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	When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin
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					 1 changed files with 5 additions and 2 deletions
				
			
		|  | @ -780,6 +780,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect) { | ||||||
|                      scaled_rect, type); |                      scaled_rect, type); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | 
 | ||||||
| void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | ||||||
|     if (type == SurfaceType::Fill) |     if (type == SurfaceType::Fill) | ||||||
|         return; |         return; | ||||||
|  | @ -801,7 +802,6 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | ||||||
|     size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format); |     size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format); | ||||||
| 
 | 
 | ||||||
|     // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
 |     // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
 | ||||||
|     OGLTexture unscaled_tex; |  | ||||||
|     if (res_scale != 1) { |     if (res_scale != 1) { | ||||||
|         auto scaled_rect = rect; |         auto scaled_rect = rect; | ||||||
|         scaled_rect.left *= res_scale; |         scaled_rect.left *= res_scale; | ||||||
|  | @ -809,9 +809,12 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | ||||||
|         scaled_rect.right *= res_scale; |         scaled_rect.right *= res_scale; | ||||||
|         scaled_rect.bottom *= res_scale; |         scaled_rect.bottom *= res_scale; | ||||||
| 
 | 
 | ||||||
|  |         OGLTexture unscaled_tex; | ||||||
|         unscaled_tex.Create(); |         unscaled_tex.Create(); | ||||||
|  | 
 | ||||||
|  |         MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0}; | ||||||
|         AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); |         AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); | ||||||
|         BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, rect, type); |         BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type); | ||||||
| 
 | 
 | ||||||
|         state.texture_units[0].texture_2d = unscaled_tex.handle; |         state.texture_units[0].texture_2d = unscaled_tex.handle; | ||||||
|         state.Apply(); |         state.Apply(); | ||||||
|  |  | ||||||
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