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	yuzu/game_list_worker: Move std::string construction after the termintion check in callbacks
Avoids potentially allocating a std::string instance when it isn't needed.
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					 1 changed files with 6 additions and 5 deletions
				
			
		|  | @ -37,12 +37,13 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
|     const auto callback = [this, recursion, parent_dir](u64* num_entries_out, | ||||
|                                                         const std::string& directory, | ||||
|                                                         const std::string& virtual_name) -> bool { | ||||
|         std::string physical_name = directory + DIR_SEP + virtual_name; | ||||
|         if (stop_processing) { | ||||
|             // Breaks the callback loop.
 | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         if (stop_processing) | ||||
|             return false; // Breaks the callback loop.
 | ||||
| 
 | ||||
|         bool is_dir = FileUtil::IsDirectory(physical_name); | ||||
|         const std::string physical_name = directory + DIR_SEP + virtual_name; | ||||
|         const bool is_dir = FileUtil::IsDirectory(physical_name); | ||||
|         if (!is_dir && HasSupportedFileExtension(physical_name)) { | ||||
|             std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); | ||||
|             if (!loader) | ||||
|  |  | |||
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