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	Merge pull request #2441 from jroweboy/titlebar
Gui: Change title bar to include build name
This commit is contained in:
		
						commit
						4dee08b343
					
				
					 6 changed files with 32 additions and 5 deletions
				
			
		|  | @ -79,8 +79,8 @@ EmuWindow_SDL2::EmuWindow_SDL2() { | ||||||
|     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); |     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | ||||||
|     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); |     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); | ||||||
| 
 | 
 | ||||||
|     std::string window_title = |     std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, | ||||||
|         Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); |                                                         Common::g_scm_branch, Common::g_scm_desc); | ||||||
|     render_window = SDL_CreateWindow( |     render_window = SDL_CreateWindow( | ||||||
|         window_title.c_str(), |         window_title.c_str(), | ||||||
|         SDL_WINDOWPOS_UNDEFINED, // x position
 |         SDL_WINDOWPOS_UNDEFINED, // x position
 | ||||||
|  |  | ||||||
|  | @ -101,8 +101,8 @@ private: | ||||||
| GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) | GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) | ||||||
|     : QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) { |     : QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) { | ||||||
| 
 | 
 | ||||||
|     std::string window_title = |     std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name, | ||||||
|         Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); |                                                         Common::g_scm_branch, Common::g_scm_desc); | ||||||
|     setWindowTitle(QString::fromStdString(window_title)); |     setWindowTitle(QString::fromStdString(window_title)); | ||||||
| 
 | 
 | ||||||
|     keyboard_id = KeyMap::NewDeviceId(); |     keyboard_id = KeyMap::NewDeviceId(); | ||||||
|  |  | ||||||
|  | @ -69,7 +69,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { | ||||||
|     ConnectMenuEvents(); |     ConnectMenuEvents(); | ||||||
|     ConnectWidgetEvents(); |     ConnectWidgetEvents(); | ||||||
| 
 | 
 | ||||||
|     setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); |     setWindowTitle(QString("Citra %1| %2-%3") | ||||||
|  |                        .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); | ||||||
|     show(); |     show(); | ||||||
| 
 | 
 | ||||||
|     game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |     game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); | ||||||
|  |  | ||||||
|  | @ -1,4 +1,27 @@ | ||||||
| # Generate cpp with Git revision from template | # Generate cpp with Git revision from template | ||||||
|  | # Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well | ||||||
|  | set(REPO_NAME "") | ||||||
|  | if ($ENV{CI}) | ||||||
|  |   if ($ENV{TRAVIS}) | ||||||
|  |     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||||
|  |   elseif($ENV{APPVEYOR}) | ||||||
|  |     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||||
|  |   endif() | ||||||
|  |   # regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1 | ||||||
|  |   string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) | ||||||
|  |   if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||||
|  |     # capitalize the first letter of each word in the repo name. | ||||||
|  |     string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) | ||||||
|  |     foreach(WORD ${REPO_NAME_LIST}) | ||||||
|  |       string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) | ||||||
|  |       string(SUBSTRING ${WORD} 1 -1 REMAINDER) | ||||||
|  |       string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) | ||||||
|  |       # this leaves a trailing space on the last word, but we actually want that | ||||||
|  |       # because of how its styled in the title bar. | ||||||
|  |       set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ") | ||||||
|  |     endforeach() | ||||||
|  |   endif() | ||||||
|  | endif() | ||||||
| configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) | configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) | ||||||
| 
 | 
 | ||||||
| set(SRCS | set(SRCS | ||||||
|  |  | ||||||
|  | @ -7,12 +7,14 @@ | ||||||
| #define GIT_REV      "@GIT_REV@" | #define GIT_REV      "@GIT_REV@" | ||||||
| #define GIT_BRANCH   "@GIT_BRANCH@" | #define GIT_BRANCH   "@GIT_BRANCH@" | ||||||
| #define GIT_DESC     "@GIT_DESC@" | #define GIT_DESC     "@GIT_DESC@" | ||||||
|  | #define BUILD_NAME   "@REPO_NAME@" | ||||||
| 
 | 
 | ||||||
| namespace Common { | namespace Common { | ||||||
| 
 | 
 | ||||||
| const char g_scm_rev[]      = GIT_REV; | const char g_scm_rev[]      = GIT_REV; | ||||||
| const char g_scm_branch[]   = GIT_BRANCH; | const char g_scm_branch[]   = GIT_BRANCH; | ||||||
| const char g_scm_desc[]     = GIT_DESC; | const char g_scm_desc[]     = GIT_DESC; | ||||||
|  | const char g_build_name[]   = BUILD_NAME; | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -9,5 +9,6 @@ namespace Common { | ||||||
| extern const char g_scm_rev[]; | extern const char g_scm_rev[]; | ||||||
| extern const char g_scm_branch[]; | extern const char g_scm_branch[]; | ||||||
| extern const char g_scm_desc[]; | extern const char g_scm_desc[]; | ||||||
|  | extern const char g_build_name[]; | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
|  |  | ||||||
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