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	Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
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					 2 changed files with 18 additions and 6 deletions
				
			
		|  | @ -19,6 +19,14 @@ if (PNG_FOUND) | |||
|     add_definitions(-DHAVE_PNG) | ||||
| endif () | ||||
| 
 | ||||
| find_package(Boost) | ||||
| if (Boost_FOUND) | ||||
|     include_directories(${Boost_INCLUDE_DIRS}) | ||||
| else() | ||||
|     message(STATUS "Boost not found, falling back to externals") | ||||
|     include_directories(externals/boost) | ||||
| endif() | ||||
| 
 | ||||
| # Include bundled CMake modules | ||||
| list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") | ||||
| 
 | ||||
|  |  | |||
|  | @ -2,11 +2,16 @@ | |||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <boost/range/algorithm.hpp> | ||||
| 
 | ||||
| #include <common/file_util.h> | ||||
| 
 | ||||
| #include <core/mem_map.h> | ||||
| 
 | ||||
| #include "debug_utils/debug_utils.h" | ||||
| 
 | ||||
| #include "pica.h" | ||||
| #include "vertex_shader.h" | ||||
| #include "debug_utils/debug_utils.h" | ||||
| #include <core/mem_map.h> | ||||
| #include <common/file_util.h> | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
|  | @ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||
|     // Setup input register table
 | ||||
|     const auto& attribute_register_map = registers.vs_input_register_map; | ||||
|     float24 dummy_register; | ||||
|     std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register); | ||||
|     boost::fill(state.input_register_table, &dummy_register); | ||||
|     if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; | ||||
|     if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; | ||||
|     if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; | ||||
|  | @ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||
| 
 | ||||
|     state.status_registers[0] = false; | ||||
|     state.status_registers[1] = false; | ||||
|     std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]), | ||||
|               VertexShaderState::INVALID_ADDRESS); | ||||
|     boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS); | ||||
|     state.call_stack_pointer = &state.call_stack[0]; | ||||
| 
 | ||||
|     ProcessShaderCode(state); | ||||
|  |  | |||
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