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	OpenGL: Only update depth uniforms if the depth changed
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					 2 changed files with 22 additions and 9 deletions
				
			
		|  | @ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 
 | ||||
|     // Sync fixed function OpenGL state
 | ||||
|     SyncCullMode(); | ||||
|     SyncDepthModifiers(); | ||||
|     SyncBlendEnabled(); | ||||
|     SyncBlendFuncs(); | ||||
|     SyncBlendColor(); | ||||
|  | @ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
| 
 | ||||
|     // Depth modifiers
 | ||||
|     case PICA_REG_INDEX(viewport_depth_range): | ||||
|         SyncDepthScale(); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(viewport_depth_near_plane): | ||||
|         SyncDepthModifiers(); | ||||
|         SyncDepthOffset(); | ||||
|         break; | ||||
| 
 | ||||
|     // Depth buffering
 | ||||
|  | @ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() { | |||
|         glUniformBlockBinding(current_shader->shader.handle, block_index, 0); | ||||
| 
 | ||||
|         // Update uniforms
 | ||||
|         SyncDepthScale(); | ||||
|         SyncDepthOffset(); | ||||
|         SyncAlphaTest(); | ||||
|         SyncCombinerColor(); | ||||
|         auto& tev_stages = Pica::g_state.regs.GetTevStages(); | ||||
|  | @ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncDepthModifiers() { | ||||
| void RasterizerOpenGL::SyncDepthScale() { | ||||
|     float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); | ||||
|     float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); | ||||
|     if (depth_scale != uniform_block_data.data.depth_scale) { | ||||
|         uniform_block_data.data.depth_scale = depth_scale; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|     uniform_block_data.data.depth_scale = depth_scale; | ||||
|     uniform_block_data.data.depth_offset = depth_offset; | ||||
|     uniform_block_data.dirty = true; | ||||
| void RasterizerOpenGL::SyncDepthOffset() { | ||||
|     float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); | ||||
|     if (depth_offset != uniform_block_data.data.depth_offset) { | ||||
|         uniform_block_data.data.depth_offset = depth_offset; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncBlendEnabled() { | ||||
|  |  | |||
|  | @ -339,8 +339,11 @@ private: | |||
|     /// Syncs the cull mode to match the PICA register
 | ||||
|     void SyncCullMode(); | ||||
| 
 | ||||
|     /// Syncs the depth scale and offset to match the PICA registers
 | ||||
|     void SyncDepthModifiers(); | ||||
|     /// Syncs the depth scale to match the PICA register
 | ||||
|     void SyncDepthScale(); | ||||
| 
 | ||||
|     /// Syncs the depth offset to match the PICA register
 | ||||
|     void SyncDepthOffset(); | ||||
| 
 | ||||
|     /// Syncs the blend enabled status to match the PICA register
 | ||||
|     void SyncBlendEnabled(); | ||||
|  |  | |||
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