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	Pica: Fix DP3 instruction, which wasn't assigning to the w component
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		|  | @ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                 for (int i = 0; i < num_components; ++i) |                 for (int i = 0; i < num_components; ++i) | ||||||
|                     dot = dot + src1[i] * src2[i]; |                     dot = dot + src1[i] * src2[i]; | ||||||
| 
 | 
 | ||||||
|                 for (int i = 0; i < num_components; ++i) { |                 for (int i = 0; i < 4; ++i) { | ||||||
|                     if (!swizzle.DestComponentEnabled(i)) |                     if (!swizzle.DestComponentEnabled(i)) | ||||||
|                         continue; |                         continue; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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