mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Fix attribute mapping in vs debugger
This commit is contained in:
		
							parent
							
								
									8530a2d7df
								
							
						
					
					
						commit
						557b732b43
					
				
					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d | |||
|     // Reload widget state
 | ||||
|     for (int attr = 0; attr < num_attributes; ++attr) { | ||||
|         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); | ||||
|         input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); | ||||
|         input_data_container[source_attr]->setVisible(true); | ||||
|         input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); | ||||
|         input_data_container[attr]->setVisible(true); | ||||
|     } | ||||
|     // Only show input attributes which are used as input to the shader
 | ||||
|     for (unsigned int attr = num_attributes; attr < 16; ++attr) { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue