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	game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -545,7 +545,7 @@ void GameList::LoadCompatibilityList() { | |||
|     QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8()); | ||||
|     QJsonArray arr = json.array(); | ||||
| 
 | ||||
|     for (const QJsonValue& value : arr) { | ||||
|     for (const QJsonValueRef& value : arr) { | ||||
|         QJsonObject game = value.toObject(); | ||||
| 
 | ||||
|         if (game.contains("compatibility") && game["compatibility"].isDouble()) { | ||||
|  | @ -553,7 +553,7 @@ void GameList::LoadCompatibilityList() { | |||
|             QString directory = game["directory"].toString(); | ||||
|             QJsonArray ids = game["releases"].toArray(); | ||||
| 
 | ||||
|             for (const QJsonValue& value : ids) { | ||||
|             for (const QJsonValueRef& value : ids) { | ||||
|                 QJsonObject object = value.toObject(); | ||||
|                 QString id = object["id"].toString(); | ||||
|                 compatibility_list.emplace( | ||||
|  |  | |||
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