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	Merge pull request #617 from bunnei/framebuffer-rgb565
GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
This commit is contained in:
		
						commit
						510246ddce
					
				
					 9 changed files with 214 additions and 195 deletions
				
			
		|  | @ -66,7 +66,7 @@ TextureInfoDockWidget::TextureInfoDockWidget(const Pica::DebugUtils::TextureInfo | |||
|     QComboBox* format_choice = new QComboBox; | ||||
|     format_choice->addItem(tr("RGBA8")); | ||||
|     format_choice->addItem(tr("RGB8")); | ||||
|     format_choice->addItem(tr("RGBA5551")); | ||||
|     format_choice->addItem(tr("RGB5A1")); | ||||
|     format_choice->addItem(tr("RGB565")); | ||||
|     format_choice->addItem(tr("RGBA4")); | ||||
|     format_choice->addItem(tr("IA8")); | ||||
|  |  | |||
|  | @ -46,7 +46,7 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug | |||
|     framebuffer_format_control = new QComboBox; | ||||
|     framebuffer_format_control->addItem(tr("RGBA8")); | ||||
|     framebuffer_format_control->addItem(tr("RGB8")); | ||||
|     framebuffer_format_control->addItem(tr("RGBA5551")); | ||||
|     framebuffer_format_control->addItem(tr("RGB5A1")); | ||||
|     framebuffer_format_control->addItem(tr("RGB565")); | ||||
|     framebuffer_format_control->addItem(tr("RGBA4")); | ||||
| 
 | ||||
|  | @ -199,66 +199,40 @@ void GraphicsFramebufferWidget::OnUpdate() | |||
|     // TODO: Unify this decoding code with the texture decoder
 | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format)); | ||||
| 
 | ||||
|     switch (framebuffer_format) { | ||||
|     case Format::RGBA8: | ||||
|     { | ||||
|         QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); | ||||
|         u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); | ||||
|         for (unsigned int y = 0; y < framebuffer_height; ++y) { | ||||
|             for (unsigned int x = 0; x < framebuffer_width; ++x) { | ||||
|                 const u32 coarse_y = y & ~7; | ||||
|                 u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; | ||||
|                 u8* value = color_buffer + offset; | ||||
|     QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); | ||||
|     u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); | ||||
|     for (unsigned int y = 0; y < framebuffer_height; ++y) { | ||||
|         for (unsigned int x = 0; x < framebuffer_width; ++x) { | ||||
|             const u32 coarse_y = y & ~7; | ||||
|             u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; | ||||
|             const u8* pixel = color_buffer + offset; | ||||
|             Math::Vec4<u8> color = { 0, 0, 0, 0 }; | ||||
| 
 | ||||
|                 decoded_image.setPixel(x, y, qRgba(value[3], value[2], value[1], 255/*value >> 24*/)); | ||||
|             switch (framebuffer_format) { | ||||
|             case Format::RGBA8: | ||||
|                 color = Color::DecodeRGBA8(pixel); | ||||
|                 break; | ||||
|             case Format::RGB8: | ||||
|                 color = Color::DecodeRGB8(pixel); | ||||
|                 break; | ||||
|             case Format::RGB5A1: | ||||
|                 color = Color::DecodeRGB5A1(pixel); | ||||
|                 break; | ||||
|             case Format::RGB565: | ||||
|                 color = Color::DecodeRGB565(pixel); | ||||
|                 break; | ||||
|             case Format::RGBA4: | ||||
|                 color = Color::DecodeRGBA4(pixel); | ||||
|                 break; | ||||
|             default: | ||||
|                 qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), 255)); | ||||
|         } | ||||
|         pixmap = QPixmap::fromImage(decoded_image); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case Format::RGB8: | ||||
|     { | ||||
|         QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); | ||||
|         u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); | ||||
|         for (unsigned int y = 0; y < framebuffer_height; ++y) { | ||||
|             for (unsigned int x = 0; x < framebuffer_width; ++x) { | ||||
|                 const u32 coarse_y = y & ~7; | ||||
|                 u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; | ||||
|                 u8* pixel_pointer = color_buffer + offset; | ||||
| 
 | ||||
|                 decoded_image.setPixel(x, y, qRgba(pixel_pointer[0], pixel_pointer[1], pixel_pointer[2], 255/*value >> 24*/)); | ||||
|             } | ||||
|         } | ||||
|         pixmap = QPixmap::fromImage(decoded_image); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case Format::RGBA5551: | ||||
|     { | ||||
|         QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); | ||||
|         u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); | ||||
|         for (unsigned int y = 0; y < framebuffer_height; ++y) { | ||||
|             for (unsigned int x = 0; x < framebuffer_width; ++x) { | ||||
|                 const u32 coarse_y = y & ~7; | ||||
|                 u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; | ||||
|                 u16 value = *(u16*)(color_buffer + offset); | ||||
|                 u8 r = Color::Convert5To8((value >> 11) & 0x1F); | ||||
|                 u8 g = Color::Convert5To8((value >> 6) & 0x1F); | ||||
|                 u8 b = Color::Convert5To8((value >> 1) & 0x1F); | ||||
|                 u8 a = Color::Convert1To8(value & 1); | ||||
| 
 | ||||
|                 decoded_image.setPixel(x, y, qRgba(r, g, b, 255/*a*/)); | ||||
|             } | ||||
|         } | ||||
|         pixmap = QPixmap::fromImage(decoded_image); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format); | ||||
|         break; | ||||
|     } | ||||
|     pixmap = QPixmap::fromImage(decoded_image); | ||||
| 
 | ||||
|     framebuffer_address_control->SetValue(framebuffer_address); | ||||
|     framebuffer_width_control->setValue(framebuffer_width); | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock { | |||
|     enum class Format { | ||||
|         RGBA8    = 0, | ||||
|         RGB8     = 1, | ||||
|         RGBA5551 = 2, | ||||
|         RGB5A1   = 2, | ||||
|         RGB565   = 3, | ||||
|         RGBA4    = 4, | ||||
|     }; | ||||
|  |  | |||
|  | @ -113,8 +113,8 @@ inline void Write(u32 addr, const T data) { | |||
|     { | ||||
|         const auto& config = g_regs.display_transfer_config; | ||||
|         if (config.trigger & 1) { | ||||
|             u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); | ||||
|             u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); | ||||
|             u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); | ||||
|             u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); | ||||
| 
 | ||||
|             unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1; | ||||
|             unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1; | ||||
|  | @ -125,7 +125,7 @@ inline void Write(u32 addr, const T data) { | |||
|             if (config.raw_copy) { | ||||
|                 // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
 | ||||
|                 // TODO(Subv): Verify if raw copies perform scaling
 | ||||
|                 memcpy(dest_pointer, source_pointer, config.output_width * config.output_height *  | ||||
|                 memcpy(dst_pointer, src_pointer, config.output_width * config.output_height *  | ||||
|                         GPU::Regs::BytesPerPixel(config.output_format)); | ||||
|                  | ||||
|                 LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy", | ||||
|  | @ -142,9 +142,7 @@ inline void Write(u32 addr, const T data) { | |||
|             // right now we're just skipping the extra pixels.
 | ||||
|             for (u32 y = 0; y < output_height; ++y) { | ||||
|                 for (u32 x = 0; x < output_width; ++x) { | ||||
|                     struct { | ||||
|                         int r, g, b, a; | ||||
|                     } source_color = { 0, 0, 0, 0 }; | ||||
|                     Math::Vec4<u8> src_color = { 0, 0, 0, 0 }; | ||||
| 
 | ||||
|                     u32 scaled_x = x * horizontal_scale; | ||||
|                     u32 scaled_y = y * vertical_scale; | ||||
|  | @ -170,77 +168,54 @@ inline void Write(u32 addr, const T data) { | |||
|                         dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                     } | ||||
| 
 | ||||
|                     const u8* src_pixel = src_pointer + src_offset; | ||||
|                     switch (config.input_format) { | ||||
|                     case Regs::PixelFormat::RGBA8: | ||||
|                     { | ||||
|                         u8* srcptr = source_pointer + src_offset; | ||||
|                         source_color.r = srcptr[3]; // red
 | ||||
|                         source_color.g = srcptr[2]; // green
 | ||||
|                         source_color.b = srcptr[1]; // blue
 | ||||
|                         source_color.a = srcptr[0]; // alpha
 | ||||
|                         src_color = Color::DecodeRGBA8(src_pixel); | ||||
|                         break; | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGB8: | ||||
|                         src_color = Color::DecodeRGB8(src_pixel); | ||||
|                         break; | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGB565: | ||||
|                         src_color = Color::DecodeRGB565(src_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGB5A1: | ||||
|                     { | ||||
|                         u16 srcval = *(u16*)(source_pointer + src_offset); | ||||
|                         source_color.r = Color::Convert5To8((srcval >> 11) & 0x1F); // red
 | ||||
|                         source_color.g = Color::Convert5To8((srcval >>  6) & 0x1F); // green
 | ||||
|                         source_color.b = Color::Convert5To8((srcval >>  1) & 0x1F); // blue
 | ||||
|                         source_color.a = Color::Convert1To8(srcval & 0x1);          // alpha
 | ||||
|                         src_color = Color::DecodeRGB5A1(src_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGBA4: | ||||
|                     { | ||||
|                         u16 srcval = *(u16*)(source_pointer + src_offset); | ||||
|                         source_color.r = Color::Convert4To8((srcval >> 12) & 0xF); // red
 | ||||
|                         source_color.g = Color::Convert4To8((srcval >>  8) & 0xF); // green
 | ||||
|                         source_color.b = Color::Convert4To8((srcval >>  4) & 0xF); // blue
 | ||||
|                         source_color.a = Color::Convert4To8( srcval        & 0xF); // alpha
 | ||||
|                         src_color = Color::DecodeRGBA4(src_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     default: | ||||
|                         LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value()); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     u8* dst_pixel = dst_pointer + dst_offset; | ||||
|                     switch (config.output_format) { | ||||
|                     case Regs::PixelFormat::RGBA8: | ||||
|                     { | ||||
|                         u8* dstptr = dest_pointer + dst_offset; | ||||
|                         dstptr[3] = source_color.r; | ||||
|                         dstptr[2] = source_color.g; | ||||
|                         dstptr[1] = source_color.b; | ||||
|                         dstptr[0] = source_color.a; | ||||
|                         Color::EncodeRGBA8(src_color, dst_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGB8: | ||||
|                     { | ||||
|                         u8* dstptr = dest_pointer + dst_offset; | ||||
|                         dstptr[2] = source_color.r; // red
 | ||||
|                         dstptr[1] = source_color.g; // green
 | ||||
|                         dstptr[0] = source_color.b; // blue
 | ||||
|                         Color::EncodeRGB8(src_color, dst_pixel); | ||||
|                         break; | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGB565: | ||||
|                         Color::EncodeRGB565(src_color, dst_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGB5A1: | ||||
|                     { | ||||
|                         u16* dstptr = (u16*)(dest_pointer + dst_offset); | ||||
|                         *dstptr = ((source_color.r >> 3) << 11) | ((source_color.g >> 3) << 6) | ||||
|                                 | ((source_color.b >> 3) <<  1) | ( source_color.a >> 7); | ||||
|                         Color::EncodeRGB5A1(src_color, dst_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     case Regs::PixelFormat::RGBA4: | ||||
|                     { | ||||
|                         u16* dstptr = (u16*)(dest_pointer + dst_offset); | ||||
|                         *dstptr = ((source_color.r >> 4) << 12) | ((source_color.g >> 4) << 8) | ||||
|                                 | ((source_color.b >> 4) <<  4) | ( source_color.a >> 4); | ||||
|                         Color::EncodeRGBA4(src_color, dst_pixel); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     default: | ||||
|                         LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); | ||||
|  |  | |||
|  | @ -19,6 +19,7 @@ set(HEADERS | |||
|             renderer_opengl/gl_shaders.h | ||||
|             renderer_opengl/renderer_opengl.h | ||||
|             clipper.h | ||||
|             color.h | ||||
|             command_processor.h | ||||
|             gpu_debugger.h | ||||
|             math.h | ||||
|  |  | |||
|  | @ -5,47 +5,152 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/math.h" | ||||
| 
 | ||||
| namespace Color { | ||||
| 
 | ||||
| /// Convert a 1-bit color component to 8 bit
 | ||||
| static inline u8 Convert1To8(u8 value) { | ||||
| inline u8 Convert1To8(u8 value) { | ||||
|     return value * 255; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 4-bit color component to 8 bit
 | ||||
| static inline u8 Convert4To8(u8 value) { | ||||
| inline u8 Convert4To8(u8 value) { | ||||
|     return (value << 4) | value; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 5-bit color component to 8 bit
 | ||||
| static inline u8 Convert5To8(u8 value) { | ||||
| inline u8 Convert5To8(u8 value) { | ||||
|     return (value << 3) | (value >> 2); | ||||
| } | ||||
| 
 | ||||
| /// Convert a 6-bit color component to 8 bit
 | ||||
| static inline u8 Convert6To8(u8 value) { | ||||
| inline u8 Convert6To8(u8 value) { | ||||
|     return (value << 2) | (value >> 4); | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 1 bit
 | ||||
| static inline u8 Convert8To1(u8 value) { | ||||
| inline u8 Convert8To1(u8 value) { | ||||
|     return value >> 7; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 4 bit
 | ||||
| static inline u8 Convert8To4(u8 value) { | ||||
| inline u8 Convert8To4(u8 value) { | ||||
|     return value >> 4; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 5 bit
 | ||||
| static inline u8 Convert8To5(u8 value) { | ||||
| inline u8 Convert8To5(u8 value) { | ||||
|     return value >> 3; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 6 bit
 | ||||
| static inline u8 Convert8To6(u8 value) { | ||||
| inline u8 Convert8To6(u8 value) { | ||||
|     return value >> 2; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGBA8 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) { | ||||
|     return { bytes[3], bytes[2], bytes[1], bytes[0] }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGB8 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) { | ||||
|     return { bytes[2], bytes[1], bytes[0], 255 }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGB565 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { | ||||
|     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||
|     return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), | ||||
|         Convert5To8(pixel & 0x1F), 255 }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGB5A1 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { | ||||
|     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||
|     return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), | ||||
|         Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGBA4 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { | ||||
|     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||
|     return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), | ||||
|         Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGBA8 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     bytes[3] = color.r(); | ||||
|     bytes[2] = color.g(); | ||||
|     bytes[1] = color.b(); | ||||
|     bytes[0] = color.a(); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGB8 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     bytes[2] = color.r(); | ||||
|     bytes[1] = color.g(); | ||||
|     bytes[0] = color.b(); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGB565 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | | ||||
|         (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGB5A1 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | | ||||
|         (Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGBA4 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     *reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) | | ||||
|         (Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a()); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -321,44 +321,32 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||
|     switch (info.format) { | ||||
|     case Regs::TextureFormat::RGBA8: | ||||
|     { | ||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 4); | ||||
|         return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; | ||||
|         auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4)); | ||||
|         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGB8: | ||||
|     { | ||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 3); | ||||
|         return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; | ||||
|         auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3)); | ||||
|         return { res.r(), res.g(), res.b(), 255 }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGBA5551: | ||||
|     case Regs::TextureFormat::RGB5A1: | ||||
|     { | ||||
|         const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         u8 r = (source_ptr >> 11) & 0x1F; | ||||
|         u8 g = ((source_ptr) >> 6) & 0x1F; | ||||
|         u8 b = (source_ptr >> 1) & 0x1F; | ||||
|         u8 a = source_ptr & 1; | ||||
|         return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g), | ||||
|                                  Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a)); | ||||
|         auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGB565: | ||||
|     { | ||||
|         const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); | ||||
|         u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); | ||||
|         u8 b = Color::Convert5To8((source_ptr) & 0x1F); | ||||
|         return Math::MakeVec<u8>(r, g, b, 255); | ||||
|         auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         return { res.r(), res.g(), res.b(), 255 }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGBA4: | ||||
|     { | ||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2); | ||||
|         u8 r = Color::Convert4To8(source_ptr[1] >> 4); | ||||
|         u8 g = Color::Convert4To8(source_ptr[1] & 0xF); | ||||
|         u8 b = Color::Convert4To8(source_ptr[0] >> 4); | ||||
|         u8 a = Color::Convert4To8(source_ptr[0] & 0xF); | ||||
|         return { r, g, b, disable_alpha ? (u8)255 : a }; | ||||
|         auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::IA8: | ||||
|  | @ -369,7 +357,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||
|             // Show intensity as red, alpha as green
 | ||||
|             return { source_ptr[1], source_ptr[0], 0, 255 }; | ||||
|         } else { | ||||
|             return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]}; | ||||
|             return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0] }; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -145,7 +145,7 @@ struct Regs { | |||
|     enum class TextureFormat : u32 { | ||||
|         RGBA8        =  0, | ||||
|         RGB8         =  1, | ||||
|         RGBA5551     =  2, | ||||
|         RGB5A1       =  2, | ||||
|         RGB565       =  3, | ||||
|         RGBA4        =  4, | ||||
|         IA8          =  5, | ||||
|  | @ -167,7 +167,7 @@ struct Regs { | |||
|         case TextureFormat::RGB8: | ||||
|             return 6; | ||||
| 
 | ||||
|         case TextureFormat::RGBA5551: | ||||
|         case TextureFormat::RGB5A1: | ||||
|         case TextureFormat::RGB565: | ||||
|         case TextureFormat::RGBA4: | ||||
|         case TextureFormat::IA8: | ||||
|  | @ -413,7 +413,7 @@ struct Regs { | |||
|         enum ColorFormat : u32 { | ||||
|             RGBA8    = 0, | ||||
|             RGB8     = 1, | ||||
|             RGBA5551 = 2, | ||||
|             RGB5A1   = 2, | ||||
|             RGB565   = 3, | ||||
|             RGBA4    = 4, | ||||
|         }; | ||||
|  |  | |||
|  | @ -22,7 +22,6 @@ namespace Rasterizer { | |||
| 
 | ||||
| static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr)); | ||||
| 
 | ||||
|     // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 | ||||
|     // NOTE: The framebuffer height register contains the actual FB height minus one.
 | ||||
|  | @ -31,35 +30,28 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|     { | ||||
|         u8* pixel = color_buffer + dst_offset; | ||||
|         pixel[3] = color.r(); | ||||
|         pixel[2] = color.g(); | ||||
|         pixel[1] = color.b(); | ||||
|         pixel[0] = color.a(); | ||||
|         Color::EncodeRGBA8(color, dst_pixel); | ||||
|         break; | ||||
| 
 | ||||
|     case registers.framebuffer.RGB8: | ||||
|         Color::EncodeRGB8(color, dst_pixel); | ||||
|         break; | ||||
| 
 | ||||
|     case registers.framebuffer.RGB5A1: | ||||
|         Color::EncodeRGB5A1(color, dst_pixel); | ||||
|         break; | ||||
| 
 | ||||
|     case registers.framebuffer.RGB565: | ||||
|         Color::EncodeRGB565(color, dst_pixel); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA4: | ||||
|     { | ||||
|         u8* pixel = color_buffer + dst_offset; | ||||
|         pixel[1] = (color.r() & 0xF0) | (color.g() >> 4); | ||||
|         pixel[0] = (color.b() & 0xF0) | (color.a() >> 4); | ||||
|         Color::EncodeRGBA4(color, dst_pixel); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA5551: | ||||
|     { | ||||
|         u16_le* pixel = (u16_le*)(color_buffer + dst_offset); | ||||
|         *pixel = (Color::Convert8To5(color.r()) << 11) | | ||||
|                  (Color::Convert8To5(color.g()) << 6)  | | ||||
|                  (Color::Convert8To5(color.b()) << 1)  | | ||||
|                  Color::Convert8To1(color.a()); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); | ||||
|  | @ -69,45 +61,29 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
| 
 | ||||
| static const Math::Vec4<u8> GetPixel(int x, int y) { | ||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr)); | ||||
| 
 | ||||
|     y = (registers.framebuffer.height - y); | ||||
| 
 | ||||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     Math::Vec4<u8> ret; | ||||
|     u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|     { | ||||
|         u8* pixel = color_buffer + src_offset; | ||||
|         ret.r() = pixel[3]; | ||||
|         ret.g() = pixel[2]; | ||||
|         ret.b() = pixel[1]; | ||||
|         ret.a() = pixel[0]; | ||||
|         return ret; | ||||
|     } | ||||
|         return Color::DecodeRGBA8(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGB8: | ||||
|         return Color::DecodeRGB8(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGB5A1: | ||||
|         return Color::DecodeRGB5A1(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGB565: | ||||
|         return Color::DecodeRGB565(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA4: | ||||
|     { | ||||
|         u8* pixel = color_buffer + src_offset; | ||||
|         ret.r() = Color::Convert4To8(pixel[1] >> 4); | ||||
|         ret.g() = Color::Convert4To8(pixel[1] & 0x0F); | ||||
|         ret.b() = Color::Convert4To8(pixel[0] >> 4); | ||||
|         ret.a() = Color::Convert4To8(pixel[0] & 0x0F); | ||||
|         return ret; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA5551: | ||||
|     { | ||||
|         u16_le pixel = *(u16_le*)(color_buffer + src_offset); | ||||
|         ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F); | ||||
|         ret.g() = Color::Convert5To8((pixel >>  6) & 0x1F); | ||||
|         ret.b() = Color::Convert5To8((pixel >>  1) & 0x1F); | ||||
|         ret.a() = Color::Convert1To8(pixel & 0x1); | ||||
|         return ret; | ||||
|     } | ||||
|         return Color::DecodeRGBA4(src_pixel); | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); | ||||
|  |  | |||
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