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	swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
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					 2 changed files with 5 additions and 2 deletions
				
			
		|  | @ -319,6 +319,8 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | |||
|             return "shadowTexture(texcoord0, texcoord0_w)"; | ||||
|         case TexturingRegs::TextureConfig::ShadowCube: | ||||
|             return "shadowTextureCube(texcoord0, texcoord0_w)"; | ||||
|         case TexturingRegs::TextureConfig::Disabled: | ||||
|             return "vec4(0.0)"; | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", | ||||
|                          static_cast<int>(state.texture0_type)); | ||||
|  |  | |||
|  | @ -361,9 +361,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|                         shadow_z = float24::FromFloat32(std::abs(tc0_w.ToFloat32())); | ||||
|                         break; | ||||
|                     } | ||||
|                     case TexturingRegs::TextureConfig::Disabled: | ||||
|                         continue; // skip this unit and continue to the next unit
 | ||||
|                     default: | ||||
|                         // TODO: Change to LOG_ERROR when more types are handled.
 | ||||
|                         LOG_DEBUG(HW_GPU, "Unhandled texture type {:x}", (int)texture.config.type); | ||||
|                         LOG_ERROR(HW_GPU, "Unhandled texture type {:x}", (int)texture.config.type); | ||||
|                         UNIMPLEMENTED(); | ||||
|                         break; | ||||
|                     } | ||||
|  |  | |||
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