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	video_core: Initialize unrefered attributes to 1.f (#6966)
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					 3 changed files with 7 additions and 3 deletions
				
			
		|  | @ -1841,7 +1841,7 @@ struct Vertex { | |||
|         if (attrib < config.gs_output_attributes) { | ||||
|             return fmt::format("vtx.attributes[{}].{}", attrib, "xyzw"[comp]); | ||||
|         } | ||||
|         return "0.0"; | ||||
|         return "1.0"; | ||||
|     }; | ||||
| 
 | ||||
|     out += "const float EPSILON_Z = 0.00000001f;\n\n"; | ||||
|  |  | |||
|  | @ -1810,7 +1810,7 @@ layout (set = 0, binding = 0, std140) uniform vs_config { | |||
|             if (attrib < config.gs_output_attributes) { | ||||
|                 return fmt::format("vs_out_attr{}.{}", attrib, "xyzw"[comp]); | ||||
|             } | ||||
|             return "0.0"; | ||||
|             return "1.0"; | ||||
|         }; | ||||
| 
 | ||||
|         out += "const float EPSILON_Z = 0.00000001f;\n\n"; | ||||
|  | @ -1900,7 +1900,7 @@ struct Vertex { | |||
|         if (attrib < config.gs_output_attributes) { | ||||
|             return fmt::format("vtx.attributes[{}].{}", attrib, "xyzw"[comp]); | ||||
|         } | ||||
|         return "0.0"; | ||||
|         return "1.0"; | ||||
|     }; | ||||
| 
 | ||||
|     out += "const float EPSILON_Z = 0.00000001f;\n\n"; | ||||
|  |  | |||
|  | @ -44,6 +44,10 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, | |||
|         std::array<f24, 32> vertex_slots_overflow; | ||||
|     }; | ||||
| 
 | ||||
|     // Some games use attributes without setting them in GPUREG_SH_OUTMAP_Oi
 | ||||
|     // Hardware tests have shown that they are initialized to 1.f in this case.
 | ||||
|     vertex_slots_overflow.fill(f24::One()); | ||||
| 
 | ||||
|     // Assert that OutputVertex has enough space for 24 semantic registers
 | ||||
|     static_assert(sizeof(std::array<f24, 24>) == sizeof(ret), | ||||
|                   "Struct and array have different sizes."); | ||||
|  |  | |||
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