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	crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping hotfix 4: fix custom texture conflict detection
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					 5 changed files with 7 additions and 9 deletions
				
			
		|  | @ -3,8 +3,8 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <lodepng.h> | ||||
| #include "common/logging/log.h" | ||||
| #include "citra/lodepng_image_interface.h" | ||||
| #include "common/logging/log.h" | ||||
| 
 | ||||
| bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height, | ||||
|                                       const std::string& path) { | ||||
|  |  | |||
|  | @ -99,9 +99,6 @@ void ConfigureEnhancements::ApplyConfiguration() { | |||
|     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||
|     Settings::values.dump_textures = ui->toggle_dump_textures->isChecked(); | ||||
|     Settings::values.custom_textures = ui->toggle_custom_textures->isChecked(); | ||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||
|     if (Settings::values.custom_textures && custom_tex_cache.IsTexturePathMapEmpty()) | ||||
|         custom_tex_cache.FindCustomTextures(); | ||||
|     Settings::values.preload_textures = ui->toggle_preload_textures->isChecked(); | ||||
|     Settings::values.bg_red = static_cast<float>(bg_color.redF()); | ||||
|     Settings::values.bg_green = static_cast<float>(bg_color.greenF()); | ||||
|  |  | |||
|  | @ -198,8 +198,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo | |||
| 
 | ||||
|     timing = std::make_unique<Timing>(); | ||||
| 
 | ||||
|     kernel = std::make_unique<Kernel::KernelSystem>( | ||||
|         *memory, *timing, [this] { PrepareReschedule(); }, system_mode); | ||||
|     kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, | ||||
|                                                     [this] { PrepareReschedule(); }, system_mode); | ||||
| 
 | ||||
|     if (Settings::values.use_cpu_jit) { | ||||
| #ifdef ARCHITECTURE_x86_64 | ||||
|  |  | |||
|  | @ -34,7 +34,7 @@ void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 widt | |||
| } | ||||
| 
 | ||||
| void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) { | ||||
|     if (custom_textures.count(hash)) | ||||
|     if (custom_texture_paths.count(hash)) | ||||
|         LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path); | ||||
|     else | ||||
|         custom_texture_paths[hash] = {path, hash}; | ||||
|  | @ -79,7 +79,8 @@ void CustomTexCache::PreloadTextures() { | |||
|         const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||
|         const auto& path_info = path.second; | ||||
|         Core::CustomTexInfo tex_info; | ||||
|         if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, path_info.path)) { | ||||
|         if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|                                        path_info.path)) { | ||||
|             // Make sure the texture size is a power of 2
 | ||||
|             if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) && | ||||
|                 (ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) { | ||||
|  |  | |||
|  | @ -1009,7 +1009,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     } | ||||
| 
 | ||||
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
|     if (Settings::values.dump_textures) | ||||
|     if (Settings::values.dump_textures && !is_custom) | ||||
|         DumpTexture(target_tex, tex_hash); | ||||
| 
 | ||||
|     cur_state.texture_units[0].texture_2d = old_tex; | ||||
|  |  | |||
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