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	Merge pull request #3402 from BreadFish64/installed-game-list
Allow Installed Apps to Display in the Game List
This commit is contained in:
		
						commit
						5a57578ce9
					
				
					 2 changed files with 44 additions and 4 deletions
				
			
		|  | @ -24,6 +24,7 @@ | ||||||
| #include "common/common_paths.h" | #include "common/common_paths.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| #include "common/string_util.h" | #include "common/string_util.h" | ||||||
|  | #include "core/hle/service/fs/archive.h" | ||||||
| #include "core/loader/loader.h" | #include "core/loader/loader.h" | ||||||
| 
 | 
 | ||||||
| GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { | GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { | ||||||
|  | @ -395,12 +396,32 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||||
|             if (!loader) |             if (!loader) | ||||||
|                 return true; |                 return true; | ||||||
| 
 | 
 | ||||||
|             std::vector<u8> smdh; |  | ||||||
|             loader->ReadIcon(smdh); |  | ||||||
| 
 |  | ||||||
|             u64 program_id = 0; |             u64 program_id = 0; | ||||||
|             loader->ReadProgramId(program_id); |             loader->ReadProgramId(program_id); | ||||||
| 
 | 
 | ||||||
|  |             std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> { | ||||||
|  |                 std::vector<u8> original_smdh; | ||||||
|  |                 loader->ReadIcon(original_smdh); | ||||||
|  | 
 | ||||||
|  |                 if (program_id < 0x00040000'00000000 || program_id > 0x00040000'FFFFFFFF) | ||||||
|  |                     return original_smdh; | ||||||
|  | 
 | ||||||
|  |                 std::string update_path = Service::AM::GetTitleContentPath( | ||||||
|  |                     Service::FS::MediaType::SDMC, program_id + 0x0000000E'00000000); | ||||||
|  | 
 | ||||||
|  |                 if (!FileUtil::Exists(update_path)) | ||||||
|  |                     return original_smdh; | ||||||
|  | 
 | ||||||
|  |                 std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path); | ||||||
|  | 
 | ||||||
|  |                 if (!update_loader) | ||||||
|  |                     return original_smdh; | ||||||
|  | 
 | ||||||
|  |                 std::vector<u8> update_smdh; | ||||||
|  |                 update_loader->ReadIcon(update_smdh); | ||||||
|  |                 return update_smdh; | ||||||
|  |             }(); | ||||||
|  | 
 | ||||||
|             emit EntryReady({ |             emit EntryReady({ | ||||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), |                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), | ||||||
|                 new GameListItem( |                 new GameListItem( | ||||||
|  | @ -421,7 +442,26 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||||
| void GameListWorker::run() { | void GameListWorker::run() { | ||||||
|     stop_processing = false; |     stop_processing = false; | ||||||
|     watch_list.append(dir_path); |     watch_list.append(dir_path); | ||||||
|  |     watch_list.append(QString::fromStdString( | ||||||
|  |         std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + | ||||||
|  |         "Nintendo " | ||||||
|  |         "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000")); | ||||||
|  |     watch_list.append(QString::fromStdString( | ||||||
|  |         std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + | ||||||
|  |         "Nintendo " | ||||||
|  |         "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e")); | ||||||
|  |     watch_list.append( | ||||||
|  |         QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) + | ||||||
|  |                                "00000000000000000000000000000000/title/00040010")); | ||||||
|     AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); |     AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); | ||||||
|  |     AddFstEntriesToGameList( | ||||||
|  |         std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + | ||||||
|  |             "Nintendo " | ||||||
|  |             "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000", | ||||||
|  |         2); | ||||||
|  |     AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) + | ||||||
|  |                                 "00000000000000000000000000000000/title/00040010", | ||||||
|  |                             2); | ||||||
|     emit Finished(watch_list); |     emit Finished(watch_list); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -89,7 +89,7 @@ public: | ||||||
|         // Get icon from SMDH
 |         // Get icon from SMDH
 | ||||||
|         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); |         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); | ||||||
| 
 | 
 | ||||||
|         // Get title form SMDH
 |         // Get title from SMDH
 | ||||||
|         setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), |         setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), | ||||||
|                 TitleRole); |                 TitleRole); | ||||||
|     } |     } | ||||||
|  |  | ||||||
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