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	video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366)
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					 2 changed files with 8 additions and 6 deletions
				
			
		|  | @ -626,6 +626,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | |||
|     out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||||
|            "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||||
|            "vec3 light_vector = vec3(0.0);\n" | ||||
|            "float light_distance = 0.0;\n" | ||||
|            "vec3 refl_value = vec3(0.0);\n" | ||||
|            "vec3 spot_dir = vec3(0.0);\n" | ||||
|            "vec3 half_vector = vec3(0.0);\n" | ||||
|  | @ -752,10 +753,12 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | |||
| 
 | ||||
|         // Compute light vector (directional or positional)
 | ||||
|         if (light_config.directional) { | ||||
|             out += fmt::format("light_vector = normalize({}.position);\n", light_src); | ||||
|             out += fmt::format("light_vector = {}.position;\n", light_src); | ||||
|         } else { | ||||
|             out += fmt::format("light_vector = normalize({}.position + view);\n", light_src); | ||||
|             out += fmt::format("light_vector = {}.position + view;\n", light_src); | ||||
|         } | ||||
|         out += fmt::format("light_distance = length(light_vector);\n", light_src); | ||||
|         out += fmt::format("light_vector = normalize(light_vector);\n", light_src); | ||||
| 
 | ||||
|         out += fmt::format("spot_dir = {}.spot_direction;\n", light_src); | ||||
|         out += "half_vector = normalize(view) + light_vector;\n"; | ||||
|  | @ -785,8 +788,8 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | |||
|         // If enabled, compute distance attenuation value
 | ||||
|         std::string dist_atten = "1.0"; | ||||
|         if (light_config.dist_atten_enable) { | ||||
|             const std::string index = fmt::format("clamp({}.dist_atten_scale * length(-view - " | ||||
|                                                   "{}.position) + {}.dist_atten_bias, 0.0, 1.0)", | ||||
|             const std::string index = fmt::format("clamp({}.dist_atten_scale * light_distance " | ||||
|                                                   "+ {}.dist_atten_bias, 0.0, 1.0)", | ||||
|                                                   light_src, light_src, light_src); | ||||
|             const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); | ||||
|             dist_atten = fmt::format("LookupLightingLUTUnsigned({}, {})", sampler, index); | ||||
|  |  | |||
|  | @ -90,13 +90,12 @@ std::tuple<Common::Vec4<u8>, Common::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|         float dist_atten = 1.0f; | ||||
|         if (!lighting.IsDistAttenDisabled(num)) { | ||||
|             auto distance = (-view - position).Length(); | ||||
|             float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); | ||||
|             float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); | ||||
|             std::size_t lut = | ||||
|                 static_cast<std::size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||||
| 
 | ||||
|             float sample_loc = std::clamp(scale * distance + bias, 0.0f, 1.0f); | ||||
|             float sample_loc = std::clamp(scale * length + bias, 0.0f, 1.0f); | ||||
| 
 | ||||
|             u8 lutindex = | ||||
|                 static_cast<u8>(std::clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); | ||||
|  |  | |||
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