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	vertex_shader: Implement SLT/SLTI instructions.
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					 1 changed files with 10 additions and 4 deletions
				
			
		|  | @ -120,10 +120,6 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|         case OpCode::Type::Arithmetic: | ||||
|         { | ||||
|             bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed); | ||||
|             // TODO: We don't really support this properly: For instance, the address register
 | ||||
|             //       offset needs to be applied to SRC2 instead, etc.
 | ||||
|             //       For now, we just abort in this situation.
 | ||||
|             ASSERT_MSG(!is_inverted, "Bad condition..."); | ||||
| 
 | ||||
|             const int address_offset = (instr.common.address_register_index == 0) | ||||
|                                        ? 0 : state.address_registers[instr.common.address_register_index - 1]; | ||||
|  | @ -288,6 +284,16 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::SLT: | ||||
|             case OpCode::Id::SLTI: | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::CMP: | ||||
|                 for (int i = 0; i < 2; ++i) { | ||||
|                     // TODO: Can you restrict to one compare via dest masking?
 | ||||
|  |  | |||
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