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	common: Add more robust ZSTD handling. (#7071)
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					 3 changed files with 35 additions and 8 deletions
				
			
		|  | @ -206,6 +206,10 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file, bool compressed) { | |||
|     if (compressed) { | ||||
|         const std::vector<u8> decompressed = | ||||
|             Common::Compression::DecompressDataZSTD(precompiled_file); | ||||
|         if (decompressed.empty()) { | ||||
|             LOG_ERROR(Render_OpenGL, "Could not decompress precompiled shader cache."); | ||||
|             return std::nullopt; | ||||
|         } | ||||
|         SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); | ||||
|     } else { | ||||
|         SaveArrayToPrecompiled(precompiled_file.data(), precompiled_file.size()); | ||||
|  |  | |||
|  | @ -10,10 +10,11 @@ | |||
| 
 | ||||
| namespace Pica::Shader::Generator { | ||||
| 
 | ||||
| // NOTE: Changing the order impacts shader transferable and precompiled cache loading.
 | ||||
| enum ProgramType : u32 { | ||||
|     VS = 0, | ||||
|     GS = 2, | ||||
|     FS = 1, | ||||
|     GS = 2, | ||||
| }; | ||||
| 
 | ||||
| enum Attributes { | ||||
|  |  | |||
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