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	When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin
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					 1 changed files with 5 additions and 2 deletions
				
			
		|  | @ -780,6 +780,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect) { | |||
|                      scaled_rect, type); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | ||||
|     if (type == SurfaceType::Fill) | ||||
|         return; | ||||
|  | @ -801,7 +802,6 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | |||
|     size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format); | ||||
| 
 | ||||
|     // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
 | ||||
|     OGLTexture unscaled_tex; | ||||
|     if (res_scale != 1) { | ||||
|         auto scaled_rect = rect; | ||||
|         scaled_rect.left *= res_scale; | ||||
|  | @ -809,9 +809,12 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) { | |||
|         scaled_rect.right *= res_scale; | ||||
|         scaled_rect.bottom *= res_scale; | ||||
| 
 | ||||
|         OGLTexture unscaled_tex; | ||||
|         unscaled_tex.Create(); | ||||
| 
 | ||||
|         MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0}; | ||||
|         AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); | ||||
|         BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, rect, type); | ||||
|         BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type); | ||||
| 
 | ||||
|         state.texture_units[0].texture_2d = unscaled_tex.handle; | ||||
|         state.Apply(); | ||||
|  |  | |||
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