mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Merge pull request #805 from lioncash/warn
video_core/core: Get rid of more warnings.
This commit is contained in:
		
						commit
						513f6a277e
					
				
					 4 changed files with 2 additions and 6 deletions
				
			
		|  | @ -236,7 +236,6 @@ static void StartConversion(Service::Interface* self) { | ||||||
|         const size_t tile_size = 8 * 8 * bpp; |         const size_t tile_size = 8 * 8 * bpp; | ||||||
| 
 | 
 | ||||||
|         for (size_t line = 0; line < input_lines;) { |         for (size_t line = 0; line < input_lines;) { | ||||||
|             size_t tile_y = line / 8; |  | ||||||
|             size_t max_line = line + 8; |             size_t max_line = line + 8; | ||||||
| 
 | 
 | ||||||
|             for (; line < max_line; ++line) { |             for (; line < max_line; ++line) { | ||||||
|  |  | ||||||
|  | @ -43,7 +43,7 @@ OpenGLState::OpenGLState() { | ||||||
|     draw.shader_program = 0; |     draw.shader_program = 0; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| const void OpenGLState::Apply() { | void OpenGLState::Apply() { | ||||||
|     // Culling
 |     // Culling
 | ||||||
|     if (cull.enabled != cur_state.cull.enabled) { |     if (cull.enabled != cur_state.cull.enabled) { | ||||||
|         if (cull.enabled) { |         if (cull.enabled) { | ||||||
|  |  | ||||||
|  | @ -63,7 +63,7 @@ public: | ||||||
|     } |     } | ||||||
|      |      | ||||||
|     /// Apply this state as the current OpenGL state
 |     /// Apply this state as the current OpenGL state
 | ||||||
|     const void Apply(); |     void Apply(); | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     static OpenGLState cur_state; |     static OpenGLState cur_state; | ||||||
|  |  | ||||||
|  | @ -72,11 +72,8 @@ static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) { | ||||||
|     //
 |     //
 | ||||||
|     // This pattern is what's called Z-order curve, or Morton order.
 |     // This pattern is what's called Z-order curve, or Morton order.
 | ||||||
| 
 | 
 | ||||||
|     const unsigned int block_width = 8; |  | ||||||
|     const unsigned int block_height = 8; |     const unsigned int block_height = 8; | ||||||
| 
 |  | ||||||
|     const unsigned int coarse_x = x & ~7; |     const unsigned int coarse_x = x & ~7; | ||||||
|     const unsigned int coarse_y = y & ~7; |  | ||||||
| 
 | 
 | ||||||
|     u32 i = VideoCore::MortonInterleave(x, y); |     u32 i = VideoCore::MortonInterleave(x, y); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue