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	shader: Fix shadow_texture_orthographic not being set correctly. (#6937)
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					 2 changed files with 2 additions and 6 deletions
				
			
		|  | @ -256,9 +256,7 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool has_blend_ | |||
| 
 | ||||
|     state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode == | ||||
|                              FramebufferRegs::FragmentOperationMode::Shadow; | ||||
|     if (state.shadow_rendering) { | ||||
|         state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0; | ||||
|     } | ||||
|     state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0; | ||||
| 
 | ||||
|     state.use_custom_normal_map = use_normal; | ||||
| 
 | ||||
|  |  | |||
|  | @ -235,9 +235,7 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, const Instance& instance) { | |||
| 
 | ||||
|     state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode == | ||||
|                                   FramebufferRegs::FragmentOperationMode::Shadow); | ||||
|     if (state.shadow_rendering) { | ||||
|         state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0); | ||||
|     } | ||||
|     state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0); | ||||
| } | ||||
| 
 | ||||
| void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer, | ||||
|  |  | |||
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