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	renderer_opengl: Add Universal 3D Layout Adaption
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					 1 changed files with 23 additions and 14 deletions
				
			
		|  | @ -401,23 +401,32 @@ void RendererOpenGL::DrawScreens() { | |||
|     glUniform1i(uniform_color_texture, 0); | ||||
| 
 | ||||
|     if (layout.top_screen_enabled) { | ||||
|         DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                                 (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         if (Settings::values.toggle_3d) { | ||||
|             DrawSingleScreenRotated( | ||||
|                 screen_infos[1], ((float)top_screen.left * 3) + (float)top_screen.GetWidth(), | ||||
|                 (float)top_screen.top, (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         if (!Settings::values.toggle_3d) { | ||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                                     (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         } else { | ||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, | ||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                     (float)top_screen.GetHeight()); | ||||
|             DrawSingleScreenRotated(screen_infos[1], | ||||
|                                     ((float)top_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                     (float)top_screen.GetHeight()); | ||||
|         } | ||||
|     } | ||||
|     if (layout.bottom_screen_enabled) { | ||||
|         DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, | ||||
|                                 (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                 (float)bottom_screen.GetHeight()); | ||||
|         if (Settings::values.toggle_3d) { | ||||
|             DrawSingleScreenRotated( | ||||
|                 screen_infos[2], ((float)bottom_screen.left * 3) + (float)bottom_screen.GetWidth(), | ||||
|                 (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                 (float)bottom_screen.GetHeight()); | ||||
|         if (!Settings::values.toggle_3d) { | ||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|         } else { | ||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2, | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|             DrawSingleScreenRotated(screen_infos[2], | ||||
|                                     ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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