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	primitive_assembly: Take triangle_handler by reference
Avoids copying the std::function when we don't need to. Particularly given the std::function isn't actually stored anywhere, so there's no need to move it.
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -15,7 +15,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopolog | |||
| 
 | ||||
| template <typename VertexType> | ||||
| void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | ||||
|                                                   TriangleHandler triangle_handler) { | ||||
|                                                   const TriangleHandler& triangle_handler) { | ||||
|     switch (topology) { | ||||
|     case PipelineRegs::TriangleTopology::List: | ||||
|     case PipelineRegs::TriangleTopology::Shader: | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ struct PrimitiveAssembler { | |||
|      * NOTE: We could specify the triangle handler in the constructor, but this way we can | ||||
|      * keep event and handler code next to each other. | ||||
|      */ | ||||
|     void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); | ||||
|     void SubmitVertex(const VertexType& vtx, const TriangleHandler& triangle_handler); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Invert the vertex order of the next triangle. Called by geometry shader emitter. | ||||
|  |  | |||
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