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	recreate mailbox to use a queue instead
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					 7 changed files with 183 additions and 103 deletions
				
			
		|  | @ -24,24 +24,35 @@ public: | |||
|     virtual ~TextureMailbox() = default; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Retrieve a frame that is ready to be rendered into | ||||
|      * Recreate the render objects attached to this frame with the new specified width/height | ||||
|      */ | ||||
|     virtual Frame& GetRenderFrame() = 0; | ||||
|     virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Mark this frame as ready to present | ||||
|      * Recreate the presentation objects attached to this frame with the new specified width/height | ||||
|      */ | ||||
|     virtual void RenderComplete() = 0; | ||||
|     virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 height, u32 width) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Retrieve the latest frame to present in the frontend | ||||
|      * Render thread calls this to get an available frame to present | ||||
|      */ | ||||
|     virtual Frame& GetPresentationFrame() = 0; | ||||
|     virtual Frontend::Frame* GetRenderFrame() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Mark the presentation frame as complete and set it for reuse | ||||
|      * Render thread calls this after draw commands are done to add to the presentation mailbox | ||||
|      */ | ||||
|     virtual void PresentationComplete() = 0; | ||||
|     virtual void ReleaseRenderFrame(Frame* frame) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Presentation thread calls this to get the latest frame available to present. If there is no | ||||
|      * frame available after timeout, returns nullptr | ||||
|      */ | ||||
|     virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Presentation thread calls this after swap to release the frame and add it back to the queue | ||||
|      */ | ||||
|     virtual void ReleasePresentFrame(Frame* frame) = 0; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
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