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	Merge pull request #2709 from wwylele/pica-masked-value
pica: use correct register value for shader bool_uniforms
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						55b7f1a7b3
					
				
					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -423,7 +423,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     } | ||||
| 
 | ||||
|     case PICA_REG_INDEX(gs.bool_uniforms): | ||||
|         WriteUniformBoolReg(g_state.gs, value); | ||||
|         WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value()); | ||||
|         break; | ||||
| 
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281): | ||||
|  | @ -475,7 +475,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     } | ||||
| 
 | ||||
|     case PICA_REG_INDEX(vs.bool_uniforms): | ||||
|         WriteUniformBoolReg(g_state.vs, value); | ||||
|         WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value()); | ||||
|         break; | ||||
| 
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): | ||||
|  |  | |||
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