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	OpenGL: Only update depth uniforms if the depth changed
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					 2 changed files with 22 additions and 9 deletions
				
			
		|  | @ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | ||||||
| 
 | 
 | ||||||
|     // Sync fixed function OpenGL state
 |     // Sync fixed function OpenGL state
 | ||||||
|     SyncCullMode(); |     SyncCullMode(); | ||||||
|     SyncDepthModifiers(); |  | ||||||
|     SyncBlendEnabled(); |     SyncBlendEnabled(); | ||||||
|     SyncBlendFuncs(); |     SyncBlendFuncs(); | ||||||
|     SyncBlendColor(); |     SyncBlendColor(); | ||||||
|  | @ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | ||||||
| 
 | 
 | ||||||
|     // Depth modifiers
 |     // Depth modifiers
 | ||||||
|     case PICA_REG_INDEX(viewport_depth_range): |     case PICA_REG_INDEX(viewport_depth_range): | ||||||
|  |         SyncDepthScale(); | ||||||
|  |         break; | ||||||
|     case PICA_REG_INDEX(viewport_depth_near_plane): |     case PICA_REG_INDEX(viewport_depth_near_plane): | ||||||
|         SyncDepthModifiers(); |         SyncDepthOffset(); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     // Depth buffering
 |     // Depth buffering
 | ||||||
|  | @ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() { | ||||||
|         glUniformBlockBinding(current_shader->shader.handle, block_index, 0); |         glUniformBlockBinding(current_shader->shader.handle, block_index, 0); | ||||||
| 
 | 
 | ||||||
|         // Update uniforms
 |         // Update uniforms
 | ||||||
|  |         SyncDepthScale(); | ||||||
|  |         SyncDepthOffset(); | ||||||
|         SyncAlphaTest(); |         SyncAlphaTest(); | ||||||
|         SyncCombinerColor(); |         SyncCombinerColor(); | ||||||
|         auto& tev_stages = Pica::g_state.regs.GetTevStages(); |         auto& tev_stages = Pica::g_state.regs.GetTevStages(); | ||||||
|  | @ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncDepthModifiers() { | void RasterizerOpenGL::SyncDepthScale() { | ||||||
|     float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); |     float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); | ||||||
|     float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); |     if (depth_scale != uniform_block_data.data.depth_scale) { | ||||||
|  |         uniform_block_data.data.depth_scale = depth_scale; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
|     uniform_block_data.data.depth_scale = depth_scale; | void RasterizerOpenGL::SyncDepthOffset() { | ||||||
|     uniform_block_data.data.depth_offset = depth_offset; |     float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); | ||||||
|     uniform_block_data.dirty = true; |     if (depth_offset != uniform_block_data.data.depth_offset) { | ||||||
|  |         uniform_block_data.data.depth_offset = depth_offset; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncBlendEnabled() { | void RasterizerOpenGL::SyncBlendEnabled() { | ||||||
|  |  | ||||||
|  | @ -339,8 +339,11 @@ private: | ||||||
|     /// Syncs the cull mode to match the PICA register
 |     /// Syncs the cull mode to match the PICA register
 | ||||||
|     void SyncCullMode(); |     void SyncCullMode(); | ||||||
| 
 | 
 | ||||||
|     /// Syncs the depth scale and offset to match the PICA registers
 |     /// Syncs the depth scale to match the PICA register
 | ||||||
|     void SyncDepthModifiers(); |     void SyncDepthScale(); | ||||||
|  | 
 | ||||||
|  |     /// Syncs the depth offset to match the PICA register
 | ||||||
|  |     void SyncDepthOffset(); | ||||||
| 
 | 
 | ||||||
|     /// Syncs the blend enabled status to match the PICA register
 |     /// Syncs the blend enabled status to match the PICA register
 | ||||||
|     void SyncBlendEnabled(); |     void SyncBlendEnabled(); | ||||||
|  |  | ||||||
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