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	shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
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					 1 changed files with 3 additions and 5 deletions
				
			
		|  | @ -2,10 +2,10 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <common/file_util.h> | ||||
| 
 | ||||
| #include <numeric> | ||||
| #include <nihstro/shader_bytecode.h> | ||||
| 
 | ||||
| #include "common/file_util.h" | ||||
| #include "video_core/pica.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/shader/shader.h" | ||||
|  | @ -214,10 +214,8 @@ void RunInterpreter(UnitState<Debug>& state) { | |||
|                 if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) | ||||
|                     src1[3] = float24::FromFloat32(1.0f); | ||||
| 
 | ||||
|                 float24 dot = float24::FromFloat32(0.f); | ||||
|                 int num_components = (opcode == OpCode::Id::DP3) ? 3 : 4; | ||||
|                 for (int i = 0; i < num_components; ++i) | ||||
|                     dot = dot + src1[i] * src2[i]; | ||||
|                 float24 dot = std::inner_product(src1, src1 + num_components, src2, float24::FromFloat32(0.f)); | ||||
| 
 | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|  |  | |||
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