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	video_core: Fix fragment_shader compilation failure due to different … (#4775)
video_core: Fix fragment_shader compilation failure due to different …
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						5727e1b43d
					
				
					 1 changed files with 4 additions and 4 deletions
				
			
		|  | @ -317,7 +317,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | ||||||
|         // Only unit 0 respects the texturing type
 |         // Only unit 0 respects the texturing type
 | ||||||
|         switch (state.texture0_type) { |         switch (state.texture0_type) { | ||||||
|         case TexturingRegs::TextureConfig::Texture2D: |         case TexturingRegs::TextureConfig::Texture2D: | ||||||
|             return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))"; |             return "textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0))))"; | ||||||
|         case TexturingRegs::TextureConfig::Projection2D: |         case TexturingRegs::TextureConfig::Projection2D: | ||||||
|             // TODO (wwylele): find the exact LOD formula for projection texture
 |             // TODO (wwylele): find the exact LOD formula for projection texture
 | ||||||
|             return "textureProj(tex0, vec3(texcoord0, texcoord0_w))"; |             return "textureProj(tex0, vec3(texcoord0, texcoord0_w))"; | ||||||
|  | @ -336,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | ||||||
|             return "texture(tex0, texcoord0)"; |             return "texture(tex0, texcoord0)"; | ||||||
|         } |         } | ||||||
|     case 1: |     case 1: | ||||||
|         return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))"; |         return "textureLod(tex1, texcoord1, getLod(texcoord1 * vec2(textureSize(tex1, 0))))"; | ||||||
|     case 2: |     case 2: | ||||||
|         if (state.texture2_use_coord1) |         if (state.texture2_use_coord1) | ||||||
|             return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))"; |             return "textureLod(tex2, texcoord1, getLod(texcoord1 * vec2(textureSize(tex2, 0))))"; | ||||||
|         else |         else | ||||||
|             return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))"; |             return "textureLod(tex2, texcoord2, getLod(texcoord2 * vec2(textureSize(tex2, 0))))"; | ||||||
|     case 3: |     case 3: | ||||||
|         if (state.proctex.enable) { |         if (state.proctex.enable) { | ||||||
|             return "ProcTex()"; |             return "ProcTex()"; | ||||||
|  |  | ||||||
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