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	Network: Threads for Room and RoomMember
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					 4 changed files with 119 additions and 13 deletions
				
			
		|  | @ -2,6 +2,8 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <atomic> | ||||
| #include <thread> | ||||
| #include "enet/enet.h" | ||||
| #include "network/room.h" | ||||
| 
 | ||||
|  | @ -16,8 +18,38 @@ public: | |||
| 
 | ||||
|     std::atomic<State> state{State::Closed}; ///< Current state of the room.
 | ||||
|     RoomInformation room_information;        ///< Information about this room.
 | ||||
| 
 | ||||
|     /// Thread that receives and dispatches network packets
 | ||||
|     std::unique_ptr<std::thread> room_thread; | ||||
| 
 | ||||
|     /// Thread function that will receive and dispatch messages until the room is destroyed.
 | ||||
|     void ServerLoop(); | ||||
|     void StartLoop(); | ||||
| }; | ||||
| 
 | ||||
| // RoomImpl
 | ||||
| void Room::RoomImpl::ServerLoop() { | ||||
|     while (state != State::Closed) { | ||||
|         ENetEvent event; | ||||
|         if (enet_host_service(server, &event, 1000) > 0) { | ||||
|             switch (event.type) { | ||||
|             case ENET_EVENT_TYPE_RECEIVE: | ||||
|                 // TODO(B3N30): Select the type of message and handle it
 | ||||
|                 enet_packet_destroy(event.packet); | ||||
|                 break; | ||||
|             case ENET_EVENT_TYPE_DISCONNECT: | ||||
|                 // TODO(B3N30): Handle the disconnect from a client
 | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Room::RoomImpl::StartLoop() { | ||||
|     room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this); | ||||
| } | ||||
| 
 | ||||
| // Room
 | ||||
| Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} | ||||
| 
 | ||||
| Room::~Room() = default; | ||||
|  | @ -34,8 +66,7 @@ void Room::Create(const std::string& name, const std::string& server_address, u1 | |||
| 
 | ||||
|     room_impl->room_information.name = name; | ||||
|     room_impl->room_information.member_slots = MaxConcurrentConnections; | ||||
| 
 | ||||
|     // TODO(B3N30): Start the receiving thread
 | ||||
|     room_impl->StartLoop(); | ||||
| } | ||||
| 
 | ||||
| Room::State Room::GetState() const { | ||||
|  | @ -48,7 +79,8 @@ const RoomInformation& Room::GetRoomInformation() const { | |||
| 
 | ||||
| void Room::Destroy() { | ||||
|     room_impl->state = State::Closed; | ||||
|     // TODO(B3n30): Join the receiving thread
 | ||||
|     room_impl->room_thread->join(); | ||||
|     room_impl->room_thread.reset(); | ||||
| 
 | ||||
|     if (room_impl->server) { | ||||
|         enet_host_destroy(room_impl->server); | ||||
|  |  | |||
|  | @ -4,7 +4,6 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <atomic> | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/common_types.h" | ||||
|  | @ -19,6 +18,19 @@ struct RoomInformation { | |||
|     u32 member_slots; ///< Maximum number of members in this room
 | ||||
| }; | ||||
| 
 | ||||
| // The different types of messages that can be sent. The first byte of each packet defines the type
 | ||||
| typedef uint8_t MessageID; | ||||
| enum RoomMessageTypes { | ||||
|     IdJoinRequest = 1, | ||||
|     IdJoinSuccess, | ||||
|     IdRoomInformation, | ||||
|     IdSetGameName, | ||||
|     IdWifiPacket, | ||||
|     IdChatMessage, | ||||
|     IdNameCollision, | ||||
|     IdMacCollision | ||||
| }; | ||||
| 
 | ||||
| /// This is what a server [person creating a server] would use.
 | ||||
| class Room final { | ||||
| public: | ||||
|  |  | |||
|  | @ -2,6 +2,9 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <atomic> | ||||
| #include <mutex> | ||||
| #include <thread> | ||||
| #include "common/assert.h" | ||||
| #include "enet/enet.h" | ||||
| #include "network/room_member.h" | ||||
|  | @ -16,10 +19,65 @@ public: | |||
|     ENetPeer* server = nullptr; ///< The server peer the client is connected to
 | ||||
| 
 | ||||
|     std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
 | ||||
|     void SetState(const State new_state); | ||||
|     bool IsConnected() const; | ||||
| 
 | ||||
|     std::string nickname; ///< The nickname of this member.
 | ||||
| 
 | ||||
|     std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
 | ||||
|     /// Thread that receives and dispatches network packets
 | ||||
|     std::unique_ptr<std::thread> receive_thread; | ||||
|     void ReceiveLoop(); | ||||
|     void StartLoop(); | ||||
| }; | ||||
| 
 | ||||
| // RoomMemberImpl
 | ||||
| void RoomMember::RoomMemberImpl::SetState(const State new_state) { | ||||
|     state = new_state; | ||||
|     // TODO(B3N30): Invoke the callback functions
 | ||||
| } | ||||
| 
 | ||||
| bool RoomMember::RoomMemberImpl::IsConnected() const { | ||||
|     return state == State::Joining || state == State::Joined; | ||||
| } | ||||
| 
 | ||||
| void RoomMember::RoomMemberImpl::ReceiveLoop() { | ||||
|     // Receive packets while the connection is open
 | ||||
|     while (IsConnected()) { | ||||
|         std::lock_guard<std::mutex> lock(network_mutex); | ||||
|         ENetEvent event; | ||||
|         if (enet_host_service(client, &event, 1000) > 0) { | ||||
|             if (event.type == ENET_EVENT_TYPE_RECEIVE) { | ||||
|                 switch (event.packet->data[0]) { | ||||
|                 // TODO(B3N30): Handle the other message types
 | ||||
|                 case IdNameCollision: | ||||
|                     SetState(State::NameCollision); | ||||
|                     enet_packet_destroy(event.packet); | ||||
|                     enet_peer_disconnect(server, 0); | ||||
|                     enet_peer_reset(server); | ||||
|                     return; | ||||
|                     break; | ||||
|                 case IdMacCollision: | ||||
|                     SetState(State::MacCollision); | ||||
|                     enet_packet_destroy(event.packet); | ||||
|                     enet_peer_disconnect(server, 0); | ||||
|                     enet_peer_reset(server); | ||||
|                     return; | ||||
|                     break; | ||||
|                 default: | ||||
|                     break; | ||||
|                 } | ||||
|                 enet_packet_destroy(event.packet); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| void RoomMember::RoomMemberImpl::StartLoop() { | ||||
|     receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this); | ||||
| } | ||||
| 
 | ||||
| // RoomMember
 | ||||
| RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { | ||||
|     room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); | ||||
|     ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); | ||||
|  | @ -44,7 +102,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv | |||
|         enet_host_connect(room_member_impl->client, &address, NumChannels, 0); | ||||
| 
 | ||||
|     if (!room_member_impl->server) { | ||||
|         room_member_impl->state = State::Error; | ||||
|         room_member_impl->SetState(State::Error); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  | @ -52,22 +110,27 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv | |||
|     int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); | ||||
|     if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { | ||||
|         room_member_impl->nickname = nick; | ||||
|         room_member_impl->state = State::Joining; | ||||
|         room_member_impl->SetState(State::Joining); | ||||
|         room_member_impl->StartLoop(); | ||||
|         // TODO(B3N30): Send a join request with the nickname to the server
 | ||||
|         // TODO(B3N30): Start the receive thread
 | ||||
|     } else { | ||||
|         room_member_impl->state = State::CouldNotConnect; | ||||
|         room_member_impl->SetState(State::CouldNotConnect); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| bool RoomMember::IsConnected() const { | ||||
|     return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined; | ||||
|     return room_member_impl->IsConnected(); | ||||
| } | ||||
| 
 | ||||
| void RoomMember::Leave() { | ||||
|     enet_peer_disconnect(room_member_impl->server, 0); | ||||
|     room_member_impl->state = State::Idle; | ||||
|     // TODO(B3N30): Close the receive thread
 | ||||
|     ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it."); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(room_member_impl->network_mutex); | ||||
|         enet_peer_disconnect(room_member_impl->server, 0); | ||||
|         room_member_impl->SetState(State::Idle); | ||||
|     } | ||||
|     room_member_impl->receive_thread->join(); | ||||
|     room_member_impl->receive_thread.reset(); | ||||
|     enet_peer_reset(room_member_impl->server); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,7 +4,6 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <atomic> | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/common_types.h" | ||||
|  |  | |||
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