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	citra_qt: fix vsync configuration being possible while a game is running
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -119,7 +119,8 @@ void ConfigureGraphics::SetupPerGameUI() { | |||
|         ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal()); | ||||
|         ui->toggle_disk_shader_cache->setEnabled( | ||||
|             Settings::values.use_disk_shader_cache.UsingGlobal()); | ||||
|         ui->toggle_vsync_new->setEnabled(Settings::values.use_vsync_new.UsingGlobal()); | ||||
|         ui->toggle_vsync_new->setEnabled(ui->toggle_vsync_new->isEnabled() && | ||||
|                                          Settings::values.use_vsync_new.UsingGlobal()); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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