown and then load again
 | ||||
|     void Reset(); | ||||
|  |  | |||
|  | @ -8,6 +8,7 @@ | |||
| #include "common/logging/log.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "common/zstd_compression.h" | ||||
| #include "core/cheats/cheats.h" | ||||
| #include "core/core.h" | ||||
| #include "core/savestate.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | @ -158,6 +159,15 @@ void System::LoadState(u32 slot) { | |||
|         std::ios_base::binary}; | ||||
|     decompressed.clear(); | ||||
| 
 | ||||
|     // When loading, we want to make sure any lingering state gets cleared out before we begin.
 | ||||
|     // Shutdown, but persist a few things between loads...
 | ||||
|     Shutdown(true); | ||||
| 
 | ||||
|     // Re-initialize everything like it was before
 | ||||
|     auto system_mode = this->app_loader->LoadKernelSystemMode(); | ||||
|     auto n3ds_mode = this->app_loader->LoadKernelN3dsMode(); | ||||
|     Init(*m_emu_window, *system_mode.first, *n3ds_mode.first); | ||||
| 
 | ||||
|     try { | ||||
| 
 | ||||
|         { | ||||
|  |  | |||
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