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	Pica: Use some template magic to define register structures efficiently.
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					 4 changed files with 268 additions and 28 deletions
				
			
		|  | @ -182,6 +182,7 @@ | |||
|     <ClInclude Include="mem_arena.h" /> | ||||
|     <ClInclude Include="msg_handler.h" /> | ||||
|     <ClInclude Include="platform.h" /> | ||||
|     <ClInclude Include="register_set.h" /> | ||||
|     <ClInclude Include="scm_rev.h" /> | ||||
|     <ClInclude Include="std_condition_variable.h" /> | ||||
|     <ClInclude Include="std_mutex.h" /> | ||||
|  | @ -221,4 +222,4 @@ | |||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||
|   <ImportGroup Label="ExtensionTargets"> | ||||
|   </ImportGroup> | ||||
| </Project> | ||||
| </Project> | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
|     <ClInclude Include="atomic.h" /> | ||||
|     <ClInclude Include="atomic_gcc.h" /> | ||||
|     <ClInclude Include="atomic_win32.h" /> | ||||
|     <ClInclude Include="bit_field.h" /> | ||||
|     <ClInclude Include="break_points.h" /> | ||||
|     <ClInclude Include="chunk_file.h" /> | ||||
|     <ClInclude Include="common.h" /> | ||||
|  | @ -28,6 +29,7 @@ | |||
|     <ClInclude Include="memory_util.h" /> | ||||
|     <ClInclude Include="msg_handler.h" /> | ||||
|     <ClInclude Include="platform.h" /> | ||||
|     <ClInclude Include="register_set.h" /> | ||||
|     <ClInclude Include="std_condition_variable.h" /> | ||||
|     <ClInclude Include="std_mutex.h" /> | ||||
|     <ClInclude Include="std_thread.h" /> | ||||
|  | @ -39,7 +41,6 @@ | |||
|     <ClInclude Include="utf8.h" /> | ||||
|     <ClInclude Include="symbols.h" /> | ||||
|     <ClInclude Include="scm_rev.h" /> | ||||
|     <ClInclude Include="bit_field.h" /> | ||||
|     <ClInclude Include="thread_queue_list.h" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|  | @ -65,4 +66,4 @@ | |||
|   <ItemGroup> | ||||
|     <Text Include="CMakeLists.txt" /> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
| </Project> | ||||
|  |  | |||
							
								
								
									
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								src/common/register_set.h
									
										
									
									
									
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								src/common/register_set.h
									
										
									
									
									
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							|  | @ -0,0 +1,161 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| // Copyright 2014 Tony Wasserka
 | ||||
| // All rights reserved.
 | ||||
| //
 | ||||
| // Redistribution and use in source and binary forms, with or without
 | ||||
| // modification, are permitted provided that the following conditions are met:
 | ||||
| //
 | ||||
| //     * Redistributions of source code must retain the above copyright
 | ||||
| //       notice, this list of conditions and the following disclaimer.
 | ||||
| //     * Redistributions in binary form must reproduce the above copyright
 | ||||
| //       notice, this list of conditions and the following disclaimer in the
 | ||||
| //       documentation and/or other materials provided with the distribution.
 | ||||
| //     * Neither the name of the owner nor the names of its contributors may
 | ||||
| //       be used to endorse or promote products derived from this software
 | ||||
| //       without specific prior written permission.
 | ||||
| //
 | ||||
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | ||||
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | ||||
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | ||||
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | ||||
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | ||||
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | ||||
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | ||||
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | ||||
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | ||||
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | ||||
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | ||||
| 
 | ||||
| /*
 | ||||
|  * Standardized way to define a group of registers and corresponding data structures. To define | ||||
|  * a new register set, first define struct containing an enumeration called "Id" containing | ||||
|  * all register IDs and a template union called "Struct". Specialize the Struct union for any | ||||
|  * register ID which needs to be accessed in a specialized way. You can then declare the object | ||||
|  * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where | ||||
|  * BaseType is the underlying type of each register (e.g. u32). | ||||
|  * Of course, you'll usually want to implement the Struct template such that they are of the same | ||||
|  * size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe | ||||
|  * multiple registers with the same structure. | ||||
|  * | ||||
|  * Example: | ||||
|  * | ||||
|  *     struct Regs { | ||||
|  *         enum Id : u32 { | ||||
|  *             Value1 = 0, | ||||
|  *             Value2 = 1, | ||||
|  *             Value3 = 2, | ||||
|  *             NumIds = 3 | ||||
|  *         }; | ||||
|  * | ||||
|  *         // declare register definition structures
 | ||||
|  *         template<Id id> | ||||
|  *         union Struct; | ||||
|  *     }; | ||||
|  * | ||||
|  *     // Define register set object
 | ||||
|  *     RegisterSet<u32, CommandIds> registers; | ||||
|  * | ||||
|  *     // define register definition structures
 | ||||
|  *     template<> | ||||
|  *     union Regs::Struct<Regs::Value1> { | ||||
|  *         BitField<0, 4, u32> some_field; | ||||
|  *         BitField<4, 3, u32> some_other_field; | ||||
|  *     }; | ||||
|  * | ||||
|  * Usage in external code (within SomeNamespace scope): | ||||
|  * | ||||
|  *     For a register which maps to a single index: | ||||
|  *     registers.Get<Regs::Value1>().some_field = some_value; | ||||
|  * | ||||
|  *      For a register which maps to different indices, e.g. a group of similar registers | ||||
|  *     registers.Get<Regs::Value1>(index).some_field = some_value; | ||||
|  * | ||||
|  * | ||||
|  * @tparam BaseType Base type used for storing individual registers, e.g. u32 | ||||
|  * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above. | ||||
|  * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated. | ||||
|  */ | ||||
| template<typename BaseType, typename RegDefinition> | ||||
| struct RegisterSet { | ||||
|     // Register IDs
 | ||||
|     using Id = typename RegDefinition::Id; | ||||
| 
 | ||||
|     // type used for *this
 | ||||
|     using ThisType = RegisterSet<BaseType, RegDefinition>; | ||||
| 
 | ||||
|     // Register definition structs, defined in RegDefinition
 | ||||
|     template<Id id> | ||||
|     using Struct = typename RegDefinition::template Struct<id>; | ||||
| 
 | ||||
| 
 | ||||
|     /*
 | ||||
|      * Lookup register with the given id and return it as the corresponding structure type. | ||||
|      * @note This just forwards the arguments to Get(Id). | ||||
|      */ | ||||
|     template<Id id> | ||||
|     const Struct<id>& Get() const { | ||||
|         return Get<id>(id); | ||||
|     } | ||||
| 
 | ||||
|     /*
 | ||||
|      * Lookup register with the given id and return it as the corresponding structure type. | ||||
|      * @note This just forwards the arguments to Get(Id). | ||||
|      */ | ||||
|     template<Id id> | ||||
|     Struct<id>& Get() { | ||||
|         return Get<id>(id); | ||||
|     } | ||||
| 
 | ||||
|     /*
 | ||||
|      * Lookup register with the given index and return it as the corresponding structure type. | ||||
|      * @todo Is this portable with regards to structures larger than BaseType? | ||||
|      * @note if index==id, you don't need to specify the function parameter. | ||||
|      */ | ||||
|     template<Id id> | ||||
|     const Struct<id>& Get(const Id& index) const { | ||||
|         const int idx = static_cast<size_t>(index); | ||||
|         return *reinterpret_cast<const Struct<id>*>(&raw[idx]); | ||||
|     } | ||||
| 
 | ||||
|     /*
 | ||||
|      * Lookup register with the given index and return it as the corresponding structure type. | ||||
|      * @note This just forwards the arguments to the const version of Get(Id). | ||||
|      * @note if index==id, you don't need to specify the function parameter. | ||||
|      */ | ||||
|     template<Id id> | ||||
|     Struct<id>& Get(const Id& index) { | ||||
|         return const_cast<Struct<id>&>(GetThis().Get<id>(index)); | ||||
|     } | ||||
| 
 | ||||
|     /*
 | ||||
|      * Plain array access. | ||||
|      * @note If you want to have this casted to a register defininition struct, use Get() instead. | ||||
|      */ | ||||
|     const BaseType& operator[] (const Id& id) const { | ||||
|         return raw[static_cast<size_t>(id)]; | ||||
|     } | ||||
| 
 | ||||
|     /*
 | ||||
|      * Plain array access. | ||||
|      * @note If you want to have this casted to a register defininition struct, use Get() instead. | ||||
|      * @note This operator just forwards its argument to the const version. | ||||
|      */ | ||||
|     BaseType& operator[] (const Id& id) { | ||||
|         return const_cast<BaseType&>(GetThis()[id]); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /*
 | ||||
|      * Returns a const reference to "this". | ||||
|      */ | ||||
|     const ThisType& GetThis() const { | ||||
|         return static_cast<const ThisType&>(*this); | ||||
|     } | ||||
| 
 | ||||
|     BaseType raw[Id::NumIds]; | ||||
| }; | ||||
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